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Quest Shop


pinyinhuo

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Hi, How can i separate this shop to 3 Different shops? thanks!

 

Quote
//===== rAthena Script =======================================
  //= Euphy's Quest Shop
  //===== By: ==================================================
  //= Euphy
  //===== Current Version: =====================================
  //= 1.6c
  //===== Compatible With: =====================================
  //= rAthena Project
  //===== Description: =========================================
  //= A dynamic quest shop based on Lunar's, with easier config.
  //= Includes support for multiple shops & cashpoints.
  //= Item Preview script by ToastOfDoom.
  //===== Additional Comments: =================================
  //= 1.0 Initial script.
  //= 1.2 Added category support.
  //= 1.3 More options and fixes.
  //= 1.4 Added debug settings.
  //= 1.5 Replaced categories with shop IDs.
  //= 1.6 Added support for purchasing stackables.
  //= 1.6a Added support for previewing costumes and robes.
  //= 1.6b Added 'disable_items' command.
  //= 1.6c Replaced function 'A_An' with "F_InsertArticle".
  //============================================================
   
  // Shop NPCs -- supplying no argument displays entire menu.
  // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
  //============================================================
  prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; }
   
   
  // Script Core
  //============================================================
  - script quest_shop -1,{
  function Add; function Chk; function Slot;
  OnInit:
  freeloop(1);
   
  // -----------------------------------------------------------
  // Basic shop settings.
  // -----------------------------------------------------------
   
  set .Announce,1; // Announce quest completion? (1: yes / 0: no)
  set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
  set .ShowID,0; // Show item IDs? (1: yes / 0: no)
  set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
  set .MaxStack,100; // Max number of quest items purchased at one time.
   
  // -----------------------------------------------------------
  // Points variable -- optional quest requirement.
  // setarray .Points$[0],"<variable name>","<display name>";
  // -----------------------------------------------------------
   
  setarray .Points$[0],"#CASHPOINTS","Cash Points";
   
  // -----------------------------------------------------------
  // Shop IDs -- to add shops, copy dummy data at bottom of file.
  // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
  // -----------------------------------------------------------
   
  setarray .Shops$[1],"Headgears","Weapons","Other";
   
  // -----------------------------------------------------------
  // Quest items -- do NOT use a reward item more than once!
  // Add(<shop ID>,<reward ID>,<reward amount>,
  // <Zeny cost>,<point cost>,
  // <required item ID>,<required item amount>{,...});
  // -----------------------------------------------------------
   
  Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
  Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
  Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
  Add(1,5045,1,0,0,2252,1,1054,450,943,1200);
   
  Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
  Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);
   
  Add(3,531,1,3,0,512,1,713,1);
  Add(3,532,1,3,0,513,1,713,1);
  Add(3,533,1,3,0,514,1,713,1);
  Add(3,534,1,3,0,515,1,713,1);
   
  // -----------------------------------------------------------
   
  freeloop(0);
  set .menu$,"";
  for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
  set .menu$, .menu$+.Shops$[.@i]+":";
  npcshopdelitem "qshop"+.@i,909;
  }
  end;
   
  OnMenu:
  set .@size, getarraysize(@i);
  if (!.@size) set @shop_index, select(.menu$);
  else if (.@size == 1) set @shop_index, @i[0];
  else {
  for(set .@j,0; .@j<.@size; set .@j,.@j+1)
  set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
  set @shop_index, @i[select(.@menu$)-1];
  }
  deletearray @i[0],getarraysize(@i);
  if (.Shops$[@shop_index] == "") {
  message strcharinfo(0),"An error has occurred.";
  end;
  }
  dispbottom "Select one item at a time.";
  callshop "qshop"+@shop_index,1;
  npcshopattach "qshop"+@shop_index;
  end;
   
  OnBuyItem:
  // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
  setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
  copyarray .@q[3],getd(".q_"+@shop_index+"_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+@shop_index+"_"+.@q[0]));
  set .@q[2],.@q[1]*.@q[3];
  if (!.@q[2] || .@q[2] > 30000) {
  message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
  end;
  }
  mes "[Quest Shop]";
  mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
  mes "Requirements:";
  disable_items;
  if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
  if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
  if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
  mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
  next;
  setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
  if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT)))
  set .@preview,1;
  addtimer 1000, strnpcinfo(0)+"::OnEnd";
  while(1) {
  switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
  case 1:
  if (@qe[0]) {
  mes "[Quest Shop]";
  mes "You're missing one or more quest requirements.";
  close;
  }
  if (!checkweight(.@q[0],.@q[2])) {
  mes "[Quest Shop]";
  mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
  close;
  }
  if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
  if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
  if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
  delitem .@q[.@i],.@q[.@i+1]*.@q[1];
  getitem .@q[0],.@q[2];
  if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0;
  specialeffect2 EF_FLOWERLEAF;
  close;
  case 2:
  setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
  if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
  else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
  else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
  else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
  break;
  case 3:
  close;
  }
  }
   
  OnEnd:
  if (@qe[7]) {
  changelook LOOK_HEAD_BOTTOM, @qe[3];
  changelook LOOK_HEAD_TOP, @qe[4];
  changelook LOOK_HEAD_MID, @qe[5];
  changelook LOOK_ROBE, @qe[6];
  }
  deletearray @qe[0],8;
  end;
   
  function Add {
  if (getitemname(getarg(1)) == "null") {
  debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
  return;
  }
  setarray .@j[0],getarg(2),getarg(3),getarg(4);
  for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
  if (getitemname(getarg(.@i)) == "null") {
  debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
  return;
  } else
  setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
  }
  copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
  npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
  return;
  }
   
  function Chk {
  if (getarg(0) < getarg(1)) {
  set @qe[0],1;
  return "^FF0000";
  } else
  return "^00FF00";
  }
   
  function Slot {
  set .@s$,getitemname(getarg(0));
  switch(.ShowSlot) {
  case 1: if (!getitemslots(getarg(0))) return .@s$;
  case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
  default: return .@s$;
  }
  }
  }
   
  function script qshop {
  deletearray @i[0],getarraysize(@i);
  for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
  set @i[.@i],getarg(.@i);
  doevent "quest_shop::OnMenu";
  end;
  }
   
   
  // Dummy shop data -- copy as needed.
  //============================================================
  - shop qshop1 -1,909:-1
  - shop qshop2 -1,909:-1
  - shop qshop3 -1,909:-1
  - shop qshop4 -1,909:-1
  - shop qshop5 -1,909:-1

 

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using codec box instead quote makes it look clean when you pasting some code

regarding shop there is already five shops enabled within the script 

- shop qshop1 -1,909:-1
 	- shop qshop2 -1,909:-1
 	- shop qshop3 -1,909:-1
 	- shop qshop4 -1,909:-1
 	- shop qshop5 -1,909:-1

if you want different npc's

use this 

prontera,155,264,4	script	Quest Shop#1	909,{ callfunc "qshop2"; }
prontera,155,264,4	script	Quest Shop#2	909,{ callfunc "qshop3"; }
prontera,155,264,4	script	Quest Shop#3	909,{ callfunc "qshop4"; }

 

Edited by Cyro
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Thank you so much @Cyro! It worked!

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