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OnPCLoginEvent queue full :(


kyleanthonydizon

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//===== eAthena Script =======================================
//= eAthena PVP-Ladder
//===== By: ==================================================
//= Terces
//===== Current Version: =====================================
//= 1.7.2
//===== Compatible With: =====================================
//= Any Athena Version that has "for" implemented
//===== Credits: =============================================
//= The whole eAthena Board and the eAthena Chat
//===== Notes: ===============================================
//= Note 1:
//= Experience gain works like this formula:
//= ($@LadderLength-(<new position>-1))*$@LadderExp
//= so if someone gets the first place he'll get
//= $@LadderLength*$@LadderExp experience points.
//============================================================
//= Fixxed by Dante
//= V1.7.2
//= Hosted by Dant3 aka Dante
//= HAFE FUN! READ THE TOPIC! IT DONT WORKS MAYBE ON OLDER REV
//= LAST UPDATE: 12th,February.2008
// Main Script - Terces (Main Thanks to Terces ^_^)
// V1.7.0 - Dant3
// v1.7.1 - AnnieRuRu
// v1.7.2 - Dant3
// v1.7.3 - Dant3
// THIS SCRIPT WORKS ONLY ON THE NEW EATHENA REVISIONS! ENJOY!
-	script	PVPLADDEROPTIONS	-1,{
end;
OnInit:
// 0 = Disabled (NO)
// 1 = Enable   (YES)
set $@languageselect, 0; //Enable/Disable language selection [English/German] (Default: 1)
set $@LadderAnnounce, 1; //Enable/Disable the announcement when a char reaches a new position in the ladder (Default: 1)
set $@LadderLength, 100;  //Set the length of the ladder [!Not higher than 128!] (Default: 30)
set $@LadderSteps, 20;  //Set the views per page (Default: 10)set $@LadderExpGain, 1;  //Enable/Disable experience gain when reaching a new position in the ladder (*Note1)
set $@LadderExp, 50;  //Set Experience gain value (*Note1)
set $@LadderZenyGain, 0; //Enable/Disable zeny gain when reaching a new position in the ladder
set $@LadderZeny, 0;  //Set Zeny gain value
//set $@LadderChatRoom, 1; //Enable/Disable an Chat Room over the NPC with the message "PvP Ladder" (Users can not enter the Chat room)
set $@LadderAskLogin, 0; //Enable/Disable that the NPC asks about the Broadcast when a Player logins / or  with the Npc Chat (0 = Login Ask , 1 = Npc Chat) Related: 0
set $@LadderGM, 5;  //All GM LVL UNDER this value will show on the pvp ladder (Over GM LVL: Not shown on ladder | under GM LVL:  Shown on Ladder)
set $@LadderGMMenu, 99; //GM LVL that need for entering GM Menu
setarray .@Map$[0],"guild_vs3","pvp_n_2-5","pvp_y_1-2","prt_are01","pvp_y_4-2","pvp_y_5-2","prtg_cas03";
for (set .@i,0; .@i < getarraysize( .@Map$ ); set .@i,.@i + 1) {
  setd "$@PVP" + .@Map$[.@i],1;
}
}

-	script	PVPLADDER	-1,{
OnPCKillEvent:
if (!getd("$@PVP" + strcharinfo(3))) end;
if ( getgmlevel() >= $@LadderGM ) end;
if (terces_PVP_resets != $terces_PVP_resets) {
dispbottom "Please relog your character, in order to get the correct kills for you in the pvp ladder.";
dispbottom "Because a GM just reset the ladder.";
end;
}
if ( killedrid == getcharid(3) ) {
set PVPDeaths, PVPDeaths +1;
set #PVPDeathsAccount, #PVPDeathsAccount +1;
set @PVPDeathstoday, @PVPDeathstoday +1;
end;
}
set $@PVPcounter,$@PVPcounter+1;
set getd("$@PVPKill"+$@PVPcounter),getcharid(3); //getd to avoid errors when more than 1 people kill someone
attachrid(killedrid);
set PVPDeaths,PVPDeaths+1;
set @PVPDeathstoday,@PVPDeathstoday+1;
set #PVPDeathsAccount,#PVPDeathsAccount+1;
set getd("$@PVPKilledplayer"+$@PVPcounter+"$"), strcharinfo(0); //again, getd to avoid possible glitches
detachrid;
attachrid(getd("$@PVPKill"+$@PVPcounter));
CountKills:
set PVPKills,PVPKills+1;
set @PVPKillstoday,@PVPKillstoday+1;
set #PVPKillsAccount,#PVPKillsAccount+1;
setarray @playerstats[0],@PVPKillstoday,@PVPDeathstoday,PVPKills,PVPDeaths,#PVPKillsAccount,#PVPDeathsAccount;
l_ladder:
set @considerdeath,0;
for (set @PosinLadder, 0; @PosinLadder < $@LadderLength; set @PosinLadder, @PosinLadder + 1){
  if (PVPKills >= $terces_PVP_kills[@PosinLadder]){ //Player deserves to be in the ladder
   //Check if Death plays a role on the position
   if ((PVPKills == $terces_PVP_kills[@PosinLadder]) && (PVPDeaths > $terces_PVP_deaths[@PosinLadder])) set @considerdeath,1; //Consider Deaths
   //Check if the player only topped his own scores
   if ($terces_PVP_names$[@PosinLadder] == strcharinfo(0)){
	set $terces_PVP_kills[@PosinLadder],PVPKills;
	set $terces_PVP_deaths[@PosinLadder],PVPDeaths;
	end;
   }
   //Moves all characters in the ladder
   for (set @beginmoving, $@LadderLength; @beginmoving >= (@PosinLadder+@considerdeath); set @beginmoving, @beginmoving - 1){
	if ($terces_PVP_names$[@beginmoving] == strcharinfo(0)){
	 //If the player already is in the ladder it only has to move players between characters new position and characters old position
	 callsub L_LadderMove,0;
	 end;
	}
	else if (@beginmoving == (@PosinLadder+@considerdeath)){
	 //Player is not in the ladder and therefor it has to move all players from characters new position downwards
	 callsub L_LadderMove,1;
	 end;
	}
   }
   end;
  }
}
end;

L_LadderMove:
if (getarg(0) == 0) set @length,@beginmoving;
if (getarg(0) == 1) set @length,$@LadderLength;
for (set @movecycle, @length; @movecycle > (@PosinLadder+@considerdeath);
  set @movecycle, @movecycle - 1){
  set $terces_PVP_names$[@movecycle],$terces_PVP_names$[(@movecycle-1)];
  set $terces_PVP_kills[@movecycle],$terces_PVP_kills[(@movecycle-1)];
  set $terces_PVP_deaths[@movecycle],$terces_PVP_deaths[(@movecycle-1)];
  set $terces_PVP_times[@movecycle],$terces_PVP_times[(@movecycle-1)];
}
//sets the character's stats in the new position
set $terces_PVP_names$[(@PosinLadder+@considerdeath)],strcharinfo(0);
set $terces_PVP_kills[(@PosinLadder+@considerdeath)],PVPKills;
set $terces_PVP_deaths[(@PosinLadder+@considerdeath)],PVPDeaths;
set $terces_PVP_times[(@PosinLadder+@considerdeath)],gettimetick(2);
//Experience Gain
if ($@LadderExpGain == 1){
  set BaseExp,BaseExp+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderExp);
  dispbottom "You have just been rewarded with "+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderExp)+" base experience points";
}
//Zeny Gain
if ($@LadderZenyGain == 1){
  set Zeny,Zeny+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderZeny);
  dispbottom "You have just been rewarded with "+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderZeny)+" Zeny";
}
//Announcement (Setting for Char)
if (pvpbroadcast == 2){
announce strcharinfo(0)+" just claimed the "+((@PosinLadder+@considerdeath)+1)+". Position in the Top "+$@LadderLength+" after killing "+getd("$@PVPKilledplayer"+$@PVPcounter+"$")+".",0,0x00CCFF;
}
//Announcement (Setting for Account)
if (#pvpbroadcast == 2){
announce strcharinfo(0)+" just claimed the "+((@PosinLadder+@considerdeath)+1)+". Position in the Top "+$@LadderLength+" after killing "+getd("$@PVPKilledplayer"+$@PVPcounter+"$")+".",0,0x00CCFF;
}
end;
OnPCLoginEvent:
if (terces_PVP_resets != $terces_PVP_resets){
  set PVPDeaths,0;
  set @PVPDeathstoday,0;
  set #PVPDeathsAccount,0;
  set PVPKills,0;
  set @PVPKillstoday,0;
  set #PVPKillsAccount,0;
  set terces_PVP_resets,$terces_PVP_resets;
}
if ($@LadderAskLogin == 0){
if (#pvpbroadcast == 2) goto L_ignore;
if (pvpbroadcast == 2) goto L_ignore;
if (#pvpbroadcast == 1) goto L_ignore;
if (pvpbroadcast == 1) goto L_ignore;

L_ignore:
end;
if (pvpbroadcast == 0)
mes "^ff0000[PvP Ladder]^000000";
mes "Hi, "+strcharinfo(0)+"";
mes "Me is the pvp Top Management!";
mes "Let me ask you one Question and i will let you play!";
menu "Okay, fine",L_fine,"Later please",L_close;
L_fine:
next;
mes "^ff0000[PvP Ladder]^000000";
mes "Well, do you want read Broadcast Messages when a Player reach a new position on the pvp Ranglist?";
menu "Yeah, why not",L_accept,"No, thanks",L_accept_2,"Wtf is Broadcast?",L_broadcast;
L_accept:
next;
mes "^ff0000[PvP Ladder]^000000";
mes "Yay, thank you! ^_^";
mes "Will this Setting work on all your Chars on this account or only this char?";
menu "Account",L_account,"Only this char",L_char;
L_account:
set #pvpbroadcast,2;
next;
mes "^ff0000[PvP Ladder]^000000";
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
close;
L_char:
set pvpbroadcast,2;
next;
mes "^ff0000[PvP Ladder]^000000";
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
goto access_eng;
close;

L_accept_2:
next;
mes "^ff0000[PvP Ladder]^000000";
mes "Yay, thank you! ^_^";
mes "Will this Setting work on all your Chars on this account or only this char?";
menu "Account",L_account_2,"Only this char",L_char_2;
L_close:
close;
L_account_2:
set #pvpbroadcast,1;
next;
mes "^ff0000[PvP Ladder]^000000";
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
close;
L_char_2:
set pvpbroadcast,1;
next;
mes "^ff0000[PvP Ladder]^000000";
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
goto access_eng;
close;

L_broadcast:
next;
mes "^ff0000[PvP Ladder]^000000";
mes "Broadcasts are this yellow messages from  the GMs";
goto L_fine;
}
}
prontera,146,172,5	script	PvP Ladder#pvplad1-1::pvpladder	414,{
set @name$,"[PvP-Ladder]";
//Colour of:   Position Name  Kills  Deaths  Time
setarray @colour$[0], "^996600", "^006699", "^00AA00", "^FF0000", "^EE8800";
if ($@LadderAskLogin == 1){
if (#pvpbroadcast == 2) goto  access_eng;
if (pvpbroadcast == 2) goto  access_eng;
if (#pvpbroadcast == 1) goto  access_eng;
if (pvpbroadcast == 1) goto  access_eng;
if (pvpbroadcast == 0)
mes "^ff0000[PvP Ladder]^000000";
mes "Hi, "+strcharinfo(0)+"";
mes "Me is the pvp Top Management!";
mes "Let me ask you one Question and i will let you play!";
menu "Okay, fine",L_fine,"Later please",L_close;
L_fine:
next;
mes "^ff0000[PvP Ladder]^000000";
mes "Well, do you want read Broadcast Messages when a Player reach a new position on the pvp Ranglist?";
menu "Yeah, why not",L_accept,"No, thanks",L_accept_2,"Wtf is Broadcast?",L_broadcast;
L_accept:
next;
mes "^ff0000[PvP Ladder]^000000";
mes "Yay, thank you! ^_^";
mes "Will this Setting work on all your Chars on this account or only this char?";
menu "Account",L_account,"Only this char",L_char;
L_account:
set #pvpbroadcast,2;
next;
mes "^ff0000[PvP Ladder]^000000";
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
close;
L_char:
set pvpbroadcast,2;
next;
mes "^ff0000[PvP Ladder]^000000";
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
goto access_eng;
close;

L_accept_2:
next;
mes "^ff0000[PvP Ladder]^000000";
mes "Yay, thank you! ^_^";
mes "Will this Setting work on all your Chars on this account or only this char?";
menu "Account",L_account_2,"Only this char",L_char_2;
L_close:
close;
L_account_2:
set #pvpbroadcast,1;
next;
mes "^ff0000[PvP Ladder]^000000";
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
close;
L_char_2:
set pvpbroadcast,1;
next;
mes "^ff0000[PvP Ladder]^000000";
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
goto access_eng;
close;

L_broadcast:
next;
mes "^ff0000[PvP Ladder]^000000";
mes "Broadcasts are this yellow messages from  the GMs";
goto L_fine;
}
access_eng:
mes "^ff0000[PvP Ladder]^000000";
mes "Hello "+strcharinfo(0)+"...";
mes "If you want to I can show you your pvp stats.";
next;
M_selection_eng:
if ( getgmlevel () < $@LadderGMMenu )
  menu "Show me the pvp Ladder",M_Ladder_eng,"PvP stats since my login",M_seitLogin_eng,"PvP stats of this Char",M_dieserChar_eng,"Stats of the whole account",M_vomAccount_eng,"Cancel",M_abbrechen_eng;
else
  menu "[GM MENU]",GMMenu,"[USER MENU]",UserMenu;
UserMenu:
menu "Show me the pvp Ladder",M_Ladder_eng,"PvP stats since my login",M_seitLogin_eng,"PvP stats of this Char",M_dieserChar_eng,"Stats of the whole account",M_vomAccount_eng,"Cancel",M_abbrechen_eng;
GMMenu:
mes "^ff0000[PvP Ladder]^000000";
mes "PvP ladder Script";
mes "Version: 1.7.3";
mes "Status of functions: ";
mes "Reset Ladder: No Bugs";
mes "Delete Char on the Ladder: BETA [Not working perfect]";
menu "Reset Ladder",L_reset,"Delete a Char on the Ladder",L_del_char,"Cancel",M_abbrechen_eng;
M_Ladder_eng:
mes "^ff0000[PvP Ladder]^000000";
mes "Alright...I'll show you the Top "+ $@LadderLength +" with "+$@LadderSteps+" entries per page.";
mes "It'll be viewed like this:";
mes @colour$[0]+"Place^000000: "+@colour$[1]+"<name>^000000 :"+@colour$[2]+"<kills>^000000:"+@colour$[3]+"<deaths>^000000 "+@colour$[4]+"<time>";
next;
callsub L_Ladder;
goto M_selection_eng;
M_seitLogin_eng:
mes "^ff0000[PvP Ladder]^000000";
mes "Your stats since your login:";
mes @PVPKillstoday+"/"+@PVPDeathstoday+"(Kills/Deaths)";
next;
goto M_selection_eng;
M_dieserChar_eng:
mes "^ff0000[PvP Ladder]^000000";
mes "Your stats of this Char:";
mes PVPKills+"/"+PVPDeaths+"(Kills/Deaths)";
next;
goto M_selection_eng;
M_vomAccount_eng:
mes "^ff0000[PvP Ladder]^000000";
mes "Your stats of the whole account:";
mes #PVPKillsAccount+"/"+#PVPDeathsAccount+"(Kills/Deaths)";
next;
goto M_selection_eng;
M_abbrechen_eng:
mes "^ff0000[PvP Ladder]^000000";
mes "OK. You can come back to me and see your stats whenever you want.";
close;
L_del_char:
if (getgmlevel() < 99) end;
mes "^ff0000[PvP Ladder]^000000";
mes "Do you want to delete a char on the Ladder?";
if (select ("Yes","No") == 2) goto L_end;
next;
mes "^ff0000[PvP Ladder]^000000";
mes "Please give me the ladder Position of the Char";
input $@CharLadderInput;
set $@CharLadder, $@CharLadderInput;
deletearray @PosinLadder, $@CharLadderInput;
next;
mes "^ff0000[PvP Ladder]^000000";
mes "THIS IS ONLY  BETA";
mes "When this step has not worked PLEASE wait until the next Update for this script";
mes "Please don't request support when this step has not worked";
close;
L_reset:
if (getgmlevel() < 99) end;
mes "^ff0000[PvP Ladder]^000000";
mes "Do you want to reset the Ladder?";
if (select ("Yes","No") == 2) goto L_end;
mes "^ff0000[PvP Ladder]^000000";
mes "Are you really really sure you want to reset it?";
menu "Yes, ffs!!",-,"No",L_end;
deletearray $terces_PVP_kills,128;
deletearray $terces_PVP_deaths,128;
deletearray $terces_PVP_names$,128;
deletearray $terces_PVP_times,128;
set $terces_PVP_resets,$terces_PVP_resets +1;
L_end:
mes "^ff0000[PvP Ladder]^000000";
mes "Okay...cya";
close;

L_ladder:
for (set @y,0; @y < $@LadderLength; set @y,@y+$@LadderSteps){
  for (set @x,@y; (@x < (@y+$@LadderSteps)) && (@x < ($@LadderLength)); set @x,@x+1){
   if ($terces_PVP_names$[@x] != ""){
	mes @colour$[0]+(@x+1)+"^000000: "+@colour$[1]+$terces_PVP_names$[@x]+"^000000 "+@colour$[2]+$terces_PVP_kills[@x]+"^000000:"+@colour$[3]+$terces_PVP_deaths[@x]+"^000000 ~ "+@colour$[4]+callfunc ("Gettime",$terces_PVP_times[@x])+"^000000";
   } else {
	mes "^DD0000"+(@x+1)+": ^006699None^000000 ";
   }
  }
  next;
}
return;
OnInit:
	waitingroom "PvP Top 100",0;
	end;
}
function	script	Gettime	{
if (getarg(0)==0) return;
set @difftimedays,(gettimetick(2) - getarg(0));
set @difftimehours,@difftimedays%86400;
set @difftimeminutes,@difftimehours%3600;
set @difftimeseconds,@difftimeminutes%60;
set @days,@difftimedays/86400;
set @hours,@difftimehours/3600;
set @minutes,@difftimeminutes/60;
set @seconds,@difftimeseconds;
set @result$,"";
if(@days != 0) set @result$,@result$+@days+"d ";
if(@hours != 0) set @result$,@result$+@hours+"h ";
if(@minutes != 0) set @result$,@result$+@minutes+"m ";
if(@seconds != 0) set @result$,@result$+@seconds+"s";
return (@result$);
}
// --------- NPC Clones ---------
morocc,171,103,4	duplicate(pvpladder)	PvP Ladder#pvplad1-2	414
geffen,129,69,4	duplicate(pvpladder)	PvP Ladder#pvplad1-3	414
payon,148,223,5	duplicate(pvpladder)	PvP Ladder#pvplad1-4	414
alberta,39,245,4	duplicate(pvpladder)	PvP Ladder#pvplad1-5	414
izlude,136,123,4	duplicate(pvpladder)	PvP Ladder#pvplad1-6	414
aldebaran,147,111,4	duplicate(pvpladder)	PvP Ladder#pvplad1-7	414
xmas,142,122,5	duplicate(pvpladder)	PvP Ladder#pvplad1-8	414
comodo,197,159,4	duplicate(pvpladder)	PvP Ladder#pvplad1-9	414
yuno,148,184,5	duplicate(pvpladder)	PvP Ladder#pvplad1-10	414
amatsu,123,146,4	duplicate(pvpladder)	PvP Ladder#pvplad1-11	414
gonryun,165,110,4	duplicate(pvpladder)	PvP Ladder#pvplad1-12	414
umbala,106,166,4	duplicate(pvpladder)	PvP Ladder#pvplad1-13	414

I get error on OnPCLoginEvent, saying the queue is full :( HELP!

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trunk/src/map/map.h

#define MAX_EVENTQUEUE 2

increase the value

then recompile 

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5 minutes ago, Cyro said:

trunk/src/map/map.h


#define MAX_EVENTQUEUE 2

increase the value

then recompile 

THANK YOU! FIXED //

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