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NPC Warper


lexaeus

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Hi,

I would like to know is it possible to remove the following menus in NPC Warper.

Example :

        " ~ Guild Castles",Castles,
        " ~ Guild Dungeons",Guild_Dungeons,
        " ~ Instances",Instances,
        " ~ Special Areas",Special;

would there be any errors after removing them?

 

menu    "Last Warp ^777777["+lastwarp$+"]^000000",-,
        " ~ Towns",Towns,
        " ~ Fields",Fields,
        " ~ Dungeons",Dungeons,
        " ~ Guild Castles",Castles,
        " ~ Guild Dungeons",Guild_Dungeons,
        " ~ Instances",Instances,
        " ~ Special Areas",Special;

    if (lastwarp$ == "")
        message strcharinfo(0),"You haven't warped anywhere yet.";
    else
        warp lastwarp$,lastwarpx,lastwarpy;
    end;

 

Regards,

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//===== eAthena Script =======================================
//= Warper Script
//===== By: ==================================================
//= Darkchild
//===== Current Version: =====================================
//= 2.1
//===== Compatible With: =====================================
//= Any eAthena Version;
//===== Description: =========================================
//= Generic warper...
//===== Additional Comments: =================================
//= 1.0 by Darkchild
//= 1.1 by jabs
//= 1.2 by Lupus (placement fixed in Amatsu)
//= 1.3 fixed Louyang label typo, added warp and WARPRA into
//= Nifleheim. Also sorted all names in alphabet order [Lupus]
//= 1.4 fixed morroc warp npc overlaying kafra [Aria]
//= 1.4a Added Ayothaya and Einbroch to list, and town Warpra's [Fredzilla]
//= 1.4b fixed Izlude warp npc overlaying BBS [Justin84]
//= 1.5 Added this NPC to more places [Lupus]
//= 1.6 Rewrote a lot. Changed the sprite, some locations. [Poki#3]
//= TODO Add an option for selecting the level of the dungeon. [Poki#3]
//= 1.7 Temporary? Added F_ClearGarbage to clear unused/outdated variables [Lupus]
//= 1.8 Removed Duplicates [Silent]
//= 1.9 Optimized for the greater good. [Kisuka]
//= 2.0 Fixed warp for AntHell and Yuno. [Kisuka]
//= 2.1 Moved AntHell warp agent to the new anthell entrance. [brianluau]
//============================================================
//============================================================
//= To allow selecting the Level of the Dungeon you want to
//= Warp to set the @lvlselect variable to 1 (Not implemented yet!)
//============================================================
// Edited by Freya

-	script	Warp Agent#01::warpra	859,{
//	set @lvlselect,0;

	callfunc "F_ClearGarbage"; //Clear outdated, unused variables

	mes "[Warp Agent]";
	mes "Hello " + strcharinfo(0) + ",";
	mes "I can teleport you to any Town or Dungeon!";
	mes "Where do you want to go?";
	next;
	switch(select("To a Town:To a Dungeon")) {
		case 1:
			mes "[Warp Agent]";
			mes "Please select which town you would like to be teleported to.";
			next;
			switch(select("Alberta:Aldebaran:Amatsu:Ayothaya:Comodo:Einbroch:Einbech:Geffen:Gonryun:Hugel:Izlude:Lighthalzen:Louyang:Lutie:Morroc:Payon:Prontera:Umbala:Yuno")) {
				case 1:
					warp "alberta",27,236;
					break;
				case 2:
					warp "aldebaran",145,120;
					break;
				case 3:
					warp "amatsu",197,86;
					break;
				case 4:
					warp "ayothaya",149,118;
					break;
				case 5:
					warp "comodo",188,161;
					break;
				case 6:
					warp "einbroch",64,200;
					break;
				case 7:
					warp "einbech",70,95;
					break;
				case 8:
					warp "geffen",119,66;
					break;
				case 9:
					warp "gonryun",150,130;
					break;
				case 10:
					warp "hugel",96,145;
					break;
				case 11:
					warp "izlude",128,111;
					break;
				case 12:
					warp "lighthalzen",158,92;
					break;
				case 13:
					warp "louyang",210,108;
					break;
				case 14:
					warp "xmas",150,133;
					break;
				case 15:
					warp "morocc",159,93;
					break;
				case 16:
					warp "payon",152,75;
					break;
				case 17:
					warp "prontera",156,187;
					break;
				case 18:
					warp "umbala",130,130;
					break;
				case 19:
					warp "yuno",160,168;
					break;
			}
			break;
		case 2:
			mes "[Warp Agent]";
			mes "Please select which dungeon you would like to be teleported to.";
			next;
			switch(select("Abyss Lake:Amatsu Dungeon:Anthell:Ayothaya Dungeon:Byalan Dungeon:Coal Mine (Dead Pit):Culvert:Einbech Dungeon:Glast Heim:Gonryun Dungeon:Ice Dungeon:Juperos:Magma Dungeon:Odin Temple:Orc Dungeon:Payon Dungeon:Pyramids:Sphinx:Turtle Dungeon")) {
				case 1:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Abyss1,"Level 2",Abyss2,"Level 3",Abyss3;
					Abyss1:
						warp "abyss_01",262,273;
						break;
					Abyss2:
						warp "abyss_02",271,270;
						break;
					Abyss3:
						warp "abyss_03",115,30;
						break;
				case 2:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Amatsu1,"Level 2",Amatsu2,"Level 3",Amatsu3;
				Amatsu1:
					warp "ama_dun01",229,12;
					break;
				Amatsu2:
					warp "ama_dun02",33,40;
					break;
				Amatsu3:
					warp "ama_dun03",120,12;
					break;
				case 3:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Anthell1,"Level 2",Anthell2;
				Anthell1:
					warp "anthell01",35,262;
					break;
				Anthell2:
					warp "anthell02",34,263;
					break;
				case 4:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Ayothaya1,"Level 2",Ayothaya2;
				Ayothaya1:
					warp "ayo_dun01",275,18;
					break;
				Ayothaya2:
					warp "ayo_dun02",24,15;
					break;
				case 5:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",IzDun1,"Level 2",IzDun2,"Level 3",IzDun3,"Level 4",IzDun4;
				IzDun1:
					warp "iz_dun00",168,168;
					break;
				IzDun2:
					warp "iz_dun01",41,37;
					break;
				IzDun3:
					warp "iz_dun02",236,204;
					break;
				IzDun4:
					warp "iz_dun03",32,63;
					break;
				IzDun5:
					warp "iz_dun04",26,67;
					break;
				case 6:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",DeadPit1,"Level 2",DeadPit2,"Level 3",DeadPit3;
				DeadPit1:
					warp "mjo_dun01",52,17;
					break;
				DeadPit2:
					warp "mjo_dun02",381,343;
					break;
				DeadPit3:
					warp "mjo_dun03",302,262;
					break;
				case 7:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Sewb1,"Level 2",Sewb2,"Level 3",Sewb3,"Level 4",Sewb4;
				Sewb1:
					warp "prt_sewb1",126,248;
					break;
				Sewb2:
					warp "prt_sewb2",19,19;
					break;
				Sewb3:
					warp "prt_sewb3",180,169;
					break;
				Sewb4:
					warp "prt_sewb4",100,92;
					break;
				case 8:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",EinDun1,"Level 2",EinDun2;
				EinDun1:
					warp "ein_dun01",22,14;
					break;
				EinDun2:
					warp "ein_dun02",291,292;
					break;
				case 9:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Entrance",Glast_01,"Castle 1",GL_Cas1,"Castle 2",GL_Cas2,"Chivalry 1",GL_Knt1,"Chivalry 2",GL_Knt2,"Churchyard",GL_Chyard,"Culvert 1",GL_Sew1,"Culvert 2",GL_Sew2,"Culvert 3",GL_Sew3,"Culvert 4",GL_Sew4,"St. Abbey",GL_Church,"Staircase Dungeon",GL_Step,"Underground Cave 1",GL_Dun01,"Underground Cave 2",GL_Dun02,"Underground Prison 1",GL_Prison,"Underground Prison 2",GL_Prison1;
				Glast_01:
					warp "glast_01",368,303;
					break;
				GL_Cas1:
					warp "gl_cas01",199,29;
					break;
				GL_Cas2:
					warp "gl_cas02",104,25;
					break;
				GL_Knt1:
					warp "gl_knt01",150,15;
					break:
				GL_Knt2:
					warp "gl_knt02",15,140;
					break;
				GL_CHyard:
					warp "gl_chyard",147,15;
					break;
				GL_Sew1:
					warp "gl_sew01",258,255;
					break;
				GL_Sew2:
					warp "gl_sew02",29,270;
					break;
				GL_Sew3:
					warp "gl_sew03",171,283;
					break;
				GL_Sew4:
					warp "gl_sew04",68,277;
					break;
				GL_Church:
					warp "gl_church",156,7;
					break;
				GL_Step:
					warp "gl_step",12,7;
					break;
				GL_Dun01:
					warp "gl_dun01",133,271;
					break;
				GL_Dun02:
					warp "gl_dun02",224,274;
					break;
				GL_Prison:
					warp "gl_prison",14,70;
					break;
				GL_Prison1:
					warp "gl_prison1",150,14;
					break;
				case 10:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Gon_dun01,"Level 2",Gon_dun02,"Level 3",Gon_dun03;
				Gon_dun01:
					warp "gon_dun01",153,48;
					break;
				Gon_dun02:
					warp "gon_dun02",17,113;
					break;
				Gon_dun03:
					warp "gon_dun03",68,9;
					break;
				case 11:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Ice_dun01,"Level 2",Ice_dun02,"Level 3",Ice_dun03;
				Ice_dun01:
					warp "ice_dun01",157,15;
					break;
				Ice_dun02:
					warp "ice_dun02",151,139;
					break;
				Ice_dun03:
					warp "ice_dun03",149,24;
					break;
				case 12:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Entrance Juperos 1",Juperos_01,"Juperos 2",Juperos_02; //,"Core",Jupe_core;
				Juperos_01:
					warp "jupe_cave",143,52;
					break;
				Juperos_02:
					warp "juperos_02",37,62;
					break;
//				Jupe_core:
//					warp "jupe_core",150,18;
//					break;
//				case 13:
//					mes "[Warp Agent]";
//					mes "What level of the dungeon would you like to go?";
//					menu "Lighthalzen Biolab 1",Lhz_dun01,"Lighthalzen Biolab 2",Lhz_dun02,"Lighthalzen Biolab 3",Lhz_dun03;
//				Lhz_dun01:
//					warp "lhz_dun01",149,288;
//					break;
//				Lhz_dun02:
//					warp "lhz_dun02",17,150;
//					break;
//				Lhz_dun03:
//					warp "lhz_dun03",140,133;
//					break;
				case 13:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Mag_dun01,"Level 2",Mag_dun02;
				Mag_dun01:
					warp "mag_dun01",126,28;
					break;
				Mag_dun02:
					warp "mag_dun02",47,30;
					break;
				case 15:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Odin_tem01,"Level 2",Odin_tem02,"Level 3",Odin_tem03;
				Odin_tem01:
					warp "odin_tem01",97,146;
					break;
				Odin_tem02:
					warp "odin_tem02",28,180;
					break;
				Odin_tem03:
					warp "odin_tem03",247,40;
					break;
				case 16:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Orcsdun01,"Level 2",Orcsdun02;
				Orcsdun01:
					warp "orcsdun01",32,170;
					break;
				Orcsdun02:
					warp "orcsdun02",21,185;
					break;
				case 17:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Pay_dun00,"Level 2",Pay_dun01,"Level 3",Pay_dun02,"Level 4",Pay_dun03,"Level 5",Pay_dun04;
				Pay_dun00:
					warp "pay_dun00",21,183;
				Pay_dun01:
					warp "pay_dun01",19,33;
					break;
				Pay_dun02:
					warp "pay_dun02",19,63;
					break;
				Pay_dun03:
					warp "pay_dun03",155,159;
					break;
				Pay_dun04:
					warp "pay_dun04",201,204;
					break;
				case 18:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Pyramids 1",Moc_pryd01,"Pyramids 2",Moc_pryd02,"Pyramids 3",Moc_pryd03,"Pyramids 4",Moc_pryd04,"Basement 1",Moc_pryd05,"Basement 2",Moc_pryd06;
				Moc_pryd01:
					warp "moc_pryd01",192,9;
					break;
				Moc_pryd02:
					warp "moc_pryd02",10,192;
					break;
				Moc_pryd03:
					warp "moc_pryd03",100,92;
					break;
				Moc_pryd04:
					warp "moc_pryd04",181,11;
					break;
				Moc_pryd05:
					warp "moc_pryd05",94,96;
					break;
				Moc_pryd06:
					warp "moc_pryd06",192,10;
					break;
				case 19:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Sphinx 1",In_sphinx1,"Sphinx 2",In_sphinx2,"Sphinx 3",In_sphinx3,"Sphinx 4",In_sphinx4,"Sphinx 5",In-sphinx5;
				In_sphinx1:
					warp "in_sphinx1",288,9;
					break;
				In_sphinx2:
					warp "in_sphinx2",149,81;
					break;
				In_sphinx3:
					warp "in_sphinx3",210,54;
					break;
				In_sphinx4:
					warp "in_sphinx4",10,222;
					break;
				In_sphinx5:
					warp "in_sphinx5",100,99;
					break;
//				case 20:
//					mes "[Warp Agent]";
//					mes "What level of the dungeon would you like to go?";
//					menu "Level 1",Treasure01,"Level 2",Treasure02;
//				Treasure01:
//					warp "treasure01",69,24;
//					break;
//				Treasure02:
//					warp "treasure02",102,27;
//					break;
//				case 21:
//					mes "[Warp Agent]";
//					mes "What level of the dungeon would you like to go?";
//					menu "Level 1",Tha_t01,"Level 2",Tha_t02,"Level 3",Tha_t03,"Level 4",Tha_t04,"Level 5",Tha_t05,"Level 6",Tha_t06,"Level //7",Tha_t07,"Level 8",Tha_t08,"Level 9",Tha_t09,"Level 10",Tha_t10,"Level 11",Tha_t11,"Level 12",Tha_t12;
//				Tha_t01:
//					warp "tha_01",150,39;
//					break;
//				Tha_t02:
//					warp "tha_02",150,136;
//					break;
//				Tha_t03:
//					warp "tha_03",220,158;
//					break;
//				Tha_t04:
//					warp "tha_04",59,143;
//					break;
//				Tha_t05:
//					warp "tha_05",62,11;
//					break;
//				Tha_t06:
//					warp "tha_06",89,221;
//					break;
//				Tha_t07:
//					warp "tha_07",35,166;
//					break;
//				Tha_t08:
//					warp "tha_08",93,148;
//					break;
//				Tha_t09:
//					warp "tha_09",29,107;
//					break;
//				Tha_t10:
//					warp "tha_10",159,138;
//					break;
//				Tha_t11:
//					warp "tha_11",19,20;
//					break;
//				Tha_t12:
//					warp "tha_12",130,52;
//					break;
				case 20:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Tur_dun01,"Level 2",Tur_dun02,"Level 3",Tur_dun03;
				Tur_dun01:
					warp "tur_dun01",148,261;
					break;
				Tur_dun02:
					warp "tur_dun02",132,189;
					break;
				Tur_dun03:
					warp "tur_dun03",100,192;
					break;
			}
			break;
	}
	end;
}

// --------- NPC Clones ------------
// ---------------------------------

// ----------- Towns -------------
alberta,31,240,4	duplicate(warpra)	Warp Agent#02	859
aldebaran,145,118,4	duplicate(warpra)	Warp Agent#03	859
amatsu,192,81,1	duplicate(warpra)	Warp Agent#04	859
ayothaya,144,117,6	duplicate(warpra)	Warp Agent#05	859
comodo,194,158,4	duplicate(warpra)	Warp Agent#06	859
einbroch,59,205,4	duplicate(warpra)	Warp Agent#07	859
einbroch,243,189,2	duplicate(warpra)	Warp Agent#08	859
einbech,135,249,4	duplicate(warpra)	Warp Agent#09	859
geffen,115,66,4	duplicate(warpra)	Warp Agent#10	859
gonryun,151,130,4	duplicate(warpra)	Warp Agent#11	859
izlude,133,117,4	duplicate(warpra)	Warp Agent#12	859
hugel,88,151,5	duplicate(warpra)	Warp Agent#13	859
lighthalzen,155,79,6	duplicate(warpra)	Warp Agent#14	859
louyang,210,106,4	duplicate(warpra)	Warp Agent#15	859
morocc,156,95,4	duplicate(warpra)	Warp Agent#16	859
prontera,178,205,4	duplicate(warpra)	Warp Agent#17	859
payon,182,110,4	duplicate(warpra)	Warp Agent#18	859
umbala,132,130,4	duplicate(warpra)	Warp Agent#19	859
xmas,150,136,4	duplicate(warpra)	Warp Agent#20	859
yuno,137,162,4	duplicate(warpra)	Warp Agent#21	859

// ------------ Dungeons ------------
ama_dun01,233,9,1	duplicate(warpra)	Warp Agent#22	859
moc_fild20,162,139,6	duplicate(warpra)	Warp Agent#23	859
ayo_fild02,279,154,4	duplicate(warpra)	Warp Agent#24	859
izlu2dun,104,82,4	duplicate(warpra)	Warp Agent#25	859
prt_sewb1,125,253,4	duplicate(warpra)	Warp Agent#26	859
mjolnir_02,85,363,4	duplicate(warpra)	Warp Agent#27	859
einbech,81,101,1	duplicate(warpra)	Warp Agent#28	859
glast_01,370,308,4	duplicate(warpra)	Warp Agent#29	859
yuno_fild03,37,135,4	duplicate(warpra)	Warp Agent#30	859
niflheim,32,161,4	duplicate(warpra)	Warp Agent#31	859
gef_fild10,71,339,4	duplicate(warpra)	Warp Agent#32	859
pay_arche,39,135,4	duplicate(warpra)	Warp Agent#33	859
moc_ruins,64,166,4	duplicate(warpra)	Warp Agent#34	859
moc_fild19,106,97,4	duplicate(warpra)	Warp Agent#35	859
alb2trea,73,101,4	duplicate(warpra)	Warp Agent#36	859
tur_dun01,148,239,4	duplicate(warpra)	Warp Agent#37	859
lhz_dun01,157,285,4	duplicate(warpra)	Warp Agent#38	859
hu_fild05,186,210,4	duplicate(warpra)	Warp Agent#39	859
yuno_fild07,221,179,4	duplicate(warpra)	Warp Agent#40	859
tha_scene01,139,194,1	duplicate(warpra)	Warp Agent#41	859
odin_tem01,96,149,4	duplicate(warpra)	Warp Agent#42	859

Please change their cases to their corresponding numbers. That's the only thing lacking, changing the cases. Thank you.

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Hello, please check this script if you're referring to this.

Please know that I edited this script lazily.

//===== eAthena Script =======================================
//= Warper Script
//===== By: ==================================================
//= Darkchild
//===== Current Version: =====================================
//= 2.1
//===== Compatible With: =====================================
//= Any eAthena Version;
//===== Description: =========================================
//= Generic warper...
//===== Additional Comments: =================================
//= 1.0 by Darkchild
//= 1.1 by jabs
//= 1.2 by Lupus (placement fixed in Amatsu)
//= 1.3 fixed Louyang label typo, added warp and WARPRA into
//= Nifleheim. Also sorted all names in alphabet order [Lupus]
//= 1.4 fixed morroc warp npc overlaying kafra [Aria]
//= 1.4a Added Ayothaya and Einbroch to list, and town Warpra's [Fredzilla]
//= 1.4b fixed Izlude warp npc overlaying BBS [Justin84]
//= 1.5 Added this NPC to more places [Lupus]
//= 1.6 Rewrote a lot. Changed the sprite, some locations. [Poki#3]
//= TODO Add an option for selecting the level of the dungeon. [Poki#3]
//= 1.7 Temporary? Added F_ClearGarbage to clear unused/outdated variables [Lupus]
//= 1.8 Removed Duplicates [Silent]
//= 1.9 Optimized for the greater good. [Kisuka]
//= 2.0 Fixed warp for AntHell and Yuno. [Kisuka]
//= 2.1 Moved AntHell warp agent to the new anthell entrance. [brianluau]
//============================================================
//============================================================
//= To allow selecting the Level of the Dungeon you want to
//= Warp to set the @lvlselect variable to 1 (Not implemented yet!)
//============================================================
// Edited by Freya

-	script	Warp Agent#01::warpra	859,{
//	set @lvlselect,0;

	callfunc "F_ClearGarbage"; //Clear outdated, unused variables

	mes "[Warp Agent]";
	mes "Hello " + strcharinfo(0) + ",";
	mes "I can teleport you to any Town or Dungeon!";
	mes "Where do you want to go?";
	next;
	switch(select("To a Town:To a Dungeon")) {
		case 1:
			mes "[Warp Agent]";
			mes "Please select which town you would like to be teleported to.";
			next;
			switch(select("Alberta:Aldebaran:Amatsu:Ayothaya:Comodo:Einbroch:Einbech:Geffen:Gonryun:Hugel:Izlude:Lighthalzen:Louyang:Lutie:Morroc:Payon:Prontera:Umbala:Yuno")) {
				case 1:
					warp "alberta",27,236;
					break;
				case 2:
					warp "aldebaran",145,120;
					break;
				case 3:
					warp "amatsu",197,86;
					break;
				case 4:
					warp "ayothaya",149,118;
					break;
				case 5:
					warp "comodo",188,161;
					break;
				case 6:
					warp "einbroch",64,200;
					break;
				case 7:
					warp "einbech",70,95;
					break;
				case 8:
					warp "geffen",119,66;
					break;
				case 9:
					warp "gonryun",150,130;
					break;
				case 10:
					warp "hugel",96,145;
					break;
				case 11:
					warp "izlude",128,111;
					break;
				case 12:
					warp "lighthalzen",158,92;
					break;
				case 13:
					warp "louyang",210,108;
					break;
				case 14:
					warp "xmas",150,133;
					break;
				case 15:
					warp "morocc",159,93;
					break;
				case 16:
					warp "payon",152,75;
					break;
				case 17:
					warp "prontera",156,187;
					break;
				case 18:
					warp "umbala",130,130;
					break;
				case 19:
					warp "yuno",160,168;
					break;
			}
			break;
		case 2:
			mes "[Warp Agent]";
			mes "Please select which dungeon you would like to be teleported to.";
			next;
			switch(select("Abyss Lake:Amatsu Dungeon:Anthell:Ayothaya Dungeon:Byalan Dungeon:Coal Mine (Dead Pit):Culvert:Einbech Dungeon:Glast Heim:Gonryun Dungeon:Ice Dungeon:Juperos:Lighthalzen Bio Lab:Magma Dungeon:Odin Temple:Orc Dungeon:Payon Dungeon:Pyramids:Sphinx:Sunken Ship:Thanatos Tower:Turtle Dungeon")) {
				case 1:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Abyss1,"Level 2",Abyss2,"Level 3",Abyss3;
					Abyss1:
						warp "abyss_01",262,273;
						break;
					Abyss2:
						warp "abyss_02",271,270;
						break;
					Abyss3:
						warp "abyss_03",115,30;
						break;
				case 2:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Amatsu1,"Level 2",Amatsu2,"Level 3",Amatsu3;
				Amatsu1:
					warp "ama_dun01",229,12;
					break;
				Amatsu2:
					warp "ama_dun02",33,40;
					break;
				Amatsu3:
					warp "ama_dun03",120,12;
					break;
				case 3:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Anthell1,"Level 2",Anthell2;
				Anthell1:
					warp "anthell01",35,262;
					break;
				Anthell2:
					warp "anthell02",34,263;
					break;
				case 4:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Ayothaya1,"Level 2",Ayothaya2;
				Ayothaya1:
					warp "ayo_dun01",275,18;
					break;
				Ayothaya2:
					warp "ayo_dun02",24,15;
					break;
				case 5:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",IzDun1,"Level 2",IzDun2,"Level 3",IzDun3,"Level 4",IzDun4;
				IzDun1:
					warp "iz_dun00",168,168;
					break;
				IzDun2:
					warp "iz_dun01",41,37;
					break;
				IzDun3:
					warp "iz_dun02",236,204;
					break;
				IzDun4:
					warp "iz_dun03",32,63;
					break;
				IzDun5:
					warp "iz_dun04",26,67;
					break;
				case 6:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",DeadPit1,"Level 2",DeadPit2,"Level 3",DeadPit3;
				DeadPit1:
					warp "mjo_dun01",52,17;
					break;
				DeadPit2:
					warp "mjo_dun02",381,343;
					break;
				DeadPit3:
					warp "mjo_dun03",302,262;
					break;
				case 7:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Sewb1,"Level 2",Sewb2,"Level 3",Sewb3,"Level 4",Sewb4;
				Sewb1:
					warp "prt_sewb1",126,248;
					break;
				Sewb2:
					warp "prt_sewb2",19,19;
					break;
				Sewb3:
					warp "prt_sewb3",180,169;
					break;
				Sewb4:
					warp "prt_sewb4",100,92;
					break;
				case 8:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",EinDun1,"Level 2",EinDun2;
				EinDun1:
					warp "ein_dun01",22,14;
					break;
				EinDun2:
					warp "ein_dun02",291,292;
					break;
				case 9:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Entrance",Glast_01,"Castle 1",GL_Cas1,"Castle 2",GL_Cas2,"Chivalry 1",GL_Knt1,"Chivalry 2",GL_Knt2,"Churchyard",GL_Chyard,"Culvert 1",GL_Sew1,"Culvert 2",GL_Sew2,"Culvert 3",GL_Sew3,"Culvert 4",GL_Sew4,"St. Abbey",GL_Church,"Staircase Dungeon",GL_Step,"Underground Cave 1",GL_Dun01,"Underground Cave 2",GL_Dun02,"Underground Prison 1",GL_Prison,"Underground Prison 2",GL_Prison1;
				Glast_01:
					warp "glast_01",368,303;
					break;
				GL_Cas1:
					warp "gl_cas01",199,29;
					break;
				GL_Cas2:
					warp "gl_cas02",104,25;
					break;
				GL_Knt1:
					warp "gl_knt01",150,15;
					break:
				GL_Knt2:
					warp "gl_knt02",15,140;
					break;
				GL_CHyard:
					warp "gl_chyard",147,15;
					break;
				GL_Sew1:
					warp "gl_sew01",258,255;
					break;
				GL_Sew2:
					warp "gl_sew02",29,270;
					break;
				GL_Sew3:
					warp "gl_sew03",171,283;
					break;
				GL_Sew4:
					warp "gl_sew04",68,277;
					break;
				GL_Church:
					warp "gl_church",156,7;
					break;
				GL_Step:
					warp "gl_step",12,7;
					break;
				GL_Dun01:
					warp "gl_dun01",133,271;
					break;
				GL_Dun02:
					warp "gl_dun02",224,274;
					break;
				GL_Prison:
					warp "gl_prison",14,70;
					break;
				GL_Prison1:
					warp "gl_prison1",150,14;
					break;
				case 10:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Gon_dun01,"Level 2",Gon_dun02,"Level 3",Gon_dun03;
				Gon_dun01:
					warp "gon_dun01",153,48;
					break;
				Gon_dun02:
					warp "gon_dun02",17,113;
					break;
				Gon_dun03:
					warp "gon_dun03",68,9;
					break;
				case 11:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Ice_dun01,"Level 2",Ice_dun02,"Level 3",Ice_dun03;
				Ice_dun01:
					warp "ice_dun01",157,15;
					break;
				Ice_dun02:
					warp "ice_dun02",151,139;
					break;
				Ice_dun03:
					warp "ice_dun03",149,24;
					break;
				case 12:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Entrance Juperos 1",Juperos_01,"Juperos 2",Juperos_02; //,"Core",Jupe_core;
				Juperos_01:
					warp "jupe_cave",143,52;
					break;
				Juperos_02:
					warp "juperos_02",37,62;
					break;
//				Jupe_core:
//					warp "jupe_core",150,18;
//					break;
				case 13:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Lighthalzen Biolab 1",Lhz_dun01,"Lighthalzen Biolab 2",Lhz_dun02,"Lighthalzen Biolab 3",Lhz_dun03;
				Lhz_dun01:
					warp "lhz_dun01",149,288;
					break;
				Lhz_dun02:
					warp "lhz_dun02",17,150;
					break;
				Lhz_dun03:
					warp "lhz_dun03",140,133;
					break;
				case 14:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Mag_dun01,"Level 2",Mag_dun02;
				Mag_dun01:
					warp "mag_dun01",126,28;
					break;
				Mag_dun02:
					warp "mag_dun02",47,30;
					break;
				case 15:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Odin_tem01,"Level 2",Odin_tem02,"Level 3",Odin_tem03;
				Odin_tem01:
					warp "odin_tem01",97,146;
					break;
				Odin_tem02:
					warp "odin_tem02",28,180;
					break;
				Odin_tem03:
					warp "odin_tem03",247,40;
					break;
				case 16:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Orcsdun01,"Level 2",Orcsdun02;
				Orcsdun01:
					warp "orcsdun01",32,170;
					break;
				Orcsdun02:
					warp "orcsdun02",21,185;
					break;
				case 17:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Pay_dun00,"Level 2",Pay_dun01,"Level 3",Pay_dun02,"Level 4",Pay_dun03,"Level 5",Pay_dun04;
				Pay_dun00:
					warp "pay_dun00",21,183;
				Pay_dun01:
					warp "pay_dun01",19,33;
					break;
				Pay_dun02:
					warp "pay_dun02",19,63;
					break;
				Pay_dun03:
					warp "pay_dun03",155,159;
					break;
				Pay_dun04:
					warp "pay_dun04",201,204;
					break;
				case 18:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Pyramids 1",Moc_pryd01,"Pyramids 2",Moc_pryd02,"Pyramids 3",Moc_pryd03,"Pyramids 4",Moc_pryd04,"Basement 1",Moc_pryd05,"Basement 2",Moc_pryd06;
				Moc_pryd01:
					warp "moc_pryd01",192,9;
					break;
				Moc_pryd02:
					warp "moc_pryd02",10,192;
					break;
				Moc_pryd03:
					warp "moc_pryd03",100,92;
					break;
				Moc_pryd04:
					warp "moc_pryd04",181,11;
					break;
				Moc_pryd05:
					warp "moc_pryd05",94,96;
					break;
				Moc_pryd06:
					warp "moc_pryd06",192,10;
					break;
				case 19:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Sphinx 1",In_sphinx1,"Sphinx 2",In_sphinx2,"Sphinx 3",In_sphinx3,"Sphinx 4",In_sphinx4,"Sphinx 5",In-sphinx5;
				In_sphinx1:
					warp "in_sphinx1",288,9;
					break;
				In_sphinx2:
					warp "in_sphinx2",149,81;
					break;
				In_sphinx3:
					warp "in_sphinx3",210,54;
					break;
				In_sphinx4:
					warp "in_sphinx4",10,222;
					break;
				In_sphinx5:
					warp "in_sphinx5",100,99;
					break;
				case 20:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Treasure01,"Level 2",Treasure02;
				Treasure01:
					warp "treasure01",69,24;
					break;
				Treasure02:
					warp "treasure02",102,27;
					break;
				case 21:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Tha_t01,"Level 2",Tha_t02,"Level 3",Tha_t03,"Level 4",Tha_t04,"Level 5",Tha_t05,"Level 6",Tha_t06,"Level 7",Tha_t07,"Level 8",Tha_t08,"Level 9",Tha_t09,"Level 10",Tha_t10,"Level 11",Tha_t11,"Level 12",Tha_t12;
				Tha_t01:
					warp "tha_01",150,39;
					break;
				Tha_t02:
					warp "tha_02",150,136;
					break;
				Tha_t03:
					warp "tha_03",220,158;
					break;
				Tha_t04:
					warp "tha_04",59,143;
					break;
				Tha_t05:
					warp "tha_05",62,11;
					break;
				Tha_t06:
					warp "tha_06",89,221;
					break;
				Tha_t07:
					warp "tha_07",35,166;
					break;
				Tha_t08:
					warp "tha_08",93,148;
					break;
				Tha_t09:
					warp "tha_09",29,107;
					break;
				Tha_t10:
					warp "tha_10",159,138;
					break;
				Tha_t11:
					warp "tha_11",19,20;
					break;
				Tha_t12:
					warp "tha_12",130,52;
					break;
				case 23:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Tur_dun01,"Level 2",Tur_dun02,"Level 3",Tur_dun03;
				Tur_dun01:
					warp "tur_dun01",148,261;
					break;
				Tur_dun02:
					warp "tur_dun02",132,189;
					break;
				Tur_dun03:
					warp "tur_dun03",100,192;
					break;
			}
			break;
	}
	end;
}

// --------- NPC Clones ------------
// ---------------------------------

// ----------- Towns -------------
alberta,31,240,4	duplicate(warpra)	Warp Agent#02	859
aldebaran,145,118,4	duplicate(warpra)	Warp Agent#03	859
amatsu,192,81,1	duplicate(warpra)	Warp Agent#04	859
ayothaya,144,117,6	duplicate(warpra)	Warp Agent#05	859
comodo,194,158,4	duplicate(warpra)	Warp Agent#06	859
einbroch,59,205,4	duplicate(warpra)	Warp Agent#07	859
einbroch,243,189,2	duplicate(warpra)	Warp Agent#08	859
einbech,135,249,4	duplicate(warpra)	Warp Agent#09	859
geffen,115,66,4	duplicate(warpra)	Warp Agent#10	859
gonryun,151,130,4	duplicate(warpra)	Warp Agent#11	859
izlude,133,117,4	duplicate(warpra)	Warp Agent#12	859
hugel,88,151,5	duplicate(warpra)	Warp Agent#13	859
lighthalzen,155,79,6	duplicate(warpra)	Warp Agent#14	859
louyang,210,106,4	duplicate(warpra)	Warp Agent#15	859
morocc,156,95,4	duplicate(warpra)	Warp Agent#16	859
prontera,178,205,4	duplicate(warpra)	Warp Agent#17	859
payon,182,110,4	duplicate(warpra)	Warp Agent#18	859
umbala,132,130,4	duplicate(warpra)	Warp Agent#19	859
xmas,150,136,4	duplicate(warpra)	Warp Agent#20	859
yuno,137,162,4	duplicate(warpra)	Warp Agent#21	859

// ------------ Dungeons ------------
ama_dun01,233,9,1	duplicate(warpra)	Warp Agent#22	859
moc_fild20,162,139,6	duplicate(warpra)	Warp Agent#23	859
ayo_fild02,279,154,4	duplicate(warpra)	Warp Agent#24	859
izlu2dun,104,82,4	duplicate(warpra)	Warp Agent#25	859
prt_sewb1,125,253,4	duplicate(warpra)	Warp Agent#26	859
mjolnir_02,85,363,4	duplicate(warpra)	Warp Agent#27	859
einbech,81,101,1	duplicate(warpra)	Warp Agent#28	859
glast_01,370,308,4	duplicate(warpra)	Warp Agent#29	859
yuno_fild03,37,135,4	duplicate(warpra)	Warp Agent#30	859
niflheim,32,161,4	duplicate(warpra)	Warp Agent#31	859
gef_fild10,71,339,4	duplicate(warpra)	Warp Agent#32	859
pay_arche,39,135,4	duplicate(warpra)	Warp Agent#33	859
moc_ruins,64,166,4	duplicate(warpra)	Warp Agent#34	859
moc_fild19,106,97,4	duplicate(warpra)	Warp Agent#35	859
alb2trea,73,101,4	duplicate(warpra)	Warp Agent#36	859
tur_dun01,148,239,4	duplicate(warpra)	Warp Agent#37	859
lhz_dun01,157,285,4	duplicate(warpra)	Warp Agent#38	859
hu_fild05,186,210,4	duplicate(warpra)	Warp Agent#39	859
yuno_fild07,221,179,4	duplicate(warpra)	Warp Agent#40	859
tha_scene01,139,194,1	duplicate(warpra)	Warp Agent#41	859
odin_tem01,96,149,4	duplicate(warpra)	Warp Agent#42	859


 

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18 hours ago, Freya said:

Hello, please check this script if you're referring to this.

Please know that I edited this script lazily.


//===== eAthena Script =======================================
//= Warper Script
//===== By: ==================================================
//= Darkchild
//===== Current Version: =====================================
//= 2.1
//===== Compatible With: =====================================
//= Any eAthena Version;
//===== Description: =========================================
//= Generic warper...
//===== Additional Comments: =================================
//= 1.0 by Darkchild
//= 1.1 by jabs
//= 1.2 by Lupus (placement fixed in Amatsu)
//= 1.3 fixed Louyang label typo, added warp and WARPRA into
//= Nifleheim. Also sorted all names in alphabet order [Lupus]
//= 1.4 fixed morroc warp npc overlaying kafra [Aria]
//= 1.4a Added Ayothaya and Einbroch to list, and town Warpra's [Fredzilla]
//= 1.4b fixed Izlude warp npc overlaying BBS [Justin84]
//= 1.5 Added this NPC to more places [Lupus]
//= 1.6 Rewrote a lot. Changed the sprite, some locations. [Poki#3]
//= TODO Add an option for selecting the level of the dungeon. [Poki#3]
//= 1.7 Temporary? Added F_ClearGarbage to clear unused/outdated variables [Lupus]
//= 1.8 Removed Duplicates [Silent]
//= 1.9 Optimized for the greater good. [Kisuka]
//= 2.0 Fixed warp for AntHell and Yuno. [Kisuka]
//= 2.1 Moved AntHell warp agent to the new anthell entrance. [brianluau]
//============================================================
//============================================================
//= To allow selecting the Level of the Dungeon you want to
//= Warp to set the @lvlselect variable to 1 (Not implemented yet!)
//============================================================
// Edited by Freya

-	script	Warp Agent#01::warpra	859,{
//	set @lvlselect,0;

	callfunc "F_ClearGarbage"; //Clear outdated, unused variables

	mes "[Warp Agent]";
	mes "Hello " + strcharinfo(0) + ",";
	mes "I can teleport you to any Town or Dungeon!";
	mes "Where do you want to go?";
	next;
	switch(select("To a Town:To a Dungeon")) {
		case 1:
			mes "[Warp Agent]";
			mes "Please select which town you would like to be teleported to.";
			next;
			switch(select("Alberta:Aldebaran:Amatsu:Ayothaya:Comodo:Einbroch:Einbech:Geffen:Gonryun:Hugel:Izlude:Lighthalzen:Louyang:Lutie:Morroc:Payon:Prontera:Umbala:Yuno")) {
				case 1:
					warp "alberta",27,236;
					break;
				case 2:
					warp "aldebaran",145,120;
					break;
				case 3:
					warp "amatsu",197,86;
					break;
				case 4:
					warp "ayothaya",149,118;
					break;
				case 5:
					warp "comodo",188,161;
					break;
				case 6:
					warp "einbroch",64,200;
					break;
				case 7:
					warp "einbech",70,95;
					break;
				case 8:
					warp "geffen",119,66;
					break;
				case 9:
					warp "gonryun",150,130;
					break;
				case 10:
					warp "hugel",96,145;
					break;
				case 11:
					warp "izlude",128,111;
					break;
				case 12:
					warp "lighthalzen",158,92;
					break;
				case 13:
					warp "louyang",210,108;
					break;
				case 14:
					warp "xmas",150,133;
					break;
				case 15:
					warp "morocc",159,93;
					break;
				case 16:
					warp "payon",152,75;
					break;
				case 17:
					warp "prontera",156,187;
					break;
				case 18:
					warp "umbala",130,130;
					break;
				case 19:
					warp "yuno",160,168;
					break;
			}
			break;
		case 2:
			mes "[Warp Agent]";
			mes "Please select which dungeon you would like to be teleported to.";
			next;
			switch(select("Abyss Lake:Amatsu Dungeon:Anthell:Ayothaya Dungeon:Byalan Dungeon:Coal Mine (Dead Pit):Culvert:Einbech Dungeon:Glast Heim:Gonryun Dungeon:Ice Dungeon:Juperos:Lighthalzen Bio Lab:Magma Dungeon:Odin Temple:Orc Dungeon:Payon Dungeon:Pyramids:Sphinx:Sunken Ship:Thanatos Tower:Turtle Dungeon")) {
				case 1:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Abyss1,"Level 2",Abyss2,"Level 3",Abyss3;
					Abyss1:
						warp "abyss_01",262,273;
						break;
					Abyss2:
						warp "abyss_02",271,270;
						break;
					Abyss3:
						warp "abyss_03",115,30;
						break;
				case 2:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Amatsu1,"Level 2",Amatsu2,"Level 3",Amatsu3;
				Amatsu1:
					warp "ama_dun01",229,12;
					break;
				Amatsu2:
					warp "ama_dun02",33,40;
					break;
				Amatsu3:
					warp "ama_dun03",120,12;
					break;
				case 3:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Anthell1,"Level 2",Anthell2;
				Anthell1:
					warp "anthell01",35,262;
					break;
				Anthell2:
					warp "anthell02",34,263;
					break;
				case 4:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Ayothaya1,"Level 2",Ayothaya2;
				Ayothaya1:
					warp "ayo_dun01",275,18;
					break;
				Ayothaya2:
					warp "ayo_dun02",24,15;
					break;
				case 5:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",IzDun1,"Level 2",IzDun2,"Level 3",IzDun3,"Level 4",IzDun4;
				IzDun1:
					warp "iz_dun00",168,168;
					break;
				IzDun2:
					warp "iz_dun01",41,37;
					break;
				IzDun3:
					warp "iz_dun02",236,204;
					break;
				IzDun4:
					warp "iz_dun03",32,63;
					break;
				IzDun5:
					warp "iz_dun04",26,67;
					break;
				case 6:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",DeadPit1,"Level 2",DeadPit2,"Level 3",DeadPit3;
				DeadPit1:
					warp "mjo_dun01",52,17;
					break;
				DeadPit2:
					warp "mjo_dun02",381,343;
					break;
				DeadPit3:
					warp "mjo_dun03",302,262;
					break;
				case 7:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Sewb1,"Level 2",Sewb2,"Level 3",Sewb3,"Level 4",Sewb4;
				Sewb1:
					warp "prt_sewb1",126,248;
					break;
				Sewb2:
					warp "prt_sewb2",19,19;
					break;
				Sewb3:
					warp "prt_sewb3",180,169;
					break;
				Sewb4:
					warp "prt_sewb4",100,92;
					break;
				case 8:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",EinDun1,"Level 2",EinDun2;
				EinDun1:
					warp "ein_dun01",22,14;
					break;
				EinDun2:
					warp "ein_dun02",291,292;
					break;
				case 9:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Entrance",Glast_01,"Castle 1",GL_Cas1,"Castle 2",GL_Cas2,"Chivalry 1",GL_Knt1,"Chivalry 2",GL_Knt2,"Churchyard",GL_Chyard,"Culvert 1",GL_Sew1,"Culvert 2",GL_Sew2,"Culvert 3",GL_Sew3,"Culvert 4",GL_Sew4,"St. Abbey",GL_Church,"Staircase Dungeon",GL_Step,"Underground Cave 1",GL_Dun01,"Underground Cave 2",GL_Dun02,"Underground Prison 1",GL_Prison,"Underground Prison 2",GL_Prison1;
				Glast_01:
					warp "glast_01",368,303;
					break;
				GL_Cas1:
					warp "gl_cas01",199,29;
					break;
				GL_Cas2:
					warp "gl_cas02",104,25;
					break;
				GL_Knt1:
					warp "gl_knt01",150,15;
					break:
				GL_Knt2:
					warp "gl_knt02",15,140;
					break;
				GL_CHyard:
					warp "gl_chyard",147,15;
					break;
				GL_Sew1:
					warp "gl_sew01",258,255;
					break;
				GL_Sew2:
					warp "gl_sew02",29,270;
					break;
				GL_Sew3:
					warp "gl_sew03",171,283;
					break;
				GL_Sew4:
					warp "gl_sew04",68,277;
					break;
				GL_Church:
					warp "gl_church",156,7;
					break;
				GL_Step:
					warp "gl_step",12,7;
					break;
				GL_Dun01:
					warp "gl_dun01",133,271;
					break;
				GL_Dun02:
					warp "gl_dun02",224,274;
					break;
				GL_Prison:
					warp "gl_prison",14,70;
					break;
				GL_Prison1:
					warp "gl_prison1",150,14;
					break;
				case 10:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Gon_dun01,"Level 2",Gon_dun02,"Level 3",Gon_dun03;
				Gon_dun01:
					warp "gon_dun01",153,48;
					break;
				Gon_dun02:
					warp "gon_dun02",17,113;
					break;
				Gon_dun03:
					warp "gon_dun03",68,9;
					break;
				case 11:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Ice_dun01,"Level 2",Ice_dun02,"Level 3",Ice_dun03;
				Ice_dun01:
					warp "ice_dun01",157,15;
					break;
				Ice_dun02:
					warp "ice_dun02",151,139;
					break;
				Ice_dun03:
					warp "ice_dun03",149,24;
					break;
				case 12:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Entrance Juperos 1",Juperos_01,"Juperos 2",Juperos_02; //,"Core",Jupe_core;
				Juperos_01:
					warp "jupe_cave",143,52;
					break;
				Juperos_02:
					warp "juperos_02",37,62;
					break;
//				Jupe_core:
//					warp "jupe_core",150,18;
//					break;
				case 13:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Lighthalzen Biolab 1",Lhz_dun01,"Lighthalzen Biolab 2",Lhz_dun02,"Lighthalzen Biolab 3",Lhz_dun03;
				Lhz_dun01:
					warp "lhz_dun01",149,288;
					break;
				Lhz_dun02:
					warp "lhz_dun02",17,150;
					break;
				Lhz_dun03:
					warp "lhz_dun03",140,133;
					break;
				case 14:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Mag_dun01,"Level 2",Mag_dun02;
				Mag_dun01:
					warp "mag_dun01",126,28;
					break;
				Mag_dun02:
					warp "mag_dun02",47,30;
					break;
				case 15:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Odin_tem01,"Level 2",Odin_tem02,"Level 3",Odin_tem03;
				Odin_tem01:
					warp "odin_tem01",97,146;
					break;
				Odin_tem02:
					warp "odin_tem02",28,180;
					break;
				Odin_tem03:
					warp "odin_tem03",247,40;
					break;
				case 16:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Orcsdun01,"Level 2",Orcsdun02;
				Orcsdun01:
					warp "orcsdun01",32,170;
					break;
				Orcsdun02:
					warp "orcsdun02",21,185;
					break;
				case 17:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Pay_dun00,"Level 2",Pay_dun01,"Level 3",Pay_dun02,"Level 4",Pay_dun03,"Level 5",Pay_dun04;
				Pay_dun00:
					warp "pay_dun00",21,183;
				Pay_dun01:
					warp "pay_dun01",19,33;
					break;
				Pay_dun02:
					warp "pay_dun02",19,63;
					break;
				Pay_dun03:
					warp "pay_dun03",155,159;
					break;
				Pay_dun04:
					warp "pay_dun04",201,204;
					break;
				case 18:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Pyramids 1",Moc_pryd01,"Pyramids 2",Moc_pryd02,"Pyramids 3",Moc_pryd03,"Pyramids 4",Moc_pryd04,"Basement 1",Moc_pryd05,"Basement 2",Moc_pryd06;
				Moc_pryd01:
					warp "moc_pryd01",192,9;
					break;
				Moc_pryd02:
					warp "moc_pryd02",10,192;
					break;
				Moc_pryd03:
					warp "moc_pryd03",100,92;
					break;
				Moc_pryd04:
					warp "moc_pryd04",181,11;
					break;
				Moc_pryd05:
					warp "moc_pryd05",94,96;
					break;
				Moc_pryd06:
					warp "moc_pryd06",192,10;
					break;
				case 19:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Sphinx 1",In_sphinx1,"Sphinx 2",In_sphinx2,"Sphinx 3",In_sphinx3,"Sphinx 4",In_sphinx4,"Sphinx 5",In-sphinx5;
				In_sphinx1:
					warp "in_sphinx1",288,9;
					break;
				In_sphinx2:
					warp "in_sphinx2",149,81;
					break;
				In_sphinx3:
					warp "in_sphinx3",210,54;
					break;
				In_sphinx4:
					warp "in_sphinx4",10,222;
					break;
				In_sphinx5:
					warp "in_sphinx5",100,99;
					break;
				case 20:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Treasure01,"Level 2",Treasure02;
				Treasure01:
					warp "treasure01",69,24;
					break;
				Treasure02:
					warp "treasure02",102,27;
					break;
				case 21:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Tha_t01,"Level 2",Tha_t02,"Level 3",Tha_t03,"Level 4",Tha_t04,"Level 5",Tha_t05,"Level 6",Tha_t06,"Level 7",Tha_t07,"Level 8",Tha_t08,"Level 9",Tha_t09,"Level 10",Tha_t10,"Level 11",Tha_t11,"Level 12",Tha_t12;
				Tha_t01:
					warp "tha_01",150,39;
					break;
				Tha_t02:
					warp "tha_02",150,136;
					break;
				Tha_t03:
					warp "tha_03",220,158;
					break;
				Tha_t04:
					warp "tha_04",59,143;
					break;
				Tha_t05:
					warp "tha_05",62,11;
					break;
				Tha_t06:
					warp "tha_06",89,221;
					break;
				Tha_t07:
					warp "tha_07",35,166;
					break;
				Tha_t08:
					warp "tha_08",93,148;
					break;
				Tha_t09:
					warp "tha_09",29,107;
					break;
				Tha_t10:
					warp "tha_10",159,138;
					break;
				Tha_t11:
					warp "tha_11",19,20;
					break;
				Tha_t12:
					warp "tha_12",130,52;
					break;
				case 23:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Tur_dun01,"Level 2",Tur_dun02,"Level 3",Tur_dun03;
				Tur_dun01:
					warp "tur_dun01",148,261;
					break;
				Tur_dun02:
					warp "tur_dun02",132,189;
					break;
				Tur_dun03:
					warp "tur_dun03",100,192;
					break;
			}
			break;
	}
	end;
}

// --------- NPC Clones ------------
// ---------------------------------

// ----------- Towns -------------
alberta,31,240,4	duplicate(warpra)	Warp Agent#02	859
aldebaran,145,118,4	duplicate(warpra)	Warp Agent#03	859
amatsu,192,81,1	duplicate(warpra)	Warp Agent#04	859
ayothaya,144,117,6	duplicate(warpra)	Warp Agent#05	859
comodo,194,158,4	duplicate(warpra)	Warp Agent#06	859
einbroch,59,205,4	duplicate(warpra)	Warp Agent#07	859
einbroch,243,189,2	duplicate(warpra)	Warp Agent#08	859
einbech,135,249,4	duplicate(warpra)	Warp Agent#09	859
geffen,115,66,4	duplicate(warpra)	Warp Agent#10	859
gonryun,151,130,4	duplicate(warpra)	Warp Agent#11	859
izlude,133,117,4	duplicate(warpra)	Warp Agent#12	859
hugel,88,151,5	duplicate(warpra)	Warp Agent#13	859
lighthalzen,155,79,6	duplicate(warpra)	Warp Agent#14	859
louyang,210,106,4	duplicate(warpra)	Warp Agent#15	859
morocc,156,95,4	duplicate(warpra)	Warp Agent#16	859
prontera,178,205,4	duplicate(warpra)	Warp Agent#17	859
payon,182,110,4	duplicate(warpra)	Warp Agent#18	859
umbala,132,130,4	duplicate(warpra)	Warp Agent#19	859
xmas,150,136,4	duplicate(warpra)	Warp Agent#20	859
yuno,137,162,4	duplicate(warpra)	Warp Agent#21	859

// ------------ Dungeons ------------
ama_dun01,233,9,1	duplicate(warpra)	Warp Agent#22	859
moc_fild20,162,139,6	duplicate(warpra)	Warp Agent#23	859
ayo_fild02,279,154,4	duplicate(warpra)	Warp Agent#24	859
izlu2dun,104,82,4	duplicate(warpra)	Warp Agent#25	859
prt_sewb1,125,253,4	duplicate(warpra)	Warp Agent#26	859
mjolnir_02,85,363,4	duplicate(warpra)	Warp Agent#27	859
einbech,81,101,1	duplicate(warpra)	Warp Agent#28	859
glast_01,370,308,4	duplicate(warpra)	Warp Agent#29	859
yuno_fild03,37,135,4	duplicate(warpra)	Warp Agent#30	859
niflheim,32,161,4	duplicate(warpra)	Warp Agent#31	859
gef_fild10,71,339,4	duplicate(warpra)	Warp Agent#32	859
pay_arche,39,135,4	duplicate(warpra)	Warp Agent#33	859
moc_ruins,64,166,4	duplicate(warpra)	Warp Agent#34	859
moc_fild19,106,97,4	duplicate(warpra)	Warp Agent#35	859
alb2trea,73,101,4	duplicate(warpra)	Warp Agent#36	859
tur_dun01,148,239,4	duplicate(warpra)	Warp Agent#37	859
lhz_dun01,157,285,4	duplicate(warpra)	Warp Agent#38	859
hu_fild05,186,210,4	duplicate(warpra)	Warp Agent#39	859
yuno_fild07,221,179,4	duplicate(warpra)	Warp Agent#40	859
tha_scene01,139,194,1	duplicate(warpra)	Warp Agent#41	859
odin_tem01,96,149,4	duplicate(warpra)	Warp Agent#42	859


 

This is exactly what I'm looking for. Thank you very much Freya!

 

Cheers!

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Welcome. Glad I helped.

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1 minute ago, Freya said:

Welcome. Glad I helped.

is it possible to remove the following warps on the script you provided to me.

for example

thanatos
treasure
lighthalzen 

I want my players to access the map by completing the quest :)

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On 3/22/2017 at 5:42 PM, Freya said:

//===== eAthena Script =======================================
//= Warper Script
//===== By: ==================================================
//= Darkchild
//===== Current Version: =====================================
//= 2.1
//===== Compatible With: =====================================
//= Any eAthena Version;
//===== Description: =========================================
//= Generic warper...
//===== Additional Comments: =================================
//= 1.0 by Darkchild
//= 1.1 by jabs
//= 1.2 by Lupus (placement fixed in Amatsu)
//= 1.3 fixed Louyang label typo, added warp and WARPRA into
//= Nifleheim. Also sorted all names in alphabet order [Lupus]
//= 1.4 fixed morroc warp npc overlaying kafra [Aria]
//= 1.4a Added Ayothaya and Einbroch to list, and town Warpra's [Fredzilla]
//= 1.4b fixed Izlude warp npc overlaying BBS [Justin84]
//= 1.5 Added this NPC to more places [Lupus]
//= 1.6 Rewrote a lot. Changed the sprite, some locations. [Poki#3]
//= TODO Add an option for selecting the level of the dungeon. [Poki#3]
//= 1.7 Temporary? Added F_ClearGarbage to clear unused/outdated variables [Lupus]
//= 1.8 Removed Duplicates [Silent]
//= 1.9 Optimized for the greater good. [Kisuka]
//= 2.0 Fixed warp for AntHell and Yuno. [Kisuka]
//= 2.1 Moved AntHell warp agent to the new anthell entrance. [brianluau]
//============================================================
//============================================================
//= To allow selecting the Level of the Dungeon you want to
//= Warp to set the @lvlselect variable to 1 (Not implemented yet!)
//============================================================
// Edited by Freya

-	script	Warp Agent#01::warpra	859,{
//	set @lvlselect,0;

	callfunc "F_ClearGarbage"; //Clear outdated, unused variables

	mes "[Warp Agent]";
	mes "Hello " + strcharinfo(0) + ",";
	mes "I can teleport you to any Town or Dungeon!";
	mes "Where do you want to go?";
	next;
	switch(select("To a Town:To a Dungeon")) {
		case 1:
			mes "[Warp Agent]";
			mes "Please select which town you would like to be teleported to.";
			next;
			switch(select("Alberta:Aldebaran:Amatsu:Ayothaya:Comodo:Einbroch:Einbech:Geffen:Gonryun:Hugel:Izlude:Lighthalzen:Louyang:Lutie:Morroc:Payon:Prontera:Umbala:Yuno")) {
				case 1:
					warp "alberta",27,236;
					break;
				case 2:
					warp "aldebaran",145,120;
					break;
				case 3:
					warp "amatsu",197,86;
					break;
				case 4:
					warp "ayothaya",149,118;
					break;
				case 5:
					warp "comodo",188,161;
					break;
				case 6:
					warp "einbroch",64,200;
					break;
				case 7:
					warp "einbech",70,95;
					break;
				case 8:
					warp "geffen",119,66;
					break;
				case 9:
					warp "gonryun",150,130;
					break;
				case 10:
					warp "hugel",96,145;
					break;
				case 11:
					warp "izlude",128,111;
					break;
				case 12:
					warp "lighthalzen",158,92;
					break;
				case 13:
					warp "louyang",210,108;
					break;
				case 14:
					warp "xmas",150,133;
					break;
				case 15:
					warp "morocc",159,93;
					break;
				case 16:
					warp "payon",152,75;
					break;
				case 17:
					warp "prontera",156,187;
					break;
				case 18:
					warp "umbala",130,130;
					break;
				case 19:
					warp "yuno",160,168;
					break;
			}
			break;
		case 2:
			mes "[Warp Agent]";
			mes "Please select which dungeon you would like to be teleported to.";
			next;
			switch(select("Abyss Lake:Amatsu Dungeon:Anthell:Ayothaya Dungeon:Byalan Dungeon:Coal Mine (Dead Pit):Culvert:Einbech Dungeon:Glast Heim:Gonryun Dungeon:Ice Dungeon:Juperos:Magma Dungeon:Odin Temple:Orc Dungeon:Payon Dungeon:Pyramids:Sphinx:Turtle Dungeon")) {
				case 1:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Abyss1,"Level 2",Abyss2,"Level 3",Abyss3;
					Abyss1:
						warp "abyss_01",262,273;
						break;
					Abyss2:
						warp "abyss_02",271,270;
						break;
					Abyss3:
						warp "abyss_03",115,30;
						break;
				case 2:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Amatsu1,"Level 2",Amatsu2,"Level 3",Amatsu3;
				Amatsu1:
					warp "ama_dun01",229,12;
					break;
				Amatsu2:
					warp "ama_dun02",33,40;
					break;
				Amatsu3:
					warp "ama_dun03",120,12;
					break;
				case 3:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Anthell1,"Level 2",Anthell2;
				Anthell1:
					warp "anthell01",35,262;
					break;
				Anthell2:
					warp "anthell02",34,263;
					break;
				case 4:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Ayothaya1,"Level 2",Ayothaya2;
				Ayothaya1:
					warp "ayo_dun01",275,18;
					break;
				Ayothaya2:
					warp "ayo_dun02",24,15;
					break;
				case 5:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",IzDun1,"Level 2",IzDun2,"Level 3",IzDun3,"Level 4",IzDun4;
				IzDun1:
					warp "iz_dun00",168,168;
					break;
				IzDun2:
					warp "iz_dun01",41,37;
					break;
				IzDun3:
					warp "iz_dun02",236,204;
					break;
				IzDun4:
					warp "iz_dun03",32,63;
					break;
				IzDun5:
					warp "iz_dun04",26,67;
					break;
				case 6:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",DeadPit1,"Level 2",DeadPit2,"Level 3",DeadPit3;
				DeadPit1:
					warp "mjo_dun01",52,17;
					break;
				DeadPit2:
					warp "mjo_dun02",381,343;
					break;
				DeadPit3:
					warp "mjo_dun03",302,262;
					break;
				case 7:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Sewb1,"Level 2",Sewb2,"Level 3",Sewb3,"Level 4",Sewb4;
				Sewb1:
					warp "prt_sewb1",126,248;
					break;
				Sewb2:
					warp "prt_sewb2",19,19;
					break;
				Sewb3:
					warp "prt_sewb3",180,169;
					break;
				Sewb4:
					warp "prt_sewb4",100,92;
					break;
				case 8:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",EinDun1,"Level 2",EinDun2;
				EinDun1:
					warp "ein_dun01",22,14;
					break;
				EinDun2:
					warp "ein_dun02",291,292;
					break;
				case 9:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Entrance",Glast_01,"Castle 1",GL_Cas1,"Castle 2",GL_Cas2,"Chivalry 1",GL_Knt1,"Chivalry 2",GL_Knt2,"Churchyard",GL_Chyard,"Culvert 1",GL_Sew1,"Culvert 2",GL_Sew2,"Culvert 3",GL_Sew3,"Culvert 4",GL_Sew4,"St. Abbey",GL_Church,"Staircase Dungeon",GL_Step,"Underground Cave 1",GL_Dun01,"Underground Cave 2",GL_Dun02,"Underground Prison 1",GL_Prison,"Underground Prison 2",GL_Prison1;
				Glast_01:
					warp "glast_01",368,303;
					break;
				GL_Cas1:
					warp "gl_cas01",199,29;
					break;
				GL_Cas2:
					warp "gl_cas02",104,25;
					break;
				GL_Knt1:
					warp "gl_knt01",150,15;
					break:
				GL_Knt2:
					warp "gl_knt02",15,140;
					break;
				GL_CHyard:
					warp "gl_chyard",147,15;
					break;
				GL_Sew1:
					warp "gl_sew01",258,255;
					break;
				GL_Sew2:
					warp "gl_sew02",29,270;
					break;
				GL_Sew3:
					warp "gl_sew03",171,283;
					break;
				GL_Sew4:
					warp "gl_sew04",68,277;
					break;
				GL_Church:
					warp "gl_church",156,7;
					break;
				GL_Step:
					warp "gl_step",12,7;
					break;
				GL_Dun01:
					warp "gl_dun01",133,271;
					break;
				GL_Dun02:
					warp "gl_dun02",224,274;
					break;
				GL_Prison:
					warp "gl_prison",14,70;
					break;
				GL_Prison1:
					warp "gl_prison1",150,14;
					break;
				case 10:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Gon_dun01,"Level 2",Gon_dun02,"Level 3",Gon_dun03;
				Gon_dun01:
					warp "gon_dun01",153,48;
					break;
				Gon_dun02:
					warp "gon_dun02",17,113;
					break;
				Gon_dun03:
					warp "gon_dun03",68,9;
					break;
				case 11:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Ice_dun01,"Level 2",Ice_dun02,"Level 3",Ice_dun03;
				Ice_dun01:
					warp "ice_dun01",157,15;
					break;
				Ice_dun02:
					warp "ice_dun02",151,139;
					break;
				Ice_dun03:
					warp "ice_dun03",149,24;
					break;
				case 12:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Entrance Juperos 1",Juperos_01,"Juperos 2",Juperos_02; //,"Core",Jupe_core;
				Juperos_01:
					warp "jupe_cave",143,52;
					break;
				Juperos_02:
					warp "juperos_02",37,62;
					break;
//				Jupe_core:
//					warp "jupe_core",150,18;
//					break;
//				case 13:
//					mes "[Warp Agent]";
//					mes "What level of the dungeon would you like to go?";
//					menu "Lighthalzen Biolab 1",Lhz_dun01,"Lighthalzen Biolab 2",Lhz_dun02,"Lighthalzen Biolab 3",Lhz_dun03;
//				Lhz_dun01:
//					warp "lhz_dun01",149,288;
//					break;
//				Lhz_dun02:
//					warp "lhz_dun02",17,150;
//					break;
//				Lhz_dun03:
//					warp "lhz_dun03",140,133;
//					break;
				case 13:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Mag_dun01,"Level 2",Mag_dun02;
				Mag_dun01:
					warp "mag_dun01",126,28;
					break;
				Mag_dun02:
					warp "mag_dun02",47,30;
					break;
				case 15:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Odin_tem01,"Level 2",Odin_tem02,"Level 3",Odin_tem03;
				Odin_tem01:
					warp "odin_tem01",97,146;
					break;
				Odin_tem02:
					warp "odin_tem02",28,180;
					break;
				Odin_tem03:
					warp "odin_tem03",247,40;
					break;
				case 16:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Orcsdun01,"Level 2",Orcsdun02;
				Orcsdun01:
					warp "orcsdun01",32,170;
					break;
				Orcsdun02:
					warp "orcsdun02",21,185;
					break;
				case 17:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Pay_dun00,"Level 2",Pay_dun01,"Level 3",Pay_dun02,"Level 4",Pay_dun03,"Level 5",Pay_dun04;
				Pay_dun00:
					warp "pay_dun00",21,183;
				Pay_dun01:
					warp "pay_dun01",19,33;
					break;
				Pay_dun02:
					warp "pay_dun02",19,63;
					break;
				Pay_dun03:
					warp "pay_dun03",155,159;
					break;
				Pay_dun04:
					warp "pay_dun04",201,204;
					break;
				case 18:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Pyramids 1",Moc_pryd01,"Pyramids 2",Moc_pryd02,"Pyramids 3",Moc_pryd03,"Pyramids 4",Moc_pryd04,"Basement 1",Moc_pryd05,"Basement 2",Moc_pryd06;
				Moc_pryd01:
					warp "moc_pryd01",192,9;
					break;
				Moc_pryd02:
					warp "moc_pryd02",10,192;
					break;
				Moc_pryd03:
					warp "moc_pryd03",100,92;
					break;
				Moc_pryd04:
					warp "moc_pryd04",181,11;
					break;
				Moc_pryd05:
					warp "moc_pryd05",94,96;
					break;
				Moc_pryd06:
					warp "moc_pryd06",192,10;
					break;
				case 19:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Sphinx 1",In_sphinx1,"Sphinx 2",In_sphinx2,"Sphinx 3",In_sphinx3,"Sphinx 4",In_sphinx4,"Sphinx 5",In-sphinx5;
				In_sphinx1:
					warp "in_sphinx1",288,9;
					break;
				In_sphinx2:
					warp "in_sphinx2",149,81;
					break;
				In_sphinx3:
					warp "in_sphinx3",210,54;
					break;
				In_sphinx4:
					warp "in_sphinx4",10,222;
					break;
				In_sphinx5:
					warp "in_sphinx5",100,99;
					break;
//				case 20:
//					mes "[Warp Agent]";
//					mes "What level of the dungeon would you like to go?";
//					menu "Level 1",Treasure01,"Level 2",Treasure02;
//				Treasure01:
//					warp "treasure01",69,24;
//					break;
//				Treasure02:
//					warp "treasure02",102,27;
//					break;
//				case 21:
//					mes "[Warp Agent]";
//					mes "What level of the dungeon would you like to go?";
//					menu "Level 1",Tha_t01,"Level 2",Tha_t02,"Level 3",Tha_t03,"Level 4",Tha_t04,"Level 5",Tha_t05,"Level 6",Tha_t06,"Level //7",Tha_t07,"Level 8",Tha_t08,"Level 9",Tha_t09,"Level 10",Tha_t10,"Level 11",Tha_t11,"Level 12",Tha_t12;
//				Tha_t01:
//					warp "tha_01",150,39;
//					break;
//				Tha_t02:
//					warp "tha_02",150,136;
//					break;
//				Tha_t03:
//					warp "tha_03",220,158;
//					break;
//				Tha_t04:
//					warp "tha_04",59,143;
//					break;
//				Tha_t05:
//					warp "tha_05",62,11;
//					break;
//				Tha_t06:
//					warp "tha_06",89,221;
//					break;
//				Tha_t07:
//					warp "tha_07",35,166;
//					break;
//				Tha_t08:
//					warp "tha_08",93,148;
//					break;
//				Tha_t09:
//					warp "tha_09",29,107;
//					break;
//				Tha_t10:
//					warp "tha_10",159,138;
//					break;
//				Tha_t11:
//					warp "tha_11",19,20;
//					break;
//				Tha_t12:
//					warp "tha_12",130,52;
//					break;
				case 20:
					mes "[Warp Agent]";
					mes "What level of the dungeon would you like to go?";
					menu "Level 1",Tur_dun01,"Level 2",Tur_dun02,"Level 3",Tur_dun03;
				Tur_dun01:
					warp "tur_dun01",148,261;
					break;
				Tur_dun02:
					warp "tur_dun02",132,189;
					break;
				Tur_dun03:
					warp "tur_dun03",100,192;
					break;
			}
			break;
	}
	end;
}

// --------- NPC Clones ------------
// ---------------------------------

// ----------- Towns -------------
alberta,31,240,4	duplicate(warpra)	Warp Agent#02	859
aldebaran,145,118,4	duplicate(warpra)	Warp Agent#03	859
amatsu,192,81,1	duplicate(warpra)	Warp Agent#04	859
ayothaya,144,117,6	duplicate(warpra)	Warp Agent#05	859
comodo,194,158,4	duplicate(warpra)	Warp Agent#06	859
einbroch,59,205,4	duplicate(warpra)	Warp Agent#07	859
einbroch,243,189,2	duplicate(warpra)	Warp Agent#08	859
einbech,135,249,4	duplicate(warpra)	Warp Agent#09	859
geffen,115,66,4	duplicate(warpra)	Warp Agent#10	859
gonryun,151,130,4	duplicate(warpra)	Warp Agent#11	859
izlude,133,117,4	duplicate(warpra)	Warp Agent#12	859
hugel,88,151,5	duplicate(warpra)	Warp Agent#13	859
lighthalzen,155,79,6	duplicate(warpra)	Warp Agent#14	859
louyang,210,106,4	duplicate(warpra)	Warp Agent#15	859
morocc,156,95,4	duplicate(warpra)	Warp Agent#16	859
prontera,178,205,4	duplicate(warpra)	Warp Agent#17	859
payon,182,110,4	duplicate(warpra)	Warp Agent#18	859
umbala,132,130,4	duplicate(warpra)	Warp Agent#19	859
xmas,150,136,4	duplicate(warpra)	Warp Agent#20	859
yuno,137,162,4	duplicate(warpra)	Warp Agent#21	859

// ------------ Dungeons ------------
ama_dun01,233,9,1	duplicate(warpra)	Warp Agent#22	859
moc_fild20,162,139,6	duplicate(warpra)	Warp Agent#23	859
ayo_fild02,279,154,4	duplicate(warpra)	Warp Agent#24	859
izlu2dun,104,82,4	duplicate(warpra)	Warp Agent#25	859
prt_sewb1,125,253,4	duplicate(warpra)	Warp Agent#26	859
mjolnir_02,85,363,4	duplicate(warpra)	Warp Agent#27	859
einbech,81,101,1	duplicate(warpra)	Warp Agent#28	859
glast_01,370,308,4	duplicate(warpra)	Warp Agent#29	859
yuno_fild03,37,135,4	duplicate(warpra)	Warp Agent#30	859
niflheim,32,161,4	duplicate(warpra)	Warp Agent#31	859
gef_fild10,71,339,4	duplicate(warpra)	Warp Agent#32	859
pay_arche,39,135,4	duplicate(warpra)	Warp Agent#33	859
moc_ruins,64,166,4	duplicate(warpra)	Warp Agent#34	859
moc_fild19,106,97,4	duplicate(warpra)	Warp Agent#35	859
alb2trea,73,101,4	duplicate(warpra)	Warp Agent#36	859
tur_dun01,148,239,4	duplicate(warpra)	Warp Agent#37	859
lhz_dun01,157,285,4	duplicate(warpra)	Warp Agent#38	859
hu_fild05,186,210,4	duplicate(warpra)	Warp Agent#39	859
yuno_fild07,221,179,4	duplicate(warpra)	Warp Agent#40	859
tha_scene01,139,194,1	duplicate(warpra)	Warp Agent#41	859
odin_tem01,96,149,4	duplicate(warpra)	Warp Agent#42	859

Please change their cases to their corresponding numbers. That's the only thing lacking, changing the cases. Thank you.

sorry for the newb question, what do you mean by changing "their cases to their corresponding numbers. That's the only thing lacking, changing the cases. "

and also do you happen to have npc for  Dead Branch / Bloody Branch / Poring Box:)

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Please take a look at their cases. And no I don't have one.

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  • Group:  Members
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  • Joined:  03/03/17
  • Last Seen:  

thank you freya. I'll take it from here. :)

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