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how to make Monster id past 3998 limit.


Question

Posted (edited)

i edit my scr to allow up to 10000, i know that some of the id are reserved but looking in the npcidentity i see that the 7000 range is not used by anything. I tried to put custom monster in that section but ingame they look like porings. I read it was possible to go higher than 3998 as long as you edit the src but am i missing anything else ? And yes i know where the files go in sprite folder i have custom below 3998 and they work fine.

Im using client 2015-11-04aRag

Thank you

Edited by mirabell

6 answers to this question

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Posted

did you register the mob id in the client? I am pretty sure you also have to edit clientside files in order to let the client know that the id you picked matches what monster you are trying to summon.

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Posted (edited)

Yea i added the mob to the npcidentiy file located in my client. like i said i have added custom mobs to my server. but anything over 3998 seem to turn to a poring 

 

  

  JT_MER_SWORDMAN09 = 6045,
    JT_MER_SWORDMAN10 = 6046,
    JT_MER_MONSTER = 6047,
    JT_MER_EIRA = 6048,
    JT_MER_BAYERI = 6049,
    JT_MER_SERA = 6050,
    JT_MER_DIETER = 6051,
    JT_MER_ELEANOR = 6052,
    JT_MER_LAST = 6053,
     JT_HEADLESS = 7000,
     JT_TIME1 = 7001,
     JT_TIME2 = 7002,
     JT_TIME3 = 7003,
     JT_TIME4= 7004,
     JT_DRAGON= 7005, 

 

Edited by mirabell
  • 0
Posted

have you edited this as well 

 

datainfo/jobname.lua
Example at the end of the file:
	[jobtbl.JT_GIBBET] = "GIBBET",
	[jobtbl.JT_DULLAHAN] = "DULLAHAN",
	[jobtbl.JT_LOLI_RURI] = "LOLI_RURI",
	[jobtbl.JT_DISGUISE] = "DISGUISE",
	-- Custom Mobs
	[jobtbl.JT_JACOB] = "jacobmob",
	[jobtbl.JT_AQUARING] = "aquaring"
}
 

 

 

  • 0
Posted
On 3/14/2017 at 2:46 PM, sikiro said:

have you edited this as well 

 


datainfo/jobname.lua
Example at the end of the file:
	[jobtbl.JT_GIBBET] = "GIBBET",
	[jobtbl.JT_DULLAHAN] = "DULLAHAN",
	[jobtbl.JT_LOLI_RURI] = "LOLI_RURI",
	[jobtbl.JT_DISGUISE] = "DISGUISE",
	-- Custom Mobs
	[jobtbl.JT_JACOB] = "jacobmob",
	[jobtbl.JT_AQUARING] = "aquaring"
}

I tried that as well it still looks like a poring and i also notice its not targetable so i cant attack it.

 

 

 

  • 0
Posted

cant use 4000 cause those are the class sprites and 6000 i think is homunculus and mercenary this is why i wanted 7000 cause its free but im starting to think that this is something to do with client and may need either hexing or just plain cant be done.

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