indrachan Posted March 2, 2017 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 3 Reputation: 0 Joined: 02/20/17 Last Seen: March 20, 2017 Share Posted March 2, 2017 How to make player's normal attack has variance damage..? consider like dota Hero has Min Atk ~ Max Atk Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted March 3, 2017 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 898 Reputation: 248 Joined: 01/30/13 Last Seen: Friday at 07:28 PM Share Posted March 3, 2017 It already has damage variance. It's from DEX to WeaponATK. So e.g. if you have 50 dex and the weapon has 140 attack power you have a variance from 50 to 140, plus the base damage. At least that's how it works in pre-renewal. Other than that, you can always modify damage formulas in battle.c Seach for "atkmin", then you find the relevant code locations (there are multiple). https://raw.githubusercontent.com/rathena/rathena/master/src/map/battle.c Quote Link to comment Share on other sites More sharing options...
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indrachan
How to make player's normal attack has variance damage..?
consider like dota
Hero has Min Atk ~ Max Atk
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