blurryrox Posted January 22, 2017 Posted January 22, 2017 (edited) mosk_dun01,0,0,0 script #ins50ctrl EF_NONE,{ end; OnInstanceInit: set .@map$, instance_mapname("mosk_dun01"); set .@label$, instance_npcname("#ins50ctrl")+"::OnMyMobDead"; monster .@map$,202,69,"Awoken Mystcase",2400,1,.@label$; //0,0 2400 - 1249 monster .@map$,202,69,"Awoken Cruiser",2401,1,.@label$; //0,0 2401 - 1248 monster .@map$,202,70,"Mini Boss ",1004,1,.@label$; //250,181 monster .@map$,202,71,"Boss ",1010,1,.@label$; //213,257 initnpctimer; end; OnTimer1000: sleep 5000; instance_announce 0,"Finish the instance within 60 minutes!",bc_map|bc_blue; sleep 3000; bonus2 bExpAddRace,RC_All,100; bonus2 bDropAddRace,RC_All,100; instance_announce 0,"Defeat all the monster to finish this instance!",bc_map|bc_blue; stopnpctimer; end; Hi. Is setting up bonus exp on a specific instance map possible? I got an error no attached player in putty. (screenshot) Edited January 22, 2017 by blurryrox Quote
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blurryrox
mosk_dun01,0,0,0 script #ins50ctrl EF_NONE,{ end; OnInstanceInit: set .@map$, instance_mapname("mosk_dun01"); set .@label$, instance_npcname("#ins50ctrl")+"::OnMyMobDead"; monster .@map$,202,69,"Awoken Mystcase",2400,1,.@label$; //0,0 2400 - 1249 monster .@map$,202,69,"Awoken Cruiser",2401,1,.@label$; //0,0 2401 - 1248 monster .@map$,202,70,"Mini Boss ",1004,1,.@label$; //250,181 monster .@map$,202,71,"Boss ",1010,1,.@label$; //213,257 initnpctimer; end; OnTimer1000: sleep 5000; instance_announce 0,"Finish the instance within 60 minutes!",bc_map|bc_blue; sleep 3000; bonus2 bExpAddRace,RC_All,100; bonus2 bDropAddRace,RC_All,100; instance_announce 0,"Defeat all the monster to finish this instance!",bc_map|bc_blue; stopnpctimer; end;
Hi. Is setting up bonus exp on a specific instance map possible?
I got an error no attached player in putty. (screenshot)

Edited by blurryrox0 answers to this question
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