HI everyone, I've been trying to change the soul linker effect on Assasin Cross since it is too powerful for my server on the original effect which increase the Sonic Blow damage by 100%. I tried by myself without any success. I want to instead of adding damage to the Skill, I want to take that part out, and instead add HIT + 100. in addition, i wanted to add the effect of Endure like the Eddga Card for the duration of the Soul Linker (I just thought of this one, therefore it will not be in my source code shown below). If someone so kind to help me will be much appreciate it. THANK YOU!
Here is my Source Code:
battle.c
#endif
if (sc->data[SC_SPIRIT]) {
if (sc->data[SC_SPIRIT]->val2 == SL_ASSASIN) {
hitrate += 100;
}
/*if (skill_id == AS_SONICBLOW && sc->data[SC_SPIRIT]->val2 == SL_ASSASIN) {
hitrate += hitrate * 50 / 100;
//ATK_ADDRATE(wd.damage, wd.damage2, map_flag_gvg(src->m) ? 25 : 100); //+25% dmg on woe/+100% dmg on nonwoe
//RE_ALLATK_ADDRATE(wd, map_flag_gvg(src->m) ? 25 : 100); //+25% dmg on woe/+100% dmg on nonwoe*/
Question
BigBurrito
HI everyone, I've been trying to change the soul linker effect on Assasin Cross since it is too powerful for my server on the original effect which increase the Sonic Blow damage by 100%. I tried by myself without any success. I want to instead of adding damage to the Skill, I want to take that part out, and instead add HIT + 100. in addition, i wanted to add the effect of Endure like the Eddga Card for the duration of the Soul Linker (I just thought of this one, therefore it will not be in my source code shown below). If someone so kind to help me will be much appreciate it. THANK YOU!
Here is my Source Code:
battle.c
#endif if (sc->data[SC_SPIRIT]) { if (sc->data[SC_SPIRIT]->val2 == SL_ASSASIN) { hitrate += 100; } /*if (skill_id == AS_SONICBLOW && sc->data[SC_SPIRIT]->val2 == SL_ASSASIN) { hitrate += hitrate * 50 / 100; //ATK_ADDRATE(wd.damage, wd.damage2, map_flag_gvg(src->m) ? 25 : 100); //+25% dmg on woe/+100% dmg on nonwoe //RE_ALLATK_ADDRATE(wd, map_flag_gvg(src->m) ? 25 : 100); //+25% dmg on woe/+100% dmg on nonwoe*/
Please use CODEBOX.
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