MuffinEater Posted January 11, 2017 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 38 Reputation: 0 Joined: 03/15/16 Last Seen: March 7, 2023 Share Posted January 11, 2017 (edited) how you use those skill with any condition or requirement when getgroupid "group.conf" is 1 or higher ?Tia case MO_CHAINCOMBO: if(!sc) return false; if(sc->data[SC_BLADESTOP]) break; if(sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == MO_TRIPLEATTACK) break; return false; case MO_COMBOFINISH: if(!(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == MO_CHAINCOMBO)) return false; break; case CH_TIGERFIST: if(!(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == MO_COMBOFINISH)) return false; break; case CH_CHAINCRUSH: if(!(sc && sc->data[SC_COMBO])) return false; if(sc->data[SC_COMBO]->val1 != MO_COMBOFINISH && sc->data[SC_COMBO]->val1 != CH_TIGERFIST) return false; break; Edited January 12, 2017 by MuffinEater Quote Link to comment Share on other sites More sharing options...
1 Playtester Posted January 12, 2017 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 897 Reputation: 248 Joined: 01/30/13 Last Seen: Yesterday at 09:07 AM Share Posted January 12, 2017 So if the player is a super player he should be able to chain combos however he wants? If guess you can get group_id via: int pc_get_group_id(struct map_session_data *sd); So for example... uh... case MO_CHAINCOMBO: if(!sc) return false; if(sc->data[SC_BLADESTOP]) break; if(sc->data[SC_COMBO] && (pc_get_group_id(sd) > 0 || sc->data[SC_COMBO]->val1 == MO_TRIPLEATTACK)) break; return false; Like this maybe? 1 Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted January 11, 2017 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 897 Reputation: 248 Joined: 01/30/13 Last Seen: Yesterday at 09:07 AM Share Posted January 11, 2017 Group ID? Quote Link to comment Share on other sites More sharing options...
0 MuffinEater Posted January 11, 2017 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 38 Reputation: 0 Joined: 03/15/16 Last Seen: March 7, 2023 Author Share Posted January 11, 2017 (edited) Group ID? getgroupid sorry Edited January 11, 2017 by MuffinEater Quote Link to comment Share on other sites More sharing options...
0 MuffinEater Posted January 12, 2017 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 38 Reputation: 0 Joined: 03/15/16 Last Seen: March 7, 2023 Author Share Posted January 12, 2017 (edited) So for example... uh... case MO_CHAINCOMBO: if(!sc) return false; if(sc->data[SC_BLADESTOP]) break; if(sc->data[SC_COMBO] && (pc_get_group_id(sd) > 0 || sc->data[SC_COMBO]->val1 == MO_TRIPLEATTACK)) break; return false; i change it into like this its working thanks a lot case CH_CHAINCRUSH: if(!sc) return false; if(sc->data[SC_BLADESTOP]) break; if(sc->data[SC_COMBO] && (pc_get_group_id(sd) > 0 || sc->data[SC_COMBO]->val1 == MO_TRIPPLEATTACK)) break; Edited January 12, 2017 by MuffinEater Quote Link to comment Share on other sites More sharing options...
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MuffinEater
how you use those skill with any condition or requirement when getgroupid "group.conf" is 1 or higher ?Tia
case MO_CHAINCOMBO: if(!sc) return false; if(sc->data[SC_BLADESTOP]) break; if(sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == MO_TRIPLEATTACK) break; return false; case MO_COMBOFINISH: if(!(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == MO_CHAINCOMBO)) return false; break; case CH_TIGERFIST: if(!(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == MO_COMBOFINISH)) return false; break; case CH_CHAINCRUSH: if(!(sc && sc->data[SC_COMBO])) return false; if(sc->data[SC_COMBO]->val1 != MO_COMBOFINISH && sc->data[SC_COMBO]->val1 != CH_TIGERFIST) return false; break;
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