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Custom Item sprites not showing


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I know this question has been asked alot, i have checked over 50 posts regarding this issue.
But i am fairly positive the solutions suggested in these posts don't apply here.
Can anyone help me out?
Brief explanation:
- Client is diffed with "Increase Headgear ViewID to 5000".
- Sprites are working properly when checked with sprite editor tools.
- Sprites are in the correct folder, namely in data/sprite/아이템/, in data/sprite/악세사리/남/ and in data/sprite/악세사리/여/.
example:
/data/sprite/아이템/Black_Cat_O_Nine_Tail_Hat.act
/data/sprite/아이템/Black_Cat_O_Nine_Tail_Hat.spr
/data/sprite/악세사리/남/남_Black_Cat_O_Nine_Tail_Hat.act
/data/sprite/악세사리/남/남_Black_Cat_O_Nine_Tail_Hat.spr
/data/sprite/악세사리/여/여_Black_Cat_O_Nine_Tail_Hat.act
/data/sprite/악세사리/여/여_Black_Cat_O_Nine_Tail_Hat.spr
Checked the normal data.grf and it also contains these folders.
- In game there is no error, it just doesn't show it when equipped.
- bmp / collection / drop files work fine.
- Item is defined in /db/item_db.txt and in /System/itemInfo.lub
- Data folder is not read, everything is packed in a grf.
- The customs.grf is loaded before the data.grf and rdata,grf
I'm running on a 2013-08-07 build, same for the client.

Heres my item_dbt.txt.

.........
.........
31144,C_Indi_Feather_Band,Costume Indian Feather Headband,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,809,{},{},{}

//////////////////////////////////////////////
//############## CUSTOM ITEMS ##############//
//////////////////////////////////////////////
//##########################################//
//### [1] ID, 							 ###//
//### [2] AegisName, ( for @item )		 ###//
//### [3] Name, 	 ( shown name )		 ###//
//### [4] Type, 	 ( see ~Type~ ) 	 ###//
//### [5] Buy, 		 ( npc sells for ) 	 ###//
//### [6] Sell, 	 ( npc buys for )	 ###//
//### [7] Weight,						 ###//
//### [8] ATK, 		 					 ###//
//### [9] DEF, 		 					 ###//
//### [10] Range, 	 					 ###//
//### [11] Slots, 						 ###//
//### [12] Job, 	 ( see ~Jobs~ )		 ###//
//### [13] Upper,	 ( see ~Class~?? )	 ###//
//### [14] Gender, 	 ( see ~Gender~ )	 ###//
//### [15] Loc, 	 ( see ~Loc~ )		 ###//
//### [16] wLV, 	 					 ###//
//### [17] eLV, 	 ( equip level )	 ###//
//### [18] Refineable, ( 0=no, 1=yes )	 ###//
//### [19] View,	 ( see ~View~ )		 ###//
//### [20] { Script }, 					 ###//
//### [21] { OnEquip_Script },			 ###//
//### [22] { OnUnequip_Script } 		 ###//
//##########################################//
//////////////////////////////////////////////

40000,Cat_O_Nine_Tail_Hat,Cat O Nine Tail,4,1000000,500000,10,,10,,1,0xFFFFFFFF,7,2,256,,0,1,2000,{},{},{}
40001,Black_Cat_O_Nine_Tail_Hat,Black Cat O Nine Tail,4,1000000,500000,10,,10,,1,0xFFFFFFFF,7,2,256,,0,1,2001,{},{},{}
40002,Cyan_Cat_O_Nine_Tail_Hat,Cyan Cat O Nine Tail,4,1000000,500000,10,,10,,1,0xFFFFFFFF,7,2,256,,0,1,2002,{},{},{}
40003,Gold_Cat_O_Nine_Tail_Hat,Gold Cat O Nine Tail,4,1000000,500000,10,,10,,1,0xFFFFFFFF,7,2,256,,0,1,2003,{},{},{}
40004,Red_Cat_O_Nine_Tail_Hat,Red Cat O Nine Tail,4,1000000,500000,10,,10,,1,0xFFFFFFFF,7,2,256,,0,1,2004,{},{},{}
40005,White_Cat_O_Nine_Tail_Hat,White Cat O Nine Tail,4,1000000,500000,10,,10,,1,0xFFFFFFFF,7,2,256,,0,1,2005,{},{},{}
40006,Titan_Wings,Titan Wings,4,1000000,500000,10,,10,,1,0xFFFFFFFF,7,2,512,,0,1,2006,{},{},{}
40007,Darth_Vader_Mask,Darth Vader Mask,4,1000000,500000,10,,10,,1,0xFFFFFFFF,7,2,256,,0,1,2007,{},{},{}



Here's my itemInfo.lub.

.........
.........
[31023] = {
    unidentifiedDisplayName = "Celine Kimi Card",
    unidentifiedResourceName = "이름없는카드",
    unidentifiedDescriptionName = { },
    identifiedDisplayName = "Celine Kimi Card",
    identifiedResourceName = "이름없는카드",
    identifiedDescriptionName = {
        "MATK +10%.",
        "Adds a chance to inflict [Fatal Wound] to all enemies on screen when dealing magical attacks.",
        "Class:^6666CC Card^000000",
        "Compound on:^FF0000 Weapon^000000",
        "Weight:^009900 1^000000"
    },
    slotCount = 0,
    ClassNum = 0
},
[40000] = {
    unidentifiedDisplayName = "Headgear",
    unidentifiedResourceName = "헬름",
    unidentifiedDescriptionName = {
        "Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
    },
    identifiedDisplayName = "Regular Cat o Nine Tails",
    identifiedResourceName = "Cat_O_Nine_Tail_Hat",
    identifiedDescriptionName = {
        "Isn't she cute?",
        "Class:^6666CC Headgear^000000",
        "Defense:^0000FF 10^000000",
        "Location:^6666CC Upper^000000",
        "Weight:^009900 10^000000",
        "Level Requirement:^009900 0^000000",
        "Jobs:^6666CC All classes^000000"
    },
    slotCount = 1,
    ClassNum = 2000
},
[40001] = {
    unidentifiedDisplayName = "Headgear",
    unidentifiedResourceName = "헬름",
    unidentifiedDescriptionName = {
        "Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
    },
    identifiedDisplayName = "Black Cat o Nine Tails",
    identifiedResourceName = "Black_Cat_O_Nine_Tail_Hat",
    identifiedDescriptionName = {
        "Isn't she cute?",
        "Class:^6666CC Headgear^000000",
        "Defense:^0000FF 10^000000",
        "Location:^6666CC Upper^000000",
        "Weight:^009900 10^000000",
        "Level Requirement:^009900 0^000000",
        "Jobs:^6666CC All classes^000000"
    },
    slotCount = 1,
    ClassNum = 2001
},
[40002] = {
    unidentifiedDisplayName = "Headgear",
    unidentifiedResourceName = "헬름",
    unidentifiedDescriptionName = {
        "Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
    },
    identifiedDisplayName = "Cyan Cat o Nine Tails",
    identifiedResourceName = "Cyan_Cat_O_Nine_Tail_Hat",
    identifiedDescriptionName = {
        "Isn't she cute?",
        "Class:^6666CC Headgear^000000",
        "Defense:^0000FF 10^000000",
        "Location:^6666CC Upper^000000",
        "Weight:^009900 10^000000",
        "Level Requirement:^009900 0^000000",
        "Jobs:^6666CC All classes^000000"
    },
    slotCount = 1,
    ClassNum = 2002
},
[40003] = {
    unidentifiedDisplayName = "Headgear",
    unidentifiedResourceName = "헬름",
    unidentifiedDescriptionName = {
        "Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
    },
    identifiedDisplayName = "Gold Cat o Nine Tails",
    identifiedResourceName = "Gold_Cat_O_Nine_Tail_Hat",
    identifiedDescriptionName = {
        "Isn't she cute?",
        "Class:^6666CC Headgear^000000",
        "Defense:^0000FF 10^000000",
        "Location:^6666CC Upper^000000",
        "Weight:^009900 10^000000",
        "Level Requirement:^009900 0^000000",
        "Jobs:^6666CC All classes^000000"
    },
    slotCount = 1,
    ClassNum = 2003
},
[40004] = {
    unidentifiedDisplayName = "Headgear",
    unidentifiedResourceName = "헬름",
    unidentifiedDescriptionName = {
        "Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
    },
    identifiedDisplayName = "Red Cat o Nine Tails",
    identifiedResourceName = "Red_Cat_O_Nine_Tail_Hat",
    identifiedDescriptionName = {
        "Isn't she cute?",
        "Class:^6666CC Headgear^000000",
        "Defense:^0000FF 10^000000",
        "Location:^6666CC Upper^000000",
        "Weight:^009900 10^000000",
        "Level Requirement:^009900 0^000000",
        "Jobs:^6666CC All classes^000000"
    },
    slotCount = 1,
    ClassNum = 2004
},
[40005] = {
    unidentifiedDisplayName = "Headgear",
    unidentifiedResourceName = "헬름",
    unidentifiedDescriptionName = {
        "Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
    },
    identifiedDisplayName = "White Cat o Nine Tails",
    identifiedResourceName = "White_Cat_O_Nine_Tail_Hat",
    identifiedDescriptionName = {
        "Isn't she cute?",
        "Class:^6666CC Headgear^000000",
        "Defense:^0000FF 10^000000",
        "Location:^6666CC Upper^000000",
        "Weight:^009900 10^000000",
        "Level Requirement:^009900 0^000000",
        "Jobs:^6666CC All classes^000000"
    },
    slotCount = 1,
    ClassNum = 2005
},
[40006] = {
    unidentifiedDisplayName = "Headgear",
    unidentifiedResourceName = "헬름",
    unidentifiedDescriptionName = {
        "Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
    },
    identifiedDisplayName = "Titan Wings",
    identifiedResourceName = "Titan_Wings",
    identifiedDescriptionName = {
        "Wings of a Titan.",
        "Class:^6666CC Headgear^000000",
        "Defense:^0000FF 10^000000",
        "Location:^6666CC Upper^000000",
        "Weight:^009900 10^000000",
        "Level Requirement:^009900 0^000000",
        "Jobs:^6666CC All classes^000000"
    },
    slotCount = 1,
    ClassNum = 2006
},
[40007] = {
    unidentifiedDisplayName = "Headgear",
    unidentifiedResourceName = "헬름",
    unidentifiedDescriptionName = {
        "Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
    },
    identifiedDisplayName = "Darth Vader Mask",
    identifiedResourceName = "Darth_Vader_Mask",
    identifiedDescriptionName = {
        "The mask of your father... i mean darth vader.",
        "Class:^6666CC Headgear^000000",
        "Defense:^0000FF 10^000000",
        "Location:^6666CC Upper^000000",
        "Weight:^009900 10^000000",
        "Level Requirement:^009900 0^000000",
        "Jobs:^6666CC All classes^000000"
    },
    slotCount = 1,
    ClassNum = 2007
},

 

screenshot.jpg

Edited by style_ro_info
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Finally figured it out while writing this.
Apparently the accessoryid.lub and accname.lub files were also in my server.grf.
They don't merge the data, so the accessoryid.lub and accname.lub files in my customs.grf never worked as it was loaded later.

Edited by style_ro_info
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date of exe?

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