I know this question has been asked alot, i have checked over 50 posts regarding this issue.
But i am fairly positive the solutions suggested in these posts don't apply here.
Can anyone help me out?
Brief explanation:
- Client is diffed with "Increase Headgear ViewID to 5000".
- Sprites are working properly when checked with sprite editor tools.
- Sprites are in the correct folder, namely in data/sprite/아이템/, in data/sprite/악세사리/남/ and in data/sprite/악세사리/여/.
example:
/data/sprite/아이템/Black_Cat_O_Nine_Tail_Hat.act
/data/sprite/아이템/Black_Cat_O_Nine_Tail_Hat.spr
/data/sprite/악세사리/남/남_Black_Cat_O_Nine_Tail_Hat.act
/data/sprite/악세사리/남/남_Black_Cat_O_Nine_Tail_Hat.spr
/data/sprite/악세사리/여/여_Black_Cat_O_Nine_Tail_Hat.act
/data/sprite/악세사리/여/여_Black_Cat_O_Nine_Tail_Hat.spr
Checked the normal data.grf and it also contains these folders.
- In game there is no error, it just doesn't show it when equipped.
- bmp / collection / drop files work fine.
- Item is defined in /db/item_db.txt and in /System/itemInfo.lub
- Data folder is not read, everything is packed in a grf.
- The customs.grf is loaded before the data.grf and rdata,grf
I'm running on a 2013-08-07 build, same for the client.
Heres my item_dbt.txt.
.........
.........
31144,C_Indi_Feather_Band,Costume Indian Feather Headband,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,809,{},{},{}
//////////////////////////////////////////////
//############## CUSTOM ITEMS ##############//
//////////////////////////////////////////////
//##########################################//
//### [1] ID, ###//
//### [2] AegisName, ( for @item ) ###//
//### [3] Name, ( shown name ) ###//
//### [4] Type, ( see ~Type~ ) ###//
//### [5] Buy, ( npc sells for ) ###//
//### [6] Sell, ( npc buys for ) ###//
//### [7] Weight, ###//
//### [8] ATK, ###//
//### [9] DEF, ###//
//### [10] Range, ###//
//### [11] Slots, ###//
//### [12] Job, ( see ~Jobs~ ) ###//
//### [13] Upper, ( see ~Class~?? ) ###//
//### [14] Gender, ( see ~Gender~ ) ###//
//### [15] Loc, ( see ~Loc~ ) ###//
//### [16] wLV, ###//
//### [17] eLV, ( equip level ) ###//
//### [18] Refineable, ( 0=no, 1=yes ) ###//
//### [19] View, ( see ~View~ ) ###//
//### [20] { Script }, ###//
//### [21] { OnEquip_Script }, ###//
//### [22] { OnUnequip_Script } ###//
//##########################################//
//////////////////////////////////////////////
40000,Cat_O_Nine_Tail_Hat,Cat O Nine Tail,4,1000000,500000,10,,10,,1,0xFFFFFFFF,7,2,256,,0,1,2000,{},{},{}
40001,Black_Cat_O_Nine_Tail_Hat,Black Cat O Nine Tail,4,1000000,500000,10,,10,,1,0xFFFFFFFF,7,2,256,,0,1,2001,{},{},{}
40002,Cyan_Cat_O_Nine_Tail_Hat,Cyan Cat O Nine Tail,4,1000000,500000,10,,10,,1,0xFFFFFFFF,7,2,256,,0,1,2002,{},{},{}
40003,Gold_Cat_O_Nine_Tail_Hat,Gold Cat O Nine Tail,4,1000000,500000,10,,10,,1,0xFFFFFFFF,7,2,256,,0,1,2003,{},{},{}
40004,Red_Cat_O_Nine_Tail_Hat,Red Cat O Nine Tail,4,1000000,500000,10,,10,,1,0xFFFFFFFF,7,2,256,,0,1,2004,{},{},{}
40005,White_Cat_O_Nine_Tail_Hat,White Cat O Nine Tail,4,1000000,500000,10,,10,,1,0xFFFFFFFF,7,2,256,,0,1,2005,{},{},{}
40006,Titan_Wings,Titan Wings,4,1000000,500000,10,,10,,1,0xFFFFFFFF,7,2,512,,0,1,2006,{},{},{}
40007,Darth_Vader_Mask,Darth Vader Mask,4,1000000,500000,10,,10,,1,0xFFFFFFFF,7,2,256,,0,1,2007,{},{},{}
Here's my itemInfo.lub.
.........
.........
[31023] = {
unidentifiedDisplayName = "Celine Kimi Card",
unidentifiedResourceName = "이름없는카드",
unidentifiedDescriptionName = { },
identifiedDisplayName = "Celine Kimi Card",
identifiedResourceName = "이름없는카드",
identifiedDescriptionName = {
"MATK +10%.",
"Adds a chance to inflict [Fatal Wound] to all enemies on screen when dealing magical attacks.",
"Class:^6666CC Card^000000",
"Compound on:^FF0000 Weapon^000000",
"Weight:^009900 1^000000"
},
slotCount = 0,
ClassNum = 0
},
[40000] = {
unidentifiedDisplayName = "Headgear",
unidentifiedResourceName = "헬름",
unidentifiedDescriptionName = {
"Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
},
identifiedDisplayName = "Regular Cat o Nine Tails",
identifiedResourceName = "Cat_O_Nine_Tail_Hat",
identifiedDescriptionName = {
"Isn't she cute?",
"Class:^6666CC Headgear^000000",
"Defense:^0000FF 10^000000",
"Location:^6666CC Upper^000000",
"Weight:^009900 10^000000",
"Level Requirement:^009900 0^000000",
"Jobs:^6666CC All classes^000000"
},
slotCount = 1,
ClassNum = 2000
},
[40001] = {
unidentifiedDisplayName = "Headgear",
unidentifiedResourceName = "헬름",
unidentifiedDescriptionName = {
"Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
},
identifiedDisplayName = "Black Cat o Nine Tails",
identifiedResourceName = "Black_Cat_O_Nine_Tail_Hat",
identifiedDescriptionName = {
"Isn't she cute?",
"Class:^6666CC Headgear^000000",
"Defense:^0000FF 10^000000",
"Location:^6666CC Upper^000000",
"Weight:^009900 10^000000",
"Level Requirement:^009900 0^000000",
"Jobs:^6666CC All classes^000000"
},
slotCount = 1,
ClassNum = 2001
},
[40002] = {
unidentifiedDisplayName = "Headgear",
unidentifiedResourceName = "헬름",
unidentifiedDescriptionName = {
"Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
},
identifiedDisplayName = "Cyan Cat o Nine Tails",
identifiedResourceName = "Cyan_Cat_O_Nine_Tail_Hat",
identifiedDescriptionName = {
"Isn't she cute?",
"Class:^6666CC Headgear^000000",
"Defense:^0000FF 10^000000",
"Location:^6666CC Upper^000000",
"Weight:^009900 10^000000",
"Level Requirement:^009900 0^000000",
"Jobs:^6666CC All classes^000000"
},
slotCount = 1,
ClassNum = 2002
},
[40003] = {
unidentifiedDisplayName = "Headgear",
unidentifiedResourceName = "헬름",
unidentifiedDescriptionName = {
"Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
},
identifiedDisplayName = "Gold Cat o Nine Tails",
identifiedResourceName = "Gold_Cat_O_Nine_Tail_Hat",
identifiedDescriptionName = {
"Isn't she cute?",
"Class:^6666CC Headgear^000000",
"Defense:^0000FF 10^000000",
"Location:^6666CC Upper^000000",
"Weight:^009900 10^000000",
"Level Requirement:^009900 0^000000",
"Jobs:^6666CC All classes^000000"
},
slotCount = 1,
ClassNum = 2003
},
[40004] = {
unidentifiedDisplayName = "Headgear",
unidentifiedResourceName = "헬름",
unidentifiedDescriptionName = {
"Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
},
identifiedDisplayName = "Red Cat o Nine Tails",
identifiedResourceName = "Red_Cat_O_Nine_Tail_Hat",
identifiedDescriptionName = {
"Isn't she cute?",
"Class:^6666CC Headgear^000000",
"Defense:^0000FF 10^000000",
"Location:^6666CC Upper^000000",
"Weight:^009900 10^000000",
"Level Requirement:^009900 0^000000",
"Jobs:^6666CC All classes^000000"
},
slotCount = 1,
ClassNum = 2004
},
[40005] = {
unidentifiedDisplayName = "Headgear",
unidentifiedResourceName = "헬름",
unidentifiedDescriptionName = {
"Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
},
identifiedDisplayName = "White Cat o Nine Tails",
identifiedResourceName = "White_Cat_O_Nine_Tail_Hat",
identifiedDescriptionName = {
"Isn't she cute?",
"Class:^6666CC Headgear^000000",
"Defense:^0000FF 10^000000",
"Location:^6666CC Upper^000000",
"Weight:^009900 10^000000",
"Level Requirement:^009900 0^000000",
"Jobs:^6666CC All classes^000000"
},
slotCount = 1,
ClassNum = 2005
},
[40006] = {
unidentifiedDisplayName = "Headgear",
unidentifiedResourceName = "헬름",
unidentifiedDescriptionName = {
"Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
},
identifiedDisplayName = "Titan Wings",
identifiedResourceName = "Titan_Wings",
identifiedDescriptionName = {
"Wings of a Titan.",
"Class:^6666CC Headgear^000000",
"Defense:^0000FF 10^000000",
"Location:^6666CC Upper^000000",
"Weight:^009900 10^000000",
"Level Requirement:^009900 0^000000",
"Jobs:^6666CC All classes^000000"
},
slotCount = 1,
ClassNum = 2006
},
[40007] = {
unidentifiedDisplayName = "Headgear",
unidentifiedResourceName = "헬름",
unidentifiedDescriptionName = {
"Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
},
identifiedDisplayName = "Darth Vader Mask",
identifiedResourceName = "Darth_Vader_Mask",
identifiedDescriptionName = {
"The mask of your father... i mean darth vader.",
"Class:^6666CC Headgear^000000",
"Defense:^0000FF 10^000000",
"Location:^6666CC Upper^000000",
"Weight:^009900 10^000000",
"Level Requirement:^009900 0^000000",
"Jobs:^6666CC All classes^000000"
},
slotCount = 1,
ClassNum = 2007
},
Question
Lunchbox
I know this question has been asked alot, i have checked over 50 posts regarding this issue.
But i am fairly positive the solutions suggested in these posts don't apply here.
Can anyone help me out?
Brief explanation:
- Client is diffed with "Increase Headgear ViewID to 5000".
- Sprites are working properly when checked with sprite editor tools.
- Sprites are in the correct folder, namely in data/sprite/아이템/, in data/sprite/악세사리/남/ and in data/sprite/악세사리/여/.
example:
/data/sprite/아이템/Black_Cat_O_Nine_Tail_Hat.act
/data/sprite/아이템/Black_Cat_O_Nine_Tail_Hat.spr
/data/sprite/악세사리/남/남_Black_Cat_O_Nine_Tail_Hat.act
/data/sprite/악세사리/남/남_Black_Cat_O_Nine_Tail_Hat.spr
/data/sprite/악세사리/여/여_Black_Cat_O_Nine_Tail_Hat.act
/data/sprite/악세사리/여/여_Black_Cat_O_Nine_Tail_Hat.spr
Checked the normal data.grf and it also contains these folders.
- In game there is no error, it just doesn't show it when equipped.
- bmp / collection / drop files work fine.
- Item is defined in /db/item_db.txt and in /System/itemInfo.lub
- Data folder is not read, everything is packed in a grf.
- The customs.grf is loaded before the data.grf and rdata,grf
I'm running on a 2013-08-07 build, same for the client.
Heres my item_dbt.txt.
Here's my itemInfo.lub.
Link to comment
Share on other sites
2 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.