Jump to content
  • 0

Preview Hg npc Script


christeena

Question


  • Group:  Members
  • Topic Count:  1
  • Topics Per Day:  0.00
  • Content Count:  3
  • Reputation:   0
  • Joined:  12/11/16
  • Last Seen:  

Hie Rathena!
I am have searched for preview npc and got this script in rathena!
but after adding this script to my server! i am unable to see this npc!
can someone help me whats wrong with script and help me with this
TIA
 

//============================================================
//= Preview Item Script
//===== By: ==================================================
//= iHeart
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= A method to allow headgear sprites to be previewed without
//= being 'stolen'
//============================================================
 
prontera,155,156,5 script Preview 813,{
 
    //save current look for later
    set @bottomview, getlook(3);
    set @topview, getlook(4);
    set @midview, getlook(5);
 
    //doesn't actually execute until just before a 'close' statement, or when the char leaves the npc's control
addtimer 1000, "PreviewStuffGlobal::On_Leave";
 
INTRO:
 
    mes "Welcome to the preview NPC";
 
    mes "Please input an itemID you would like to preview";
 
    input @itemid;
 
    //modifies char's look based on item
    set @equip, getiteminfo(@itemid, 5);
    set @view, getiteminfo(@itemid, 11);
 
    if(@equip != -1 && @view > 0) {
            //note: yes...i'm using atcommand here cause for some reason 
            //      'setlook' has permanent effects...last time i checked at least
            if(@equip & 1)
atcommand "@changelook 3 " + @view;
            if(@equip & 256)
                atcommand "@changelook 1 " + @view;
            if(@equip & 512) 
atcommand "@changelook 2 " + @view;
    }
 
    next;
    mes "Would to like to preview something else?";
    if(select("Yes", "No") == 1) {
        goto INTRO;
    }
        
    //*preview wears off automatically here due to delayed timer*//
 
    close; }
 
- script PreviewStuffGlobal ,{
 
On_Leave:
    atcommand "@changelook 1 " + @topview;
    atcommand "@changelook 2 " + @midview;
    atcommand "@changelook 3 " + @bottomview;
    close;
}

 

Edited by christeena
Link to comment
Share on other sites

3 answers to this question

Recommended Posts

  • 1

  • Group:  Members
  • Topic Count:  45
  • Topics Per Day:  0.01
  • Content Count:  140
  • Reputation:   11
  • Joined:  09/28/14
  • Last Seen:  

prontera,155,156,5 script Preview 813,{

check the tabs bro

Link to comment
Share on other sites

  • 0

  • Group:  Forum Moderator
  • Topic Count:  93
  • Topics Per Day:  0.02
  • Content Count:  10015
  • Reputation:   2348
  • Joined:  10/28/11
  • Last Seen:  

42 minutes ago, christeena said:

but after adding this script to my server! i am unable to see this npc!

check your map-server for errors...

Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  1
  • Topics Per Day:  0.00
  • Content Count:  3
  • Reputation:   0
  • Joined:  12/11/16
  • Last Seen:  

Solved it myself
thank you emistry

 

Capture.JPG

 

now the problem is even after done talking to npc the player look not changing to default look!
i tried to remove this line!

addtimer 1000, "PreviewStuffGlobal::On_Leave";

but still its not changing to default
i want this npc to change the look to default as soon as player leave npc

Help pls

Edited by christeena
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...