Hi everyone, so here is my issue, im using 2012 client, and I've set couple skill in skill db to have 0 after cast delay, ex for the bowling bash, it works perfect when I'm on GM account, but when I try with a normal lork knight (normal player account) it has some sort of after cast delay the skill, tho It does not show any delay on the skill tab (F12) as it usually do if you have after cast delay, it seems that it is the animation? Please correct me if im wrong.. other skills also like the champion finger offensive do have also this problem, it is so minimun, about .3 seconds which is not much but i want it to be like the GM account one which is instantaneous one bowling bash after another. I've read that I might have to hex the client, if so, how do I know the codes to hex it? Or is there any solution? Thanks in advance.
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BigBurrito
Hi everyone, so here is my issue, im using 2012 client, and I've set couple skill in skill db to have 0 after cast delay, ex for the bowling bash, it works perfect when I'm on GM account, but when I try with a normal lork knight (normal player account) it has some sort of after cast delay the skill, tho It does not show any delay on the skill tab (F12) as it usually do if you have after cast delay, it seems that it is the animation? Please correct me if im wrong.. other skills also like the champion finger offensive do have also this problem, it is so minimun, about .3 seconds which is not much but i want it to be like the GM account one which is instantaneous one bowling bash after another. I've read that I might have to hex the client, if so, how do I know the codes to hex it? Or is there any solution? Thanks in advance.
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