MuffinEater Posted October 10, 2016 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 38 Reputation: 0 Joined: 03/15/16 Last Seen: March 7, 2023 Share Posted October 10, 2016 item drop penalty po ito based on karma kapag + karma ka may chance mahulugan ka ng item ang problema ko po gusto ko po sana na mahuhulugan ka lang kapag player lang ang naka kill sayo at lalabas sana sa chat box kung anong item nahulog sayo maraming Salamat ! - script penalty_drop -1,{ OnPCDieEvent: if ( killedrid != getcharid(3) && KARMAPOINTS > -800 ) { if ( KARMAPOINTS <= 1000 ) { .@drop_count = rand( 1,2 ); .@rate = 20; } else if ( KARMAPOINTS >= 1001 && KARMAPOINTS <= 20000 ) { .@drop_count = rand( 1,3 ); .@rate = 100; } else if ( KARMAPOINTS >= 20001 && KARMAPOINTS <= 30000 ) { .@drop_count = rand( 2,4 ); .@rate = 100; } else if ( KARMAPOINTS >= 30001 && KARMAPOINTS <= 40000 ) { .@drop_count = rand( 2,5 ); .@rate = 100; } else if ( KARMAPOINTS >= 40001 && KARMAPOINTS <= 50000 ) { .@drop_count = rand( 3,5 ); .@rate = 100; } else if ( KARMAPOINTS >= 50001 && KARMAPOINTS <= 60000 ) { .@drop_count = rand( 4,6 ); .@rate = 100; } else if ( KARMAPOINTS >= 60001 && KARMAPOINTS <= 70000 ) { .@drop_count = rand( 5,7 ); .@rate = 100; } else if ( KARMAPOINTS >= 70001 ) { .@drop_count = rand( 5,7 ); .@rate = 100; } if ( .@rate > 0 && .@drop_count > 0 ) { while( .@drop < .@drop_count ) { getinventorylist; if ( @inventorylist_count == 0 ) end; .@index = rand( @inventorylist_count ); getmapxy( .@map$,.@x,.@y,0 ); if ( countitem2(@inventorylist_id[.@index],@inventorylist_identify[.@index],@inventorylist_refine[.@index],@inventorylist_attribute[.@index],@inventorylist_card1[.@index],@inventorylist_card2[.@index],@inventorylist_card3[.@index],@inventorylist_card4[.@index]) ) { delitem2 @inventorylist_id[.@index],@inventorylist_amount[.@index],@inventorylist_identify[.@index],@inventorylist_refine[.@index],@inventorylist_attribute[.@index],@inventorylist_card1[.@index],@inventorylist_card2[.@index],@inventorylist_card3[.@index],@inventorylist_card4[.@index]; makeitem2 @inventorylist_id[.@index],@inventorylist_amount[.@index],.@map$,.@x,.@y,@inventorylist_identify[.@index],@inventorylist_refine[.@index],@inventorylist_attribute[.@index],@inventorylist_card1[.@index],@inventorylist_card2[.@index],@inventorylist_card3[.@index],@inventorylist_card4[.@index]; .@drop++; } } } } end; } Quote Link to comment Share on other sites More sharing options...
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