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item drop penalty po ito based on karma

kapag + karma ka may chance mahulugan ka ng item

ang problema ko po gusto ko po sana na mahuhulugan ka lang kapag player lang ang naka kill sayo at lalabas sana sa chat box kung anong item nahulog sayo

maraming Salamat !

-	script	penalty_drop	-1,{
   
    OnPCDieEvent:

         if ( killedrid != getcharid(3) && KARMAPOINTS > -800 ) {
            
            if ( KARMAPOINTS <= 1000 ) {
                .@drop_count = rand( 1,2 );
                .@rate = 20;
            }
			else if ( KARMAPOINTS >= 1001 && KARMAPOINTS <= 20000 ) {
                .@drop_count = rand( 1,3 );
                .@rate = 100;
            }
			else if ( KARMAPOINTS >= 20001 && KARMAPOINTS <= 30000 ) {
                .@drop_count = rand( 2,4 );
                .@rate = 100;
            }
			else if ( KARMAPOINTS >= 30001 && KARMAPOINTS <= 40000 ) {
                .@drop_count = rand( 2,5 );
                .@rate = 100;
            }
			else if ( KARMAPOINTS >= 40001 && KARMAPOINTS <= 50000  ) {
                .@drop_count = rand( 3,5 );
                .@rate = 100;
            }
			else if ( KARMAPOINTS >= 50001 && KARMAPOINTS <= 60000  ) {
                .@drop_count = rand( 4,6 );
                .@rate = 100;
            }
			else if ( KARMAPOINTS >= 60001 && KARMAPOINTS <= 70000  ) {
                .@drop_count = rand( 5,7 );
                .@rate = 100;
            }
			else if ( KARMAPOINTS >= 70001 ) {
                .@drop_count = rand( 5,7 );
                .@rate = 100;
            }
			
           if ( .@rate > 0 && .@drop_count > 0 ) {
                while( .@drop < .@drop_count ) {
                    getinventorylist;
                    if ( @inventorylist_count == 0 )
                    end;
                    .@index = rand( @inventorylist_count );
					getmapxy( .@map$,.@x,.@y,0 );
if ( countitem2(@inventorylist_id[.@index],@inventorylist_identify[.@index],@inventorylist_refine[.@index],@inventorylist_attribute[.@index],@inventorylist_card1[.@index],@inventorylist_card2[.@index],@inventorylist_card3[.@index],@inventorylist_card4[.@index]) ) {
	delitem2 @inventorylist_id[.@index],@inventorylist_amount[.@index],@inventorylist_identify[.@index],@inventorylist_refine[.@index],@inventorylist_attribute[.@index],@inventorylist_card1[.@index],@inventorylist_card2[.@index],@inventorylist_card3[.@index],@inventorylist_card4[.@index];
	makeitem2 @inventorylist_id[.@index],@inventorylist_amount[.@index],.@map$,.@x,.@y,@inventorylist_identify[.@index],@inventorylist_refine[.@index],@inventorylist_attribute[.@index],@inventorylist_card1[.@index],@inventorylist_card2[.@index],@inventorylist_card3[.@index],@inventorylist_card4[.@index];
	.@drop++;
}
}
}
}
	end;
}

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