Since my event script has no reward after the event. I want it to have a NPC giving reward to the players who join the event, perhaps i want it in the WOE too. This is my event script.
poring_w02,99,194,3 script Events 793,{
if(getgmlevel() < 1 ) end;
mes "Hello there GM " + strcharinfo(0) + " !";
next;
set .menu$, select(.gm_menu$);
switch(.menu$) {
case 1: // Question & Answer
next;
mes "I will now create warps, announce, & warp you.";
close2;
warp "quiz_02",45,366;
Announce "There will be a 'Question & Answer' Event Held!",bc_all | bc_blue;
sleep2 5000;
Announce "If you want to join, the warp will be open in Prontera. It will be open for 1 minute!",bc_all | bc_blue;
sleep2 1000;
enablenpc "quizevent";
initnpctimer;
goto L_Timer;
end;
case 2: // Death by Dice
next;
mes "I will now create warps, announce, & warp you.";
close2;
warp "g_room1-1",55,91;
Announce "There will be a 'Death by Dice' Event Held!",bc_all | bc_blue;
sleep2 5000;
Announce "If you want to join, the warp will be open in Prontera. It will be open for 1 minute!",bc_all | bc_blue;
sleep2 1000;
enablenpc "diceevent";
initnpctimer;
goto L_Timer;
end;
case 3: // Bomb Porings?!
next;
mes "I will not create warps, announce, & warp you.";
close2;
warp "g_room1-1",237,270;
Announce "There will be a 'Bomb Porings?!' Event Held!",bc_all | bc_blue;
sleep2 5000;
Announce "If you want to join, the warp will be open in Prontera. It will be open for 1 minute!",bc_all | bc_blue;
sleep2 1000;
enablenpc "bombevent";
initnpctimer;
goto L_Timer;
end;
case 4: // Last Man Standing
next;
mes "I will now create warps, announce, & warp you.";
close2;
warp "g_room1-1",237,270;
Announce "There will be a 'Last Man Standing' Event Held!",bc_all | bc_blue;
sleep2 5000;
Announce "If you want to join, the warp will be open in Prontera. It will be open for 1 minute!",bc_all | bc_blue;
sleep2 1000;
enablenpc "lmsevent";
initnpctimer;
goto L_Timer;
end;
case 5: // Party vs Party
next;
mes "I will now create warps, announce, & warp you.";
close2;
warp "06guild_08",50,50;
Announce "There will be a 'Party vs Party' Event Held!",bc_all | bc_blue;
sleep2 5000;
Announce "If you want to join, the warp will be open in Prontera. It will be open for 1 minute!",bc_all | bc_blue;
sleep2 1000;
enablenpc "pvpevent";
initnpctimer;
goto L_Timer;
end;
case 6: // Go Pikachu!
next;
mes "I will now create warps, announce, & warp you.";
close2;
warp "quiz_02",249,365;
Announce "There will be a 'Go Pikachu!' Event Held!",bc_all | bc_blue;
sleep2 5000;
Announce "If you want to join, the warp will be open in Prontera. It will be open for 1 minute!",bc_all | bc_blue;
sleep2 1000;
enablenpc "pikachuevent";
initnpctimer;
goto L_Timer;
end;
case 7: // Tarot?
next;
mes "I will now create warps, announce, & warp you.";
close2;
warp "g_room1-1",230,368;
Announce "There will be a 'Tarot?' Event Held!",bc_all | bc_blue;
sleep2 5000;
Announce "If you want to join, the warp will be open in Prontera. It will be open for 1 minute!",bc_all | bc_blue;
sleep2 1000;
enablenpc "tarotevent";
initnpctimer;
goto L_Timer;
end;
}
L_Timer:
OnTimer00000:
Announce "Timer has started!",bc_all;
end;
OnTimer30000:
Announce "Thirty Seconds Have Passed By!",bc_all;
sleep2 5000;
Announce "Hurry to Prontera if you want to join!",bc_all;
end;
OnTimer40000:
Announce "Twenty seconds left!",bc_all;
end;
OnTimer50000:
Announce "Ten seconds left!",bc_all;
end;
OnTimer55000:
Announce "5!",bc_all;
sleep2 1000;
Announce "4!",bc_all;
sleep2 1000;
Announce "3!",bc_all;
sleep2 1000;
Announce "2!",bc_all;
sleep2 1000;
Announce "1!",bc_all;
sleep2 1000;
Announce "0!",bc_all;
sleep2 1000;
disablenpc "quizevent";
disablenpc "diceevent";
disablenpc "bombevent";
disablenpc "lmsevent";
disablenpc "pvpevent";
disablenpc "pikachuevent";
disablenpc "tarotevent";
stopnpctimer;
end;
OnInit:
setarray .gmevents$,"Question & Answer","Death by Dice","Bomb Porings?!","Last Man Standing","Party vs Party!","Go Pikachu!","Tarot?";
for ( set .@i, 0; .@i < getarraysize(.gmevents$); set .@i, .@i +1 )
set .gm_menu$, .gm_menu$ + (.gmevents$[.@i]) +":";
disablenpc "quizevent";
disablenpc "diceevent";
disablenpc "bombevent";
disablenpc "lmsevent";
disablenpc "pvpevent";
disablenpc "pikachuevent";
disablenpc "tarotevent";
end;
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// To -> Event Warps
//== Question & Answer
prontera,155,180,0 warp quizevent 2,2,quiz_02,45,366
//== Death by Dice
prontera,155,180,0 warp diceevent 2,2,g_room1-1,55,91
//== Bomb Porings?!
prontera,155,180,0 warp bombevent 2,2,g_room1-1,237,270
//== Player vs Player
prontera,155,180,0 warp lmsevent 2,2,g_room1-1,237,270
//== Party vs Party
prontera,155,180,0 warp pvpevent 2,2,06guild_08,50,50;
//== Go Pikachu!
prontera,155,180,0 warp pikachuevent 2,2,quiz_02,249,371
//== Tarot?
prontera,155,180,0 warp tarotevent 2,2,g_room1-1,230,368
// ~~~~~~~~~~~~~~~~~~~~~~~~~~
// In-Event
//== Question & Answer
// "True"
quiz_02,32,362,0 warp quizeventroom1 2,2,quiz_02,32,357
// "False"
quiz_02,59,362,0 warp quizeventroom2 2,2,quiz_02,59,357
//== Death by Dice
// Number 1~
g_room1-1,37,84,0 warp diceeventroom1 2,2,g_room1-1,38,73
// Number 2~
g_room1-1,49,84,0 warp diceeventroom2 2,2,g_room1-1,49,73
// Number 3~
g_room1-1,61,84,0 warp diceeventroom3 2,2,g_room1-1,61,73
// Number 4~
g_room1-1,73,84,0 warp diceeventroom4 2,2,g_room1-1,73,73
//== Bomb Poring
// Bomb Spammer
g_room1-1,236,276,4 script Spammer 793,{
if(getgmlevel() < 1) end;
switch(select("Bomb Porings:Guardians:None")) {
case 1:
areamonster "g_room1-1",221,292,233,280,"Bomb Poring",1904,10,"Spammer::OnEvent";
areamonster "g_room1-1",221,261,233,273,"Bomb Poring",1904,10,"Spammer::OnEvent";
areamonster "g_room1-1",252,292,240,280,"Bomb Poring",1904,10,"Spammer::OnEvent";
areamonster "g_room1-1",252,261,240,273,"Bomb Poring",1904,10,"Spammer::OnEvent";
close;
case 2:
set .@randvar, rand(1,4);
if(.@randvar == 1) {
areamonster "g_room1-1",221,292,233,280,"Sword Guardian",1829,1,"Spammer::OnEvent";
} else if(.@randvar == 2) {
areamonster "g_room1-1",221,261,233,273,"Sword Guardian",1829,1,"Spammer::OnEvent";
} else if(.@randvar == 3) {
areamonster "g_room1-1",252,292,240,280,"Sword Guardian",1829,1,"Spammer::OnEvent";
} else if(.@randvar == 4) {
areamonster "g_room1-1",252,261,240,273,"Sword Guardian",1829,1,"Spammer::OnEvent";
}
close;
case 3:
close;
}
OnEvent:
end;
}
//== Go Pikachu!
- script Pokemon Field 793,{
OnInit:
setcell "quiz_02",240,367,259,367,cell_walkable,0;
setcell "quiz_02",240,367,240,364,cell_walkable,0;
setcell "quiz_02",259,364,259,367,cell_walkable,0;
end;
}
// "Win"
quiz_02,236,364,0 warp pikachueventroom1 2,2,quiz_02,236,346
// "Lose"
quiz_02,263,364,0 warp pikachueventroom2 2,2,quiz_02,263,346
// == Mapflags
// <Add Here>
Question
dnkip2
Since my event script has no reward after the event. I want it to have a NPC giving reward to the players who join the event, perhaps i want it in the WOE too. This is my event script.
Eventstarter.txt
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