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Asura (Old Style)


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Posted (edited)

Working 99%

But the Problem is Knockback issue

 

Can anyone How to Remove the Knockback Problem ?

#ifndef RENEWAL
	case NJ_ISSEN:
#endif
	case MO_EXTREMITYFIST:
		{
			//struct block_list *mbl = bl; // For NJ_ISSEN
			//short x, y, i = 2; // Move 2 cells (From target)
			//short dir = map_calc_dir(src,bl->x,bl->y);

			skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
			if (skill_id == MO_EXTREMITYFIST) {
				status_set_sp(src, 0, 0);
				status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER);
				status_change_end(src, SC_BLADESTOP, INVALID_TIMER);
#ifdef RENEWAL
				sc_start(src,src,SC_EXTREMITYFIST2,100,skill_lv,skill_get_time(skill_id,skill_lv));
#endif
			} else {
				status_set_hp(src, 1, 0);
				status_change_end(src, SC_NEN, INVALID_TIMER);
				status_change_end(src, SC_HIDING, INVALID_TIMER);
			}
		//Client expects you to move to target regardless of distance
		//{
			struct unit_data *ud = unit_bl2ud(src);
			short dx,dy;
			int i,speed;
			i = skill_id == MO_EXTREMITYFIST?1:2; //Move 2 cells for Issen, 1 for Asura
			dx = bl->x - src->x;
			dy = bl->y - src->y;
			if (dx < 0) dx-=i;
			else if (dx > 0) dx+=i;
			if (dy < 0) dy-=i;
			else if (dy > 0) dy+=i;
			if (!dx && !dy) dy++;
			if (map_getcell(src->m, src->x+dx, src->y+dy, CELL_CHKNOPASS))
			{
				dx = bl->x;
				dy = bl->y;
			} else {
				dx = src->x + dx;
				dy = src->y + dy;
			}

			if(unit_walktoxy(src, dx, dy, 2) && ud) {
				//Increase can't walk delay to not alter your walk path
				ud->canmove_tick = tick;
				speed = status_get_speed(src);
				for (i = 0; i < ud->walkpath.path_len; i ++)
				{
					if(ud->walkpath.path[i]&1)
						ud->canmove_tick+=7*speed/5;
					else
						ud->canmove_tick+=speed;
				}
			}
		}
		break;
Edited by Bringer

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