Well im Trying to use this scrip, work fine but i thing is ignoring this set, cause i can use it again an again without time limit, ty in advice:
set .intervalmavis, 3000;
Here the full script:
/*(¯`º¤ø,¸¸,ø¤°¯`º¤ø,¸¸,ø¤°¯`º¤ø,¸¸,ø¤°¯º¤ø,¸¸,ø¤º´¯)
| |
| rAthena Script |
| |
| Skill Matching Game |
| By: |
| Viole |
| |
| Current Version |
| 1.4 |
| |
| Description: |
| Just like a normal matching/memory game. |
| Here, you need to match skill effects with |
| the same skill effect by clicking the eggs. |
| If 1 pair is matched, the pair disappears |
| and gives a prize. If all are matched, |
| npc gives another prize for completing |
| the game. Depends on what prizes are set |
| by the GM. ( In-game set ) |
| If prizes are not set, default prize are |
| distributed instead. 3 Minutes Game Duration. |
| |
| Changelogs: |
| 1.0 Skill Matching Game ( Special Effects ) |
| 1.1 Removed Timer (I'll add another timer soon) |
| 1.2 Fixed Attempts Bug |
| 1.2 Added Setwall in Event Room |
| 1.3 Added time interval before you can |
| join the event again. |
| (Finish/Failed/AFK/Timer's up) |
| 1.3 Set if Char/Account Based Time Interval |
| 1.3 Added AFK Check ( Read note line 601 ) |
| 1.4 Fixed minor mistake (Thanks to Emistry) |
| 1.4 Changed few lines in time interval (cadz) |
| |
| Credits: |
| Noobita for explaining *atoi |
| Quinn for giving the eggs idea lol |
| |
| Edit things under : ( Added set timer ) |
| C O N F I G U R A T I O N (line 448) |
| |
´¯`º¤ø,¸¸,ø¤°¯`º¤ø,¸¸,ø¤°¯`º¤ø,¸¸,ø¤°¯º¤ø,¸¸,ø¤º´¯´*/
prontera,164,172,2 script Mavis Vermillion 437,{
if( .gameon != 0 )
{
mes .n$;
mes "Looks like someone is playing the game, wait until it ends.";
close;
}
if( $skillmatchgame_based == 0 )
{
if( #Already_Played > gettimetick(2) )
{
mes .n$;
mes "Sorry, you have to wait "+ .intervalmavis / 60 +"minutes before joining the event again!";
close;
}
}
if( $skillmatchgame_based == 1 )
{
if( Already_Played > gettimetick(2) )
{
mes .n$;
mes "Sorry, you have to wait "+ .intervalmavis / 60 +"minutes before joining the event again!";
close;
}
}
Player_Menu:
specialeffect 75;
specialeffect 312;
specialeffect 42;
specialeffect 40;
mes .n$;
mes "Welcome, ^008000"+strcharinfo(0)+"^000000, want to play?";
mes "Cost is ^0000FF"+.zeny+"^000000 zeny.";
mes "If you don't have zeny.";
mes "You can pay ^FF0000"+.payamount+" "+getitemname(.payitem)+"s^000000 instead.";
next;
switch( select("^FFA500Please warp me now!^000000:^0000FFI've changed my mind!^000000",
( getgmlevel() < .gmlvl )?"":"Admin Configuration"))
{
case 1:
if((countitem(.payitem) < .payamount ) && ( Zeny < .zeny ))
{
mes .n$;
mes "It seems you don't have enough zeny. Or even "+.payamount+" "+getitemname(.payitem)+"s.";
mes "Poor little guy..";
close;
}
else
{
mes .n$;
mes "Goodluck in your game!~";
if((countitem(.payitem) >= .payamount))
delitem .payitem, .payamount;
else
set Zeny, Zeny - .zeny;
close2;
goto Game_On;
}
Game_On:
set .gameon, 1;
set .attempt, .attempts;
set .Char_Name$, strcharinfo(0);
set .Char_ID, getcharid(3);
attachnpctimer;
warp .mapname$,.warpx,.warpy;
sleep 5000;
areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : The game will start in 10 seconds.",8;
sleep 2000;
stopnpctimer;
donpcevent "::OnShowTogepi";
set .gameon, 1;
deletearray .@special_effects[0],127;
//•••••Special Effects•••••//
// You can change special effects #s here, remember to always have a pair # (Note: The same count with array .@npc_size)
setarray .@special_effects[0],312,312,470,470,8,8,9,9,15,15,468,468,17,17,226,226,409,409,252,252,471,471,336,336,635,635,27,27,28,28,467,467,30,30,637,637;
set .@seffect_size, getarraysize(.@special_effects);
deletearray .skill_effects[0],127;
set .@seffects, .@seffect_size;
for( set .@i, 0; .@i < .@seffect_size; set .@i, .@i + 1 )
{
set .@rand_seffects, rand(.@seffects);
set .skill_effects[.@i], .@special_effects[.@rand_seffects];
deletearray .@special_effects[.@rand_seffects], 1;
set .@seffects, .@seffects - 1;
}
set .event_showeffect, -1;
set .attempt, .attempt + 1;
set .gamepair, 0;
areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : See the Togepi's astonishing skill effects!",8;
sleep 2000;
deletearray .@npc_size[0],127;
// NPC Count
setarray .@npc_size[0],0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,33,34,35,36;
set .@seffect_size, getarraysize(.@npc_size);
deletearray .@show_seffects[0],127;
set .@seffects, .@seffect_size;
for( set .@i, 0; .@i < .@seffect_size; set .@i, .@i + 1 )
{
set .@rand_seffects, rand(.@seffects);
set .@show_seffects[.@i], .@npc_size[.@rand_seffects];
deletearray .@npc_size[.@rand_seffects], 1;
set .@seffects, .@seffects - 1;
}
for( set .@i, 0; .@i < 36; set .@i, .@i + 2 )
{
donpcevent "SkillEffect" + .@show_seffects[.@i] + "::OnShowSkillEffects";
donpcevent "SkillEffect" + .@show_seffects[.@i + 1] + "::OnShowSkillEffects";
sleep 200;
}
sleep 1600;
areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : You only have " + .attempt + " attempts.",8;
sleep 2000;
areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : Starting in 3..",8;
sleep 1000;
areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : 2..",8;
sleep 1000;
areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : 1..",8;
sleep 1000;
areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : Go! Find pairs of skill effects now. You only got 3 minutes!",8;
set .gameon, 2;
initnpctimer;
end;
OnDoingGood:
switch( rand(4) )
{
case 0: areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : Well, lucky guy...",8; break;
case 1: areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : Great...",8; break;
case 2: areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : You're doing good!",8; break;
case 3: areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : Nice! Just keep looking..!",8; break;
}
end;
OnDoingBad:
switch( rand(4) )
{
case 0: areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : Wrong egg! (" + .attempt + " lives)",8; break;
case 1: areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : Sucks being you, I guess? (" + .attempt + " lives)",8; break;
case 2: areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : Too bad! (" + .attempt + " lives)",8; break;
case 3: areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : Drink Memory Plus! (" + .attempt + " lives)",8; break;
}
end;
OnWinner:
stopnpctimer;
donpcevent "::OnHideTogepi";
areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : YOU DID IT!!",8;
set .gameon, 0;
sleep 2000;
mapwarp .mapname$,.maintown$,.mainx,.mainy;
end;
OnLose:
stopnpctimer;
donpcevent "::OnHideTogepi";
areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : No more attempts. Sucks being you, I guess.",8;
set .gameon, 0;
sleep 2000;
mapwarp .mapname$,.maintown$,.mainx,.mainy;
end;
OnTimer60000:
areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : 2 minutes remaining.",8;
end;
OnAfk:
stopnpctimer;
detachnpctimer;
donpcevent "::OnHideTogepi";
end;
OnTimer120000:
areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : 1 minute remaining.",8;
end;
OnTimer150000:
areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : Last 30 seconds.",8;
end;
OnTimer170000:
areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : HURRY! Last 10 seconds.",8;
end;
OnTimer175000:
areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : 5..",8;
end;
OnTimer176000:
areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : 4..",8;
end;
OnTimer177000:
areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : 3..",8;
end;
OnTimer178000:
areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : 2..",8;
end;
OnTimer179000:
areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : 1..",8;
end;
OnTimer180000:
stopnpctimer;
donpcevent "::OnHideTogepi";
areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : Time's up. You did not make it.",8;
if ( getareausers(.mapname$,.areax1,.areay1,.areax2,.areay2) > 0 )
{
if ( $skillmatchgame_based == 0 )
{
set #Already_Played, strcharinfo(0);
set #Already_Played, gettimetick(2)+.intervalmavis;
detachnpctimer;
}
if ( $skillmatchgame_based == 1 )
{
set Already_Played, strcharinfo(0);
set Already_Played, gettimetick(2)+.intervalmavis;
detachnpctimer;
}
}
set .gameon, 0;
sleep 2000;
mapwarp .mapname$,.maintown$,.mainx,.mainy;
end;
case 2:
close;
case 3:
Admin_Menu:
next;
mes .n$;
mes "Welcome back GM ^FF0000"+strcharinfo(0)+"^000000.";
mes "What do you want to do today?";
next;
switch(select("Player Menu:Set Payment:Set Prize:Just dropping by!"))
{
case 1:
next;
goto Player_Menu;
case 2:
current_payment:
next;
mes .n$;
mes "Current Item Payment:";
mes "^008000"+.payamount+" "+getitemname(.payitem)+"s^000000";
mes " ";
mes "Current Zeny Payment:";
mes "^008000"+.zeny+"^000000 zeny";
next;
switch(select("Set Item Payment:Set Zeny Payment:Go back to menu"))
{
case 1:
next;
mes .n$;
mes "Ok, please input the item # to be the payment for joining the game.";
next;
input .@itemid;
if (getitemname(.@itemid) == "null" || getitemname(.@itemid) == "") {next; mes .n$; mes "This item doesn't exists in the database.."; next; goto current_payment; }
set .payitem, .@itemid;
next;
mes .n$;
mes "How many "+getitemname(.payitem)+"s should players pay?";
next;
input .@itemamount;
if(.@itemamount <= 0){next; mes .n$; mes "Please input a # greater than 0!"; next; goto current_payment; }
set .payamount, .@itemamount;
next;
mes "So, the item payment for the entering the game:";
mes "^008000"+.payamount+" "+getitemname(.payitem)+"s";
next;
goto current_payment;
case 2:
next;
mes .n$;
mes "Ok, please input how much zeny players should pay for entering the game.";
next;
input .@payzeny;
if(.@payzeny <= 0){next; mes .n$; mes "Please input a # greater than 0!"; next; goto current_payment; }
set .zeny, .@payzeny;
next;
mes "So, the zeny payment for the entering the game:";
mes "^008000"+.zeny+" zeny.";
next;
goto current_payment;
case 3:
next;
goto Admin_Menu;
}
case 3:
current_prize:
next;
mes .n$;
mes "Current Normal Prize:";
mes "^008000"+.rewardamount+" "+getitemname(.rewarditem)+"s^000000";
mes " ";
mes "Current Winner Prize:";
mes "^008000"+.w_rewardamount+" "+getitemname(.w_rewarditem)+"s^000000";
next;
switch(select("Set Normal Prize:Set Winner Prize:Enable/Disable Prize:Go back to menu"))
{
case 1:
next;
mes .n$;
mes "Ok, please input the item to be given if the player finds a pair!";
next;
input .@rewardid;
if (getitemname(.@rewardid) == "null" || getitemname(.@rewardid) == "") {next; mes .n$; mes "This item doesn't exists in the database.."; next; goto current_prize; }
set .rewarditem, .@rewardid;
next;
mes .n$;
mes "How many "+getitemname(.rewarditem)+"s should players get?";
next;
input .@rewardamount;
if(.@rewardamount <= 0){next; mes .n$; mes "Please input a # greater than 0!"; next; goto current_prize; }
set .rewardamount, .@rewardamount;
next;
mes "So, the current normal prize:";
mes "^008000"+.rewardamount+" "+getitemname(.rewarditem)+"s";
next;
goto current_prize;
case 2:
next;
mes .n$;
mes "Ok, please input the item to be given if the player wins the game!";
next;
input .@w_rewardid;
if (getitemname(.@w_rewardid) == "null" || getitemname(.@w_rewardid) == "") {next; mes .n$; mes "This item doesn't exists in the database.."; next; goto current_prize; }
set .w_rewarditem, .@w_rewardid;
next;
mes .n$;
mes "How many "+getitemname(.w_rewarditem)+"s should the winner get?";
next;
input .@w_rewardamount;
if(.@w_rewardamount <= 0){next; mes .n$; mes "Please input a # greater than 0!"; next; goto current_prize; }
set .w_rewardamount, .@w_rewardamount;
next;
mes "So, the current winner prize:";
mes "^008000"+.w_rewardamount+" "+getitemname(.w_rewarditem)+"s";
next;
goto current_prize;
case 3:
enable_disable:
next;
mes .n$;
mes "What would you like to do?";
next;
switch(select("^FF0000Disable Normal Prize Distribution^000000:^0000FFEnable Normal Prize Distribution^000000:^FF0000Disable Winner Prize Distribution^000000:^0000FFEnable Winner Prize Distribution^000000"))
{
case 1:
next;
if(.give_prize == 0){ mes .n$; mes "Normal Prize Distribution is already disabled!"; next; goto enable_disable; }
mes .n$;
mes "Normal Prize Distribution has been disabled!";
set .give_prize,0;
goto enable_disable;
case 2:
next;
if(.give_prize == 1){ mes .n$; mes "Normal Prize Distribution is already enabled!"; next; goto enable_disable; }
mes .n$;
mes "Normal Prize Distribution has been enabled!";
set .give_prize,1;
goto enable_disable;
case 3:
next;
if(.w_give_prize == 0){ mes .n$; mes "Winner Prize Distribution is already disabled!"; next; goto enable_disable; }
mes .n$;
mes "Winner Prize Distribution has been disabled!";
set .w_give_prize,0;
goto enable_disable;
case 4:
next;
if(.w_give_prize == 1){ mes .n$; mes "Winner Prize Distribution is already enabled!"; next; goto enable_disable; }
mes .n$;
mes "Winner Prize Distribution has been enabled!";
set .w_give_prize,1;
goto enable_disable;
case 5:
close;
}
case 4:
next;
goto Admin_Menu;
}
case 4:
close;
}
}
OnInit:
//•••••••••••••••••••••••• C O N F I G U R A T I O N ••••••••••••••••••••••••//
set .n$, "[ ^FFA500Mavis Vermillion^000000 ]"; // NPC Header
set .attempts, 20; // Change this one to how many attempts you like, n+1 , if you input 5, attempts will be 5+1 = 6
set .intervalmavis, 3000; // [ Seconds ] Time interval before a player can join the game again!
set .kicktimeifafk,120; // [ Seconds ] If afk for 120 seconds, kicked to Savepoint
set $skillmatchgame_based, 0; // Timer Interval [ Account Based - 0 / Character Based - 1 ]
set .payamount, 2; // Default item amount payment
set .payitem, 675; // Default item payment
set .zeny, 1000000; // Default zeny payment
set .w_rewardamount, 1; // Default Winner Prize amount
set .w_rewarditem, 677; // Default Winner Prize
set .rewarditem, 674; // Default Normal Prize
set .rewardamount, 1; // Default Normal Prize amount
// These things here were due to my laziness. lol when writing the script. XD
set .mapname$, "quiz_02"; // Event Map Location
set .warpx, 305; // warp to Event Map x coordinate
set .warpy, 253; // warp to Event Map y coordinate
set .areax1, 295; // Event map areannounce x1
set .areay1, 261; // Event map areannounce y1
set .areax2, 314; // Event map areannounce x2
set .areay2, 242; // Event map areannounce y2
set .maintown$, "prontera"; // Spawn location when game ends
set .mainx, 155; // spawn location x coordinate
set .mainy, 179; // spawn location y coordinate
set .w_give_prize, 1; // Default setting enable/disable winner prize ( Disable = 0, Enable = 1)
set .give_prize, 1; // Default setting enable/disable normal prize ( Disable = 0, Enable = 1)
set .gmlvl, 70; // Gm level to access admin menu
set .gameon, 0;
setwall .mapname$,296,260,18,6,0,"1wallqz";
setwall .mapname$,296,243,18,6,0,"2wallqz";
setwall .mapname$,296,259,16,4,0,"3wallqz";
setwall .mapname$,313,259,16,4,0,"4wallqz";
}
quiz_02,297,259,4 script Togepi#0::SkillEffect0 463,{
if( getvariableofnpc(.gameon,"Mavis Vermillion") < 2 || getvariableofnpc(.Char_ID,"Mavis Vermillion") != getcharid(3) )
end;
set Already_Played, getcharid(3);
set #Already_Played, getcharid(3);
set @matchnpc, atoi(strnpcinfo(2));
set .mapname$,getvariableofnpc(.mapname$,"Mavis Vermillion");
set .areax1,getvariableofnpc(.areax1,"Mavis Vermillion");
set .areay1,getvariableofnpc(.areay1,"Mavis Vermillion");
set .areax2,getvariableofnpc(.areax2,"Mavis Vermillion");
set .areay2,getvariableofnpc(.areay2,"Mavis Vermillion");
set .intervalmavis,getvariableofnpc(.intervalmavis,"Mavis Vermillion");
specialeffect getvariableofnpc(.skill_effects[@matchnpc],"Mavis Vermillion");
if( getvariableofnpc(.gameon,"Mavis Vermillion") == 2 )
{
set getvariableofnpc(.event_showeffect,"Mavis Vermillion"), @matchnpc;
set getvariableofnpc(.gameon,"Mavis Vermillion"), 3;
}
else if( @matchnpc != getvariableofnpc(.event_showeffect,"Mavis Vermillion") )
{
set @npc_showeffects, getvariableofnpc(.event_showeffect,"Mavis Vermillion");
if( getvariableofnpc(.skill_effects[@npc_showeffects],"Mavis Vermillion") == getvariableofnpc(.skill_effects[@matchnpc],"Mavis Vermillion") )
{
set .rewarditem, getvariableofnpc(.rewarditem,"Mavis Vermillion");
set .rewardamount, getvariableofnpc(.rewardamount,"Mavis Vermillion");
set .w_rewarditem, getvariableofnpc(.w_rewarditem,"Mavis Vermillion");
set .w_rewardamount, getvariableofnpc(.w_rewardamount,"Mavis Vermillion");
set .w_give_prize, getvariableofnpc(.w_give_prize,"Mavis Vermillion");
set .give_prize, getvariableofnpc(.give_prize,"Mavis Vermillion");
set getvariableofnpc(.gamepair,"Mavis Vermillion"), getvariableofnpc(.gamepair,"Mavis Vermillion") + 1;
if( getvariableofnpc(.gamepair,"Mavis Vermillion") > 0 )
{ if(.give_prize == 1){getitem .rewarditem, .rewardamount;}}
set getvariableofnpc(.gameon,"Mavis Vermillion"), 2;
donpcevent "SkillEffect" + @npc_showeffects + "::OnHideTogepi";
donpcevent "SkillEffect" + @matchnpc + "::OnHideTogepi";
set getvariableofnpc(.event_showeffect,"Mavis Vermillion"), -1;
if( getvariableofnpc(.gamepair,"Mavis Vermillion") > 17 ){ // This 17 here, is the number of Pairs - 1
if(.w_give_prize == 1){
getitem .w_rewarditem, .w_rewardamount;
}
if(getareausers(.mapname$,.areax1,.areay1,.areax2,.areay2) > 0 )
{
if ( $skillmatchgame_based == 0 )
{
set #Already_Played, gettimetick(2)+.intervalmavis;
detachnpctimer;
}
if ( $skillmatchgame_based == 1 )
{
set Already_Played, gettimetick(2)+.intervalmavis;
detachnpctimer;
}
}
donpcevent "Mavis Vermillion::OnWinner";
}
else
donpcevent "Mavis Vermillion::OnDoingGood";
}
else
{
set getvariableofnpc(.gameon,"Mavis Vermillion"), 2;
set getvariableofnpc(.event_showeffect,"Mavis Vermillion"), -1;
set getvariableofnpc(.attempt,"Mavis Vermillion"), getvariableofnpc(.attempt,"Mavis Vermillion") - 1;
if( getvariableofnpc(.attempt,"Mavis Vermillion") < 1 ){
if(getareausers(.mapname$,.areax1,.areay1,.areax2,.areay2) > 0 )
{
if ( $skillmatchgame_based == 0 )
{
set #Already_Played, gettimetick(2)+.intervalmavis;
detachnpctimer;
}
if ( $skillmatchgame_based == 1 )
{
set Already_Played, gettimetick(2)+.intervalmavis;
detachnpctimer;
}
}
donpcevent "Mavis Vermillion::OnLose";
}
else
donpcevent "Mavis Vermillion::OnDoingBad";
}
}
end;
OnShowSkillEffects:
specialeffect getvariableofnpc(.skill_effects[atoi(strnpcinfo(2))],"Mavis Vermillion");
end;
OnHideTogepi:
disablenpc "SkillEffect" + atoi(strnpcinfo(2)) + "";
end;
OnShowTogepi:
enablenpc "SkillEffect" + atoi(strnpcinfo(2)) + "";
end;
}
/* Note : Checks if character is afk or not, set time at the above CONFIGURATIONS.
This script triggers with OnPCLoadMapEvent.
OnPCLoadMapEvent triggers when the map has a mapflag *loadevent*.
If you want to disable this script, because it triggers with other
scripts on the same map, just remove the mapflag loadevent,
and/or remove the entire *IfAfkFor2Minutes* script.*/
- script IfAfkFor2Minutes -1,{
OnPCLoadMapEvent:
set .@kicktimeifafk,getvariableofnpc(.kicktimeifafk,"Mavis Vermillion");
set .intervalmavis,getvariableofnpc(.intervalmavis,"Mavis Vermillion");
set Already_Played, getcharid(3);
set #Already_Played, getcharid(3);
while ( !getmapxy ( .@afkmap$, .@afkx, .@afky, 0) && .@afkmap$ == "quiz_02" ) {
if ( .@afkx == .@afkmapx && .@afky == .@afkmapy ) {
if( .@afkcountifidle < .@kicktimeifafk ){
set .@afkcountifidle,.@afkcountifidle+1;
if(.@afkcountifidle==(.@kicktimeifafk-20)){ dispbottom "You have 20 seconds to move or you will be tagged as AFK"; }
} else {
dispbottom "You've been kicked for being afk.";
if ( $skillmatchgame_based == 0 )
{
set #Already_Played, gettimetick(2)+.intervalmavis;
detachnpctimer;
}
if ( $skillmatchgame_based == 1 )
{
set Already_Played, gettimetick(2)+.intervalmavis;
detachnpctimer;
}
set getvariableofnpc(.gameon,"Mavis Vermillion"), 0;
donpcevent "Mavis Vermillion::OnAfk";
warp "SavePoint",0,0;
break;
}
} else {
set .@afkmapx,.@afkx;
set .@afkmapy,.@afky;
set .@afkcountifidle,0;
}
sleep2 1000;
}
}
quiz_02,300,259,4 duplicate(SkillEffect0) Togepi#1::SkillEffect1 463
quiz_02,303,259,4 duplicate(SkillEffect0) Togepi#2::SkillEffect2 463
quiz_02,306,259,4 duplicate(SkillEffect0) Togepi#3::SkillEffect3 463
quiz_02,309,259,4 duplicate(SkillEffect0) Togepi#4::SkillEffect4 463
quiz_02,312,259,4 duplicate(SkillEffect0) Togepi#5::SkillEffect5 463
quiz_02,297,256,4 duplicate(SkillEffect0) Togepi#6::SkillEffect6 463
quiz_02,300,256,4 duplicate(SkillEffect0) Togepi#7::SkillEffect7 463
quiz_02,303,256,4 duplicate(SkillEffect0) Togepi#8::SkillEffect8 463
quiz_02,306,256,4 duplicate(SkillEffect0) Togepi#9::SkillEffect9 463
quiz_02,309,256,4 duplicate(SkillEffect0) Togepi#10::SkillEffect10 463
quiz_02,312,256,4 duplicate(SkillEffect0) Togepi#11::SkillEffect11 463
quiz_02,297,253,4 duplicate(SkillEffect0) Togepi#12::SkillEffect12 463
quiz_02,300,253,4 duplicate(SkillEffect0) Togepi#13::SkillEffect13 463
quiz_02,303,253,4 duplicate(SkillEffect0) Togepi#14::SkillEffect14 463
quiz_02,306,253,4 duplicate(SkillEffect0) Togepi#15::SkillEffect15 463
quiz_02,309,253,4 duplicate(SkillEffect0) Togepi#16::SkillEffect16 463
quiz_02,312,253,4 duplicate(SkillEffect0) Togepi#17::SkillEffect17 463
quiz_02,297,250,4 duplicate(SkillEffect0) Togepi#18::SkillEffect18 463
quiz_02,300,250,4 duplicate(SkillEffect0) Togepi#19::SkillEffect19 463
quiz_02,303,250,4 duplicate(SkillEffect0) Togepi#20::SkillEffect20 463
quiz_02,306,250,4 duplicate(SkillEffect0) Togepi#21::SkillEffect21 463
quiz_02,309,250,4 duplicate(SkillEffect0) Togepi#22::SkillEffect22 463
quiz_02,312,250,4 duplicate(SkillEffect0) Togepi#23::SkillEffect23 463
quiz_02,297,247,4 duplicate(SkillEffect0) Togepi#24::SkillEffect24 463
quiz_02,300,247,4 duplicate(SkillEffect0) Togepi#25::SkillEffect25 463
quiz_02,303,247,4 duplicate(SkillEffect0) Togepi#26::SkillEffect26 463
quiz_02,306,247,4 duplicate(SkillEffect0) Togepi#27::SkillEffect27 463
quiz_02,309,247,4 duplicate(SkillEffect0) Togepi#28::SkillEffect28 463
quiz_02,312,247,4 duplicate(SkillEffect0) Togepi#29::SkillEffect29 463
quiz_02,297,244,4 duplicate(SkillEffect0) Togepi#30::SkillEffect30 463
quiz_02,300,244,4 duplicate(SkillEffect0) Togepi#31::SkillEffect31 463
quiz_02,303,244,4 duplicate(SkillEffect0) Togepi#32::SkillEffect32 463
quiz_02,306,244,4 duplicate(SkillEffect0) Togepi#33::SkillEffect33 463
quiz_02,309,244,4 duplicate(SkillEffect0) Togepi#34::SkillEffect34 463
quiz_02,312,244,4 duplicate(SkillEffect0) Togepi#35::SkillEffect35 463
quiz_02 mapflag nowarp
quiz_02 mapflag nowarpto
quiz_02 mapflag nosave
quiz_02 mapflag nomemo
quiz_02 mapflag noteleport
quiz_02 mapflag nochat
quiz_02 mapflag novending
quiz_02 mapflag loadevent
Question
Helly
Well im Trying to use this scrip, work fine but i thing is ignoring this set, cause i can use it again an again without time limit, ty in advice:
Here the full script:
Edited by HellyLink to comment
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