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Patch make woe emperium for party.


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So was able to make a simple Tower Defence event. Spawn a EMP with AI 1 in midle, other mob is AI 0, so other mob can attack the emp. The emp break, party lose.

The promblems is party member can hit the emp too.

SO... im requesting:

Like Woe but for party, The emp is not attackable by the party members (normal is guild member).

I was looking arround, found a patch. Can i change .guild_id to something like party id?.

+	if ( s_bl->type == BL_PC && t_bl->type == BL_MOB ) {
+		struct map_session_data *sd = BL_CAST( BL_PC, s_bl );
+		if ( ( ( (TBL_MOB*)target )->mob_id == 1288 && !strcmp( mapindex_id2name(sd->mapindex), "guild_vs1" ) ) &&
+			( sd->status.guild_id == mapreg_readreg( add_str("$koegid") ) || battle_getcurrentskill(src) > 0 ) )
+		return 0;
+	}
+

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