Extez1 Posted August 4, 2016 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 10 Reputation: 0 Joined: 10/27/13 Last Seen: January 15, 2018 Share Posted August 4, 2016 after 150 vit(150 vit def) GK 0 self DMG. case CR_GRANDCROSS: case NPC_GRANDDARKNESS: { struct Damage wd = battle_calc_weapon_attack(src,target,skill_id,skill_lv,mflag); ad.damage = battle_attr_fix(src, target, wd.damage + ad.damage, s_ele, tstatus->def_ele, tstatus->ele_lv) * (160 + 55*skill_lv)/80; if(src == target) { if(src->type == BL_PC) ad.damage = ad.damage / 2; else ad.damage = 0; } } Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted August 4, 2016 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 897 Reputation: 248 Joined: 01/30/13 Last Seen: Friday at 03:12 PM Share Posted August 4, 2016 Depends on how much damage GC does. If you have high INT even 150 VIT shouldn't be enough to reduce it to 0. But of course if you only have say 30 INT, then it would. Quote Link to comment Share on other sites More sharing options...
0 Extez1 Posted August 4, 2016 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 10 Reputation: 0 Joined: 10/27/13 Last Seen: January 15, 2018 Author Share Posted August 4, 2016 Depends on how much damage GC does. If you have high INT even 150 VIT shouldn't be enough to reduce it to 0. But of course if you only have say 30 INT, then it would. how up self dmg? Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted August 8, 2016 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 897 Reputation: 248 Joined: 01/30/13 Last Seen: Friday at 03:12 PM Share Posted August 8, 2016 You already quoted the code part that calculates the damage, just modify it like you want? Quote Link to comment Share on other sites More sharing options...
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Extez1
after 150 vit(150 vit def) GK 0 self DMG.
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