Hijirikawa Posted July 23, 2016 Group: Members Topic Count: 19 Topics Per Day: 0.01 Content Count: 193 Reputation: 42 Joined: 07/21/16 Last Seen: August 7, 2019 Share Posted July 23, 2016 How does this function? And will it protect the server from FreeWalk 3PP? Quote Link to comment Share on other sites More sharing options...
0 nitrous Posted July 23, 2016 Group: Developer Topic Count: 4 Topics Per Day: 0.00 Content Count: 141 Reputation: 46 Joined: 08/14/12 Last Seen: April 5 Share Posted July 23, 2016 It works, but it doesn't work well. Basically every time a player walks somewhere, it checks to see if there's anyone already on the cell. This will block freewalk. Unfortunately, the way the client handles skills doesn't lend itself to this system. Normally if you cast a spell out of range, the client calculates the distance it needs to travel and sends a walk request to the server. If there's someone standing on the cell that the client chose, the server will reject the request and the player will not move at all. So while it does block freewalk, it also prevents legitimate ways to occupy the same cell. Quote Link to comment Share on other sites More sharing options...
0 Hijirikawa Posted July 23, 2016 Group: Members Topic Count: 19 Topics Per Day: 0.01 Content Count: 193 Reputation: 42 Joined: 07/21/16 Last Seen: August 7, 2019 Author Share Posted July 23, 2016 Alright thank you for that. It helps quite a lot. Quote Link to comment Share on other sites More sharing options...
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Hijirikawa
How does this function? And will it protect the server from FreeWalk 3PP?
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