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Question about #define CELL_NOSTACK


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It works, but it doesn't work well.

 

Basically every time a player walks somewhere, it checks to see if there's anyone already on the cell. This will block freewalk.

 

Unfortunately, the way the client handles skills doesn't lend itself to this system. Normally if you cast a spell out of range, the client calculates the distance it needs to travel and sends a walk request to the server. If there's someone standing on the cell that the client chose, the server will reject the request and the player will not move at all.

 

So while it does block freewalk, it also prevents legitimate ways to occupy the same cell.

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