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Alberta Cargo Quest


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i was just wondering how would i be able to do it one at a time if you are a max level? instead of just crate 6? thank you.

 

mes "I'm sorry but you have to wait";
mes "24 Hours until you can do the Quest again!";
close;
}
if(qcargo6==1) {
mes .@npcname$;
mes "Congrats!";
getitem 501,20;
getitem 502,5;
getitem 504,10;
getitem 505,15;
getitem 608,1;
getitem 7060,1;
set BaseExp,+1046821;
set cquest,0;
set carfingor,gettimetick(2);
set qcargo6,0;
close;
}
if(qcargo5==1) {
mes .@npcname$;
mes "Congrats!";
getitem 501,20;
getitem 502,5;
getitem 504,10;
getitem 505,10;
getitem 7060,1;
set BaseExp,+565471;
set cquest,0;
set carfingor,gettimetick(2);
set qcargo5,0;
close;
}
if(qcargo4==1) {
mes .@npcname$;
mes "Congrats!";
getitem 501,20;
getitem 502,5;
getitem 504,10;
getitem 7060,1;
set BaseExp,+178601;
set cquest,0;
set carfingor,gettimetick(2);
set qcargo4,0;
close;
}
if(qcargo3==1) {
mes .@npcname$;
mes "Congrats!";
getitem 501,20;
getitem 502,5;
getitem 503,10;
getitem 7060,1;
set BaseExp,+18293;
set cquest,0;
set carfingor,gettimetick(2);
set qcargo3,0;
close;
}
if(qcargo2==1) {
mes .@npcname$;
mes "Congrats!";
getitem 501,20;
getitem 502,5;
getitem 7060,1;
set BaseExp,+1642;
set cquest,0;
set carfingor,gettimetick(2);
set qcargo2,0;
close;
}
if(qcargo1==1) {
mes .@npcname$;
mes "Congrats!";
getitem 501,20;
getitem 7060,1;
set BaseExp,+142;
set cquest,0;
set carfingor,gettimetick(2);
set qcargo1,0;
close;
}
if(BaseLevel >= 98) {
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",";
mes "do you want to accept the Job?";
next;
switch(select("Yes,sure:No,sorry:Cancel")) {
case 1:
mes .@npcname$;
mes "Awesome,find the Deadly Cargo [6]";
mes "and bring it to me,and you'll";
mes "get a reward.";
next;
mes .@npcname$;
mes "The Deadly Cargo [6] is somewhere";
set cquest,1;
mes "here in Alberta!";
close;
case 2:
mes .@npcname$;
mes "Okay goodbye!";
close;
case 3:
close;
}
}
if(BaseLevel >= 81 && BaseLevel <=97) {
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",";
mes "do you want to accept the Job?";
next;
switch(select("Yes,sure:No,sorry:Cancel")) {
case 1:
mes .@npcname$;
mes "Awesome,find the Deadly Cargo [5]";
mes "and bring it to me,and you'll";
mes "get a reward.";
next;
mes .@npcname$;
mes "The Deadly Cargo [5] is somewhere";
set cquest,1;
mes "here in Alberta!";
close;
case 2:
mes .@npcname$;
mes "Okay goodbye!";
close;
case 3:
close;
}
}
if(BaseLevel >= 61 && BaseLevel <=80) {
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",";
mes "do you want to accept the Job?";
next;
switch(select("Yes,sure:No,sorry:Cancel")) {
case 1:
mes .@npcname$;
mes "Awesome,find the Deadly Cargo [4]";
mes "and bring it to me,and you'll";
mes "get a reward.";
next;
mes .@npcname$;
mes "The Deadly Cargo [4] is somewhere";
set cquest,1;
mes "here in Alberta!";
close;
case 2:
mes .@npcname$;
mes "Okay goodbye!";
close;
case 3:
close;
}
}
if(BaseLevel >= 41 && BaseLevel <=60) {
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",";
mes "do you want to accept the Job?";
next;
switch(select("Yes,sure:No,sorry:Cancel")) {
case 1:
mes .@npcname$;
mes "Awesome,find the Deadly Cargo [3]";
mes "and bring it to me,and you'll";
mes "get a reward.";
next;
mes .@npcname$;
mes "The Deadly Cargo [3] is somewhere";
set cquest,1;
mes "here in Alberta!";
close;
case 2:
mes .@npcname$;
mes "Okay goodbye!";
close;
case 3:
close;
}
}
if(BaseLevel >= 21 && BaseLevel <=40) {
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",";
mes "do you want to accept the Job?";
next;
switch(select("Yes,sure:No,sorry:Cancel")) {
case 1:
mes .@npcname$;
mes "Awesome,find the Deadly Cargo [2]";
mes "and bring it to me,and you'll";
mes "get a reward.";
next;
mes .@npcname$;
mes "The Deadly Cargo [2] is somewhere";
set cquest,1;
mes "here in Alberta!";
close;
case 2:
mes .@npcname$;
mes "Okay goodbye!";
close;
case 3:
close;
}
}
if(BaseLevel >= 1 && BaseLevel <=20) {
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",";
mes "do you want to accept the Job?";
next;
switch(select("Yes,sure:No,sorry:Cancel")) {
case 1:
mes .@npcname$;
mes "Awesome,find the Deadly Cargo [1]";
mes "and bring it to me,and you'll";
mes "get a reward.";
next;
mes .@npcname$;
mes "The Deadly Cargo [1] is somewhere";
set cquest,1;
mes "here in Alberta!";
close;
case 2:
mes .@npcname$;
mes "Okay goodbye!";
close;
case 3:
close;
}
}
mes .@npcname$;
mes "........";
close;
}
// ========================= End of the first NPC =================================================
alberta,188,173,3 script Deadly Cargo [1] 1191,{
set .@npcname$,"^FF0000[ Deadly Cargo [1] ]^000000";
if(cquest==1) {
mes .@npcname$;
mes "Go back to the Port Manager!";
set qcargo1,1;
close;
}
mes .@npcname$;
mes "........";
close;
}
alberta,232,103,3 script Deadly Cargo [2] 1191,{
set .@npcname$,"^FF0000[ Deadly Cargo [2] ]^000000";
if(cquest==1) {
mes .@npcname$;
mes "Go back to the Port Manager!";
set qcargo2,1;
close;
}
mes .@npcname$;
mes "........";
close;
}
alberta,245,90,3 script Deadly Cargo [3] 1191,{
set .@npcname$,"^FF0000[ Deadly Cargo [3] ]^000000";
if(cquest==1) {
mes .@npcname$;
mes "Go back to the Port Manager!";
set qcargo3,1;
close;
}
mes .@npcname$;
mes "........";
close;
}
alberta,245,67,3 script Deadly Cargo [4] 1191,{
set .@npcname$,"^FF0000[ Deadly Cargo [4] ]^000000";
if(cquest==1) {
mes .@npcname$;
mes "Go back to the Port Manager!";
set qcargo4,1;
close;
}
mes .@npcname$;
mes "........";
close;
}
alberta,245,43,3 script Deadly Cargo [5] 1191,{
set .@npcname$,"^FF0000[ Deadly Cargo [5] ]^000000";
if(cquest==1) {
mes .@npcname$;
mes "Go back to the Port Manager!";
set qcargo5,1;
close;
}
mes .@npcname$;
mes "........";
close;
}
alberta,122,221,3 script Deadly Cargo [6] 1191,{
set .@npcname$,"^FF0000[ Deadly Cargo [6] ]^000000";
if(cquest==1) {
mes .@npcname$;
mes "Go back to the Port Manager!";
set qcargo6,1;
close;
}
mes .@npcname$;
mes "........";
close;
}

anyone?

Edited by Radian
use codebox next time thanks
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i was just wondering how would i be able to do it one at a time if you are a max level? instead of just crate 6? thank you.

 

mes "I'm sorry but you have to wait";
mes "24 Hours until you can do the Quest again!";
close;
}
if(qcargo6==1) {
mes .@npcname$;
mes "Congrats!";
getitem 501,20;
getitem 502,5;
getitem 504,10;
getitem 505,15;
getitem 608,1;
getitem 7060,1;
set BaseExp,+1046821;
set cquest,0;
set carfingor,gettimetick(2);
set qcargo6,0;
close;
}
if(qcargo5==1) {
mes .@npcname$;
mes "Congrats!";
getitem 501,20;
getitem 502,5;
getitem 504,10;
getitem 505,10;
getitem 7060,1;
set BaseExp,+565471;
set cquest,0;
set carfingor,gettimetick(2);
set qcargo5,0;
close;
}
if(qcargo4==1) {
mes .@npcname$;
mes "Congrats!";
getitem 501,20;
getitem 502,5;
getitem 504,10;
getitem 7060,1;
set BaseExp,+178601;
set cquest,0;
set carfingor,gettimetick(2);
set qcargo4,0;
close;
}
if(qcargo3==1) {
mes .@npcname$;
mes "Congrats!";
getitem 501,20;
getitem 502,5;
getitem 503,10;
getitem 7060,1;
set BaseExp,+18293;
set cquest,0;
set carfingor,gettimetick(2);
set qcargo3,0;
close;
}
if(qcargo2==1) {
mes .@npcname$;
mes "Congrats!";
getitem 501,20;
getitem 502,5;
getitem 7060,1;
set BaseExp,+1642;
set cquest,0;
set carfingor,gettimetick(2);
set qcargo2,0;
close;
}
if(qcargo1==1) {
mes .@npcname$;
mes "Congrats!";
getitem 501,20;
getitem 7060,1;
set BaseExp,+142;
set cquest,0;
set carfingor,gettimetick(2);
set qcargo1,0;
close;
}
if(BaseLevel >= 98) {
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",";
mes "do you want to accept the Job?";
next;
switch(select("Yes,sure:No,sorry:Cancel")) {
case 1:
mes .@npcname$;
mes "Awesome,find the Deadly Cargo [6]";
mes "and bring it to me,and you'll";
mes "get a reward.";
next;
mes .@npcname$;
mes "The Deadly Cargo [6] is somewhere";
set cquest,1;
mes "here in Alberta!";
close;
case 2:
mes .@npcname$;
mes "Okay goodbye!";
close;
case 3:
close;
}
}
if(BaseLevel >= 81 && BaseLevel <=97) {
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",";
mes "do you want to accept the Job?";
next;
switch(select("Yes,sure:No,sorry:Cancel")) {
case 1:
mes .@npcname$;
mes "Awesome,find the Deadly Cargo [5]";
mes "and bring it to me,and you'll";
mes "get a reward.";
next;
mes .@npcname$;
mes "The Deadly Cargo [5] is somewhere";
set cquest,1;
mes "here in Alberta!";
close;
case 2:
mes .@npcname$;
mes "Okay goodbye!";
close;
case 3:
close;
}
}
if(BaseLevel >= 61 && BaseLevel <=80) {
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",";
mes "do you want to accept the Job?";
next;
switch(select("Yes,sure:No,sorry:Cancel")) {
case 1:
mes .@npcname$;
mes "Awesome,find the Deadly Cargo [4]";
mes "and bring it to me,and you'll";
mes "get a reward.";
next;
mes .@npcname$;
mes "The Deadly Cargo [4] is somewhere";
set cquest,1;
mes "here in Alberta!";
close;
case 2:
mes .@npcname$;
mes "Okay goodbye!";
close;
case 3:
close;
}
}
if(BaseLevel >= 41 && BaseLevel <=60) {
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",";
mes "do you want to accept the Job?";
next;
switch(select("Yes,sure:No,sorry:Cancel")) {
case 1:
mes .@npcname$;
mes "Awesome,find the Deadly Cargo [3]";
mes "and bring it to me,and you'll";
mes "get a reward.";
next;
mes .@npcname$;
mes "The Deadly Cargo [3] is somewhere";
set cquest,1;
mes "here in Alberta!";
close;
case 2:
mes .@npcname$;
mes "Okay goodbye!";
close;
case 3:
close;
}
}
if(BaseLevel >= 21 && BaseLevel <=40) {
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",";
mes "do you want to accept the Job?";
next;
switch(select("Yes,sure:No,sorry:Cancel")) {
case 1:
mes .@npcname$;
mes "Awesome,find the Deadly Cargo [2]";
mes "and bring it to me,and you'll";
mes "get a reward.";
next;
mes .@npcname$;
mes "The Deadly Cargo [2] is somewhere";
set cquest,1;
mes "here in Alberta!";
close;
case 2:
mes .@npcname$;
mes "Okay goodbye!";
close;
case 3:
close;
}
}
if(BaseLevel >= 1 && BaseLevel <=20) {
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",";
mes "do you want to accept the Job?";
next;
switch(select("Yes,sure:No,sorry:Cancel")) {
case 1:
mes .@npcname$;
mes "Awesome,find the Deadly Cargo [1]";
mes "and bring it to me,and you'll";
mes "get a reward.";
next;
mes .@npcname$;
mes "The Deadly Cargo [1] is somewhere";
set cquest,1;
mes "here in Alberta!";
close;
case 2:
mes .@npcname$;
mes "Okay goodbye!";
close;
case 3:
close;
}
}
mes .@npcname$;
mes "........";
close;
}
// ========================= End of the first NPC =================================================
alberta,188,173,3 script Deadly Cargo [1] 1191,{
set .@npcname$,"^FF0000[ Deadly Cargo [1] ]^000000";
if(cquest==1) {
mes .@npcname$;
mes "Go back to the Port Manager!";
set qcargo1,1;
close;
}
mes .@npcname$;
mes "........";
close;
}
alberta,232,103,3 script Deadly Cargo [2] 1191,{
set .@npcname$,"^FF0000[ Deadly Cargo [2] ]^000000";
if(cquest==1) {
mes .@npcname$;
mes "Go back to the Port Manager!";
set qcargo2,1;
close;
}
mes .@npcname$;
mes "........";
close;
}
alberta,245,90,3 script Deadly Cargo [3] 1191,{
set .@npcname$,"^FF0000[ Deadly Cargo [3] ]^000000";
if(cquest==1) {
mes .@npcname$;
mes "Go back to the Port Manager!";
set qcargo3,1;
close;
}
mes .@npcname$;
mes "........";
close;
}
alberta,245,67,3 script Deadly Cargo [4] 1191,{
set .@npcname$,"^FF0000[ Deadly Cargo [4] ]^000000";
if(cquest==1) {
mes .@npcname$;
mes "Go back to the Port Manager!";
set qcargo4,1;
close;
}
mes .@npcname$;
mes "........";
close;
}
alberta,245,43,3 script Deadly Cargo [5] 1191,{
set .@npcname$,"^FF0000[ Deadly Cargo [5] ]^000000";
if(cquest==1) {
mes .@npcname$;
mes "Go back to the Port Manager!";
set qcargo5,1;
close;
}
mes .@npcname$;
mes "........";
close;
}
alberta,122,221,3 script Deadly Cargo [6] 1191,{
set .@npcname$,"^FF0000[ Deadly Cargo [6] ]^000000";
if(cquest==1) {
mes .@npcname$;
mes "Go back to the Port Manager!";
set qcargo6,1;
close;
}
mes .@npcname$;
mes "........";
close;
}

anyone?

Can you please explain clearly

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oh i would like to have like the one that pRO had. basically even if you're level 99 you could still grab lvl 1 crate instead of just going to lvl 6. :)

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