Tafsir Posted May 3, 2016 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 18 Reputation: 2 Joined: 04/30/16 Last Seen: June 1, 2016 Share Posted May 3, 2016 Hi rAthena, How to solve this [Warning]? Which part of scripts cause overflow (2147483648)? [Warning]: script:op_2num: overflow detected op=C_MUL i1=70 i2=362100000 [Debug]: Source (NPC): Hunting Mission at Prontera (152,187) [Warning]: script:op_2num: overflow detected op=C_MUL i1=70 i2=328300000 [Debug]: Source (NPC): Hunting Mission at Prontera (152,187) Here is the script (rAthena/npc/custom/quests/hunting_missions.txt) //===== rAthena Script ======================================= //= Hunting Missions //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Random hunting missions. //= Rewards are based on quest difficulty. //= //= NOTE: Requires SQL mob database. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Small improvements and fixes. //= 1.2 Added party support and replaced blacklists with an //= SQL query, both thanks to AnnieRuru. //= 1.3 Re-added a blacklist adapted for the SQL query. //= 1.3a Added mission reset options. //= 1.3b Function updates. //= 1.4 Check for deleted characters, thanks to AnnieRuru. //= Syntax updates and style cleaning. //============================================================ prontera,152,187,6 script Hunting Missions 951,{ function Chk; mes "[Hunting Missions]"; mes "Hello, " + strcharinfo(0) + "!"; if (!#Mission_Delay) { next; mes "[Hunting Missions]"; mes "I can't find any records..."; mes "You must be new here!"; emotion e_omg; next; callsub Mission_Info; emotion e_go; #Mission_Delay = 1; close; } mes rand(2) ? "Working hard, as always..." : "Not slacking, I hope..."; mes "Is there anything I can help"; mes "you with?"; mes " "; mes "^777777~ You've completed " + callfunc("F_InsertPlural",Mission_Total,"mission",0,"^0055FF%d^777777 %s") + ". ~^000000"; next; switch(select( ((!Mission0) ? " ~ New Mission::" : ": ~ Mission Status: ~ Abandon Mission") + ": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000" )) { case 1: mes "[Hunting Missions]"; if (#Mission_Count) { mes "You've started a mission"; mes "on another character."; if (!@hm_char_del_check) { // check for deleted character query_sql("SELECT 1 FROM `char_reg_num` WHERE `key` = 'Mission0' AND `char_id` IN(SELECT `char_id` FROM `char` WHERE `account_id` = " + getcharid(3) + ")", .@i); if (!.@i) { next; mes "[Hunting Missions]"; mes "I can't seem to find any records"; mes "for that character, though..."; mes "One moment, please."; emotion e_hmm; #Mission_Count = 0; } @hm_char_del_check = 1; } close; } if (#Mission_Delay > gettimetick(2) && .Delay) { mes "I'm afraid you'll have to wait " + callfunc("Time2Str",#Mission_Delay) + " before taking another mission."; close; } mes "You must hunt:"; query_sql("SELECT ID FROM `" + .mob_db$ + "` WHERE left(Sprite, 4) != 'meta' AND left(Sprite, 2) != 'E_' AND ~Mode & 32 AND EXP > 0 AND MVP1id = 0 AND DropCardid > 4000 AND DropCardid < 5000 AND ID < 2000 AND instr('"+.Blacklist$+"',ID) = 0 ORDER BY rand() LIMIT " + .Quests, .@mob); for (.@i = 0; .@i < .Quests; .@i++) { setd "Mission" + .@i, .@mob[.@i]; setd "Mission" + .@i +"_", 0; } #Mission_Count = rand(.Count[0], .Count[1]); callsub Mission_Status; next; mes "[Hunting Missions]"; mes "Report back when"; mes "you've finished."; mes "Good luck!"; close; case 2: mes "[Hunting Missions]"; mes "Mission status:"; callsub Mission_Status; close; case 3: mes "[Hunting Missions]"; mes "Do you really want to"; mes "abandon your mission?"; if (.Reset < 0 && .Delay) mes "Your delay time will not be reset."; else if (.Reset > 0) mes "It will cost " + callfunc("F_InsertComma",.Reset) + " Zeny."; next; switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) { case 1: if (.Reset > 0) { if (Zeny < .Reset) { mes "[Hunting Missions]"; mes "You don't have enough"; mes "Zeny to drop this mission."; emotion e_sry; close; } Zeny -= .Reset; emotion e_cash; } mes "[Hunting Missions]"; mes "Alright, I've dropped"; mes "your current mission."; specialeffect2 EF_STORMKICK4; for (.@i = 0; .@i < .Quests; .@i++) { setd "Mission"+.@i, 0; setd "Mission"+.@i+"_", 0; } #Mission_Count = 0; if (.Reset < 0 && .Delay) #Mission_Delay = gettimetick(2) + (.Delay * 3600); close; case 2: mes "[Hunting Missions]"; mes "I knew you were kidding!"; mes "Keep up the good work."; emotion e_heh; close; } case 4: callsub Mission_Info; close; case 5: mes "[Hunting Missions]"; mes "You have ^0055FF" + #Mission_Points + "^000000 Mission Points."; mes "Use them well!"; callshop "mission_shop",1; npcshopattach "mission_shop"; end; case 6: mes "[Hunting Missions]"; mes "The top hunters are:"; query_sql("SELECT char_id AS id, (SELECT `name` FROM `char` WHERE char_id = id),`value` FROM `char_reg_num` WHERE `key` = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5", .@id, .@name$, .@val); for (.@i = 0; .@i < 5; .@i++) mes " [Rank " + (.@i+1) + "] " + ((.@name$[.@i] == "") ? "^777777none" : "^0055FF" + .@name$[.@i]+"^000000 : ^FF0000" + .@val[.@i] + " pt.") + "^000000"; close; case 7: mes "[Hunting Missions]"; mes "Nothing? Okay..."; emotion e_hmm; close; } end; Mission_Status: @f = 0; deletearray .@j[0], getarraysize(.@j); for (.@i = 0; .@i < .Quests; .@i++) { .@j[.@i] = getd("Mission" + .@i); .@j[.Quests] = .@j[.Quests] + strmobinfo(3,.@j[.@i]); .@j[.Quests+1] = .@j[.Quests+1] + (strmobinfo(6,.@j[.@i]) / (getbattleflag("base_exp_rate") / 100) * .Modifier[0]); .@j[.Quests+2] = .@j[.Quests+2] + (strmobinfo(7,.@j[.@i]) / (getbattleflag("job_exp_rate") / 100) * .Modifier[1]); mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count) + strmobinfo(1,.@j[.@i]) + " (" + getd("Mission"+.@i+"_") + "/" + #Mission_Count + ")^000000"; } // Reward formulas: .@Mission_Points = 3 + (.@j[.Quests] / .Quests / 6); .@Base_Exp = #Mission_Count * .@j[.Quests+1] / 5; .@Job_Exp = #Mission_Count * .@j[.Quests+2] / 5; .@Zeny = #Mission_Count * .Quests * .@j[.@i] * .Modifier[2]; next; mes "[Hunting Missions]"; mes "Mission rewards:"; mes " > Mission Points: ^0055FF" + .@Mission_Points + "^000000"; mes " > Base Experience: ^0055FF" + callfunc("F_InsertComma",.@Base_Exp) + "^000000"; mes " > Job Experience: ^0055FF" + callfunc("F_InsertComma",.@Job_Exp) + "^000000"; mes " > Zeny: ^0055FF" + callfunc("F_InsertComma",.@Zeny) + "^000000"; if (@f) { @f = 0; return; } next; mes "[Hunting Missions]"; mes "Oh, you're done!"; mes "Good work."; mes "Here's your reward."; emotion e_no1; specialeffect2 EF_ANGEL; specialeffect2 EF_TRUESIGHT; #Mission_Points += .@Mission_Points; BaseExp += .@Base_Exp; JobExp += .@Job_Exp; Zeny += .@Zeny; for (.@i = 0; .@i < .Quests; .@i++) { setd "Mission" + .@i, 0; setd "Mission" + .@i+"_", 0; } #Mission_Count = 0; if (.Delay) #Mission_Delay = gettimetick(2) + (.Delay * 3600); Mission_Total++; if (Mission_Total == 1) query_sql("INSERT INTO `char_reg_num` (`char_id`,`key`,`index`,`value`) VALUES (" + getcharid(0) + ",'Mission_Total','0',1)"); else query_sql("UPDATE `char_reg_num` SET `value` = " + Mission_Total + " WHERE `char_id` = " + getcharid(0) + " AND `key` = 'Mission_Total'"); close; Mission_Info: mes "[Hunting Missions]"; mes "If you so choose, I can assign"; mes "you a random hunting quest."; mes "Some are easier than others, but"; mes "the rewards increase with difficulty."; next; mes "[Hunting Missions]"; mes "Missions points are shared"; mes "amongst all your characters."; if (.Delay) mes "Delay time is, too."; mes "You can't take missions on"; mes "multiple characters at once."; next; mes "[Hunting Missions]"; mes "You can start a quest"; mes (.Delay ? "every " + ((.Delay == 1) ? "hour." : .Delay + " hours.") : "whenever you want."); mes "That's everything~"; return; function Chk { if (getarg(0) < getarg(1)) { @f = 1; return "^FF0000"; } else return "^00FF00"; } OnBuyItem: @cost = 0; for (.@i = 0; .@i < getarraysize(@bought_nameid); .@i++) for (.@j = 0; .@j < getarraysize(.Shop); .@j += 2) if (@bought_nameid[.@i] == .Shop[.@j]) { set @cost, @cost + (.Shop[.@j+1] * @bought_quantity[.@i]); break; } mes "[Hunting Missions]"; if (@cost > #Mission_Points) mes "You don't have enough Mission Points."; else { for (.@i = 0; .@i < getarraysize(@bought_nameid); .@i++) { getitem @bought_nameid[.@i], @bought_quantity[.@i]; dispbottom "Purchased " + @bought_quantity[.@i] + "x " + getitemname(@bought_nameid[.@i]) + "."; } #Mission_Points -= @cost; mes "Deal completed."; emotion e_cash; } @cost = 0; deletearray @bought_nameid[0], getarraysize(@bought_nameid); deletearray @bought_quantity[0], getarraysize(@bought_quantity); close; OnNPCKillEvent: if (!getcharid(1) || !.Party) { if (!#Mission_Count || !Mission0) end; for (.@i = 0; .@i < .Quests; .@i++) { if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission" + .@i))) { if (getd("Mission" + .@i + "_") < #Mission_Count) { dispbottom "[Hunting Mission] Killed " + (set(getd("Mission" + .@i + "_"),getd("Mission" + .@i + "_") + 1)) + " of " + #Mission_Count + " " + strmobinfo(1,killedrid) + "."; end; } } } } else if (.Party) { .@mob = killedrid; getmapxy(.@map1$,.@x1,.@y1,UNITTYPE_PC); getpartymember getcharid(1),1; getpartymember getcharid(1),2; for (.@i = 0; .@i < $@partymembercount; .@i++) { if (isloggedin($@partymemberaid[.@i], $@partymembercid[.@i])) { set .@Mission_Count, getvar(#Mission_Count, $@partymembercid[.@i]); set .@Mission0, getvar(Mission0, $@partymembercid[.@i]); set .@HP, getvar(HP, $@partymembercid[.@i]); if (.@Mission_Count && .@Mission0 && .@HP > 0) { getmapxy(.@map2$,.@x2,.@y2,UNITTYPE_PC); if ((.@map1$ == .@map2$ || .Party == 1) && (distance(.@x1,.@y1,.@x2,.@y2) <= 30 || .Party < 3)) { for (.@j = 0; .@j < .Quests; .@j++) { if (strmobinfo(1,.@mob) == strmobinfo(1,getvar(getd("Mission"+.@j), $@partymembercid[.@i]))) { if (getvar(getd("Mission"+.@j+"_"), $@partymembercid[.@i]) < .@Mission_Count) { dispbottom "[Hunting Mission] Killed " + (set(getvar(getd("Mission" + .@j + "_"), $@partymembercid[.@i]), getvar(getd("Mission" + .@j + "_") + 1, $@partymembercid[.@i]))) + " of " + .@Mission_Count + " " + strmobinfo(1,.@mob) + "."; break; } } } } } } } } end; OnInit: .Delay = 12; // Quest delay, in hours (0 to disable). .Quests = 4; // Number of subquests per mission (increases rewards). .Party = 3; // Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only) .Reset = -1; // Reset options: -1 (abandoning mission sets delay time), 0 (no delay time), [Zeny] (cost to abandon mission, no delay time) setarray .Count[0], // Min and max monsters per subquest (increases rewards). 40,70; setarray .Modifier[0], // Multipliers for Base Exp, Job Exp, and Zeny rewards. getbattleflag("base_exp_rate")/100,getbattleflag("job_exp_rate")/100,60; .mob_db$ = // Table name of SQL mob database (checkre(0))?"mob_db_re":"mob_db"; setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt). 512,1,513,1,514,1,538,5,539,5,558,10,561,10; .Blacklist$ = // Blacklisted mob IDs. "1062,1088,1183,1186,1200,1212,1220,1221,1234,1235,"+ "1244,1245,1250,1268,1290,1293,1294,1296,1298,1299,"+ "1300,1301,1303,1304,1305,1306,1308,1309,1311,1313,"+ "1515,1588,1618,1676,1677,1678,1679,1796,1797,1974,"+ "1975,1976,1977,1978,1979"; npcshopdelitem "mission_shop",512; for (.@i = 0; .@i < getarraysize(.Shop); .@i += 2) npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1]; end; } - shop mission_shop -1,512:-1 Quote Link to comment Share on other sites More sharing options...
1 Radian Posted June 7, 2016 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 1546 Reputation: 192 Joined: 07/23/14 Last Seen: June 24, 2024 Share Posted June 7, 2016 In this part try changing it to the exact rate of what you put in your exp.com setarray .Modifier[0], // Multipliers for Base Exp, Job Exp, and Zeny rewards. getbattleflag("base_exp_rate")/100,getbattleflag("job_exp_rate")/100,60; so for example mine is 8k i did changed it like this setarray .Modifier[0], // Multipliers for Base Exp, Job Exp, and Zeny rewards. getbattleflag("base_exp_rate")/800000,getbattleflag("job_exp_rate")/800000,60; 1 Quote Link to comment Share on other sites More sharing options...
0 Tafsir Posted May 10, 2016 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 18 Reputation: 2 Joined: 04/30/16 Last Seen: June 1, 2016 Author Share Posted May 10, 2016 (edited) Anyone have any idea how to solve this? I believe it has something to do with Mission Reward Base and Job Exp. Overflow exp. But I dunno how to set it. Huhu Edited May 10, 2016 by Tafsir Quote Link to comment Share on other sites More sharing options...
0 REKT Posted June 7, 2016 Group: Members Topic Count: 24 Topics Per Day: 0.00 Content Count: 206 Reputation: 11 Joined: 12/06/11 Last Seen: September 13, 2024 Share Posted June 7, 2016 Is there way we can increase it? Is it in script.h? Increase the variable or something. Quote Link to comment Share on other sites More sharing options...
Question
Tafsir
Hi rAthena,
How to solve this [Warning]?
Which part of scripts cause overflow (2147483648)?
Here is the script (rAthena/npc/custom/quests/hunting_missions.txt)
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