Danuvius Posted April 20, 2016 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 46 Reputation: 14 Joined: 02/22/15 Last Seen: March 29, 2021 Share Posted April 20, 2016 (edited) As the title says, I wonder if any of you can help me out with this one. The problem: Whenever a ranger puts traps on a small map (can be a bit bigger too) and you want to run somewhere, the attack cursor appears out of nowhere. Now if you click on the cell and the character will move into a different direction as intended. Maybe any of you guys know a solution to fix this tilebug :/ Edited April 20, 2016 by Danuvius Quote Link to comment Share on other sites More sharing options...
0 Elysium Posted April 20, 2016 Group: Members Topic Count: 41 Topics Per Day: 0.01 Content Count: 164 Reputation: 17 Joined: 03/15/12 Last Seen: October 24, 2020 Share Posted April 20, 2016 is this a custom map? if yes, check your gat height. Quote Link to comment Share on other sites More sharing options...
0 Danuvius Posted April 20, 2016 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 46 Reputation: 14 Joined: 02/22/15 Last Seen: March 29, 2021 Author Share Posted April 20, 2016 is this a custom map? if yes, check your gat height. It is, but how is it related to the gat height and what would fix it? Quote Link to comment Share on other sites More sharing options...
0 Elysium Posted April 20, 2016 Group: Members Topic Count: 41 Topics Per Day: 0.01 Content Count: 164 Reputation: 17 Joined: 03/15/12 Last Seen: October 24, 2020 Share Posted April 20, 2016 Obviously it is a GAT problem. if you mind, PM ME your map. Quote Link to comment Share on other sites More sharing options...
Question
Danuvius
As the title says, I wonder if any of you can help me out with this one.
The problem:
Whenever a ranger puts traps on a small map (can be a bit bigger too) and you want to run somewhere, the attack cursor appears out of nowhere.
Now if you click on the cell and the character will move into a different direction as intended.
Maybe any of you guys know a solution to fix this tilebug :/
Edited by DanuviusLink to comment
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