Peonie Posted February 25, 2016 Posted February 25, 2016 Please help! What should I change to decrease the chance rate of the crystallization/freezing status? case SO_DIAMONDDUST: rate = 5 + 5 * skill_lv; if( sc && sc->data[sC_COOLER_OPTION] ) rate += (sd ? sd->status.job_level / 5 : 0); sc_start(src,bl, SC_CRYSTALIZE, rate, skill_lv, skill_get_time2(skill_id, skill_lv)); break; Quote
0 Scylla Posted February 25, 2016 Posted February 25, 2016 Please help! What should I change to decrease the chance rate of the crystallization/freezing status? case SO_DIAMONDDUST: rate = 5 + 5 * skill_lv; if( sc && sc->data[sC_COOLER_OPTION] ) rate += (sd ? sd->status.job_level / 5 : 0); sc_start(src,bl, SC_CRYSTALIZE, rate, skill_lv, skill_get_time2(skill_id, skill_lv)); break; Uh, there it is: rate = 5 + 5 * skill_lv; Quote
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Peonie
Please help! What should I change to decrease the chance rate of the crystallization/freezing status?
case SO_DIAMONDDUST: rate = 5 + 5 * skill_lv; if( sc && sc->data[sC_COOLER_OPTION] ) rate += (sd ? sd->status.job_level / 5 : 0); sc_start(src,bl, SC_CRYSTALIZE, rate, skill_lv, skill_get_time2(skill_id, skill_lv)); break;
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