zotecl Posted January 23, 2016 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 3 Reputation: 0 Joined: 11/15/15 Last Seen: April 29, 2020 Share Posted January 23, 2016 (edited) Como dice el titulo, el bg no inicia, cambie la cantidad de players por lado y ya no inicia. cualquier ayuda que me den se agradeceria mucho. Los archivos que edite fueron, flavius01,02 - terra bossnie 01,02 Adjunto Script EDIT: YA SOLUCIONE LO DE QUE NO INICIA, PERO AHORA NO PUEDO CAMBIAR LA CANTIDAD DE MEDALLAS QUE ENTREGA AL GANAR O AL PERDER //===== rAthena Script ======================================= //= BattleGround System - Flavius //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.7 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= [Official Conversion] //= Flavius Battleground. //= - Winning Team: 9 badges (11 if VIP) //= - Losing Team: 3 badges (5 if VIP) //===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Fixed pink crystal spawning as blue. [L0ne_W0lf] //= 1.2 Updated 'waitingroom' to support required zeny/lvl. [Kisuka] //= 1.3 Removed MaxLvl check in waitingrooms. Replaced setwall with setcell. //= 1.4 Label standardization. [Euphy] //= 1.5 Added GM management function. [Euphy] //= 1.6 Added VIP features and created a reward function. [Euphy] //= 1.7 Made Crystals immune to attacks until Guardians are defeated. [Cydh/Aleos] //============================================================ // Waiting Room NPCs //============================================================ bat_room,86,227,4 script Lieutenant Ator 418,{ end; OnInit: waitingroom "Battle Station",4,"start#bat_b01::OnReadyCheck",1,0,80; end; OnEnterBG: set $@FlaviusBG1_id1, waitingroom2bg("bat_b01",10,290,"start#bat_b01::OnGuillaumeQuit",""); end; } bat_room,85,204,0 script Lieutenant Thelokus 414,{ end; OnInit: waitingroom "Battle Station",4,"start#bat_b01::OnReadyCheck",1,0,80; end; OnEnterBG: set $@FlaviusBG1_id2, waitingroom2bg("bat_b01",390,10,"start#bat_b01::OnCroixQuit",""); end; } bat_room,85,220,0 warp back_bgroomb01a 1,1,bat_room,154,150 bat_room,85,211,0 warp back_bgroomb01b 1,1,bat_room,154,150 bat_room,2,151,3 script #bat_b01_timer 844,{ end; OnInit: OnEnable: initnpctimer; end; OnStop: stopnpctimer; end; OnTimer1000: stopnpctimer; initnpctimer; set .@chk_bat_a01,getmapusers("bat_b01"); if (.@chk_bat_a01 < 1) { set $@FlaviusBG1, 0; if( $@FlaviusBG1_id1 ) { bg_destroy $@FlaviusBG1_id1; set $@FlaviusBG1_id1, 0; } if( $@FlaviusBG1_id2 ) { bg_destroy $@FlaviusBG1_id2; set $@FlaviusBG1_id2, 0; } donpcevent "start#bat_b01::OnReadyCheck"; } end; } // Flavius Battleground Engine //============================================================ bat_b01,15,15,3 script start#bat_b01 844,{ OnInit: mapwarp "bat_b01","bat_room",154,150; end; OnReadyCheck: if( $@FlaviusBG1 ) end; set .@Guillaume, getwaitingroomstate(0,"Lieutenant Ator"); set .@Croix, getwaitingroomstate(0,"Lieutenant Thelokus"); if( !.@Guillaume && !.@Croix ) { donpcevent "#bat_b01_timer::OnStop"; end; } if( .@Guillaume < 4 || .@Croix < 4 ) end; set $@FlaviusBG1, 1; set $@FlaviusBG1_Victory, 0; set $@Croix_ScoreBG1, 0; set $@Guill_ScoreBG1, 0; bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1; donpcevent "Lieutenant Ator::OnEnterBG"; donpcevent "Lieutenant Thelokus::OnEnterBG"; donpcevent "OBJ#bat_b01_a::OnKill"; donpcevent "OBJ#bat_b01_a::OnEnable"; donpcevent "OBJ#bat_b01_b::OnKill"; donpcevent "OBJ#bat_b01_b::OnEnable"; donpcevent "guardian#bat_b01_a::OnKill"; donpcevent "guardian#bat_b01_b::OnKill"; donpcevent "guardian#bat_b01_a::OnEnable"; donpcevent "guardian#bat_b01_b::OnEnable"; donpcevent "cell#bat_b01_a::OnRed"; donpcevent "cell#bat_b01_b::OnRed"; donpcevent "time#bat_b01::OnEnable"; disablenpc "Guillaume Vintenar#b01_a"; disablenpc "Croix Vintenar#b01_b"; disablenpc "Vintenar#bat_b01_aover"; disablenpc "Vintenar#bat_b01_bover"; bg_warp $@FlaviusBG1_id1,"bat_b01",87,75; bg_warp $@FlaviusBG1_id2,"bat_b01",311,224; donpcevent "countdown#bat_b01::OnEnable"; initnpctimer; end; OnReset: donpcevent "OBJ#bat_b01_a::OnKill"; donpcevent "OBJ#bat_b01_a::OnEnable"; donpcevent "OBJ#bat_b01_b::OnKill"; donpcevent "OBJ#bat_b01_b::OnEnable"; donpcevent "guardian#bat_b01_a::OnKill"; donpcevent "guardian#bat_b01_b::OnKill"; donpcevent "guardian#bat_b01_a::OnEnable"; donpcevent "guardian#bat_b01_b::OnEnable"; donpcevent "cell#bat_b01_a::OnRed"; donpcevent "cell#bat_b01_b::OnRed"; donpcevent "time#bat_b01::OnEnable"; disablenpc "Guillaume Vintenar#b01_a"; disablenpc "Croix Vintenar#b01_b"; disablenpc "Vintenar#bat_b01_aover"; disablenpc "Vintenar#bat_b01_bover"; bg_warp $@FlaviusBG1_id1,"bat_b01",87,75; bg_warp $@FlaviusBG1_id2,"bat_b01",311,224; end; OnGuillaumeQuit: OnCroixQuit: bg_leave; end; OnTimer10000: stopnpctimer; donpcevent "#bat_b01_timer::OnEnable"; end; } bat_b01,1,1,3 script OBJ#bat_b01_a 844,{ OnEnable: $@FlavBG1_C1_ID = bg_monster($@FlaviusBG1_id1,"bat_b01",61,150,"Pink Crystal",1915,"OBJ#bat_b01_a::OnMyMobDead"); setunitdata $@FlavBG1_C1_ID,30,1; // Make Crystal immune to damage until Guardians are defeated end; OnKill: killmonster "bat_b01","OBJ#bat_b01_a::OnMyMobDead"; end; OnMyMobDead: if (mobcount("bat_b01","OBJ#bat_b01_a::OnMyMobDead") < 1) { mapannounce "bat_b01", "Guillaume's Crystal has been destroyed.",bc_map,"0xFFCE00"; if ($@Croix_ScoreBG1 > 0) { set $@FlaviusBG1_Victory,2; set $@Croix_ScoreBG1,$@Croix_ScoreBG1+1; enablenpc "Guillaume Vintenar#b01_a"; enablenpc "Croix Vintenar#b01_b"; donpcevent "time#bat_b01::OnStop"; } else { set $@Croix_ScoreBG1,1; donpcevent "time#bat_b01::OnEnable"; donpcevent "start#bat_b01::OnReset"; } donpcevent "#bat_b01_timer::OnStop"; bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1; bg_warp $@FlaviusBG1_id1,"bat_b01",10,290; bg_warp $@FlaviusBG1_id2,"bat_b01",390,10; donpcevent "#bat_b01_timer::OnEnable"; } end; } bat_b01,1,2,3 script OBJ#bat_b01_b 844,{ OnEnable: $@FlavBG1_C2_ID = bg_monster($@FlaviusBG1_id2,"bat_b01",328,150,"Blue Crystal",1914,"OBJ#bat_b01_b::OnMyMobDead"); setunitdata $@FlavBG1_C2_ID,30,1; // Make Crystal immune to damage until Guardians are defeated end; OnKill: killmonster "bat_b01","OBJ#bat_b01_b::OnMyMobDead"; end; OnMyMobDead: if (mobcount("bat_b01","OBJ#bat_b01_b::OnMyMobDead") < 1) { mapannounce "bat_b01", "Croix's Crystal has been destroyed.",bc_map,"0xFFCE00"; if ($@Guill_ScoreBG1 > 0) { set $@FlaviusBG1_Victory,1; set $@Guill_ScoreBG1,$@Guill_ScoreBG1+1; enablenpc "Guillaume Vintenar#b01_a"; enablenpc "Croix Vintenar#b01_b"; donpcevent "time#bat_b01::OnStop"; } else { set $@Guill_ScoreBG1,1; donpcevent "time#bat_b01::OnEnable"; donpcevent "start#bat_b01::OnReset"; } donpcevent "#bat_b01_timer::OnStop"; bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1; bg_warp $@FlaviusBG1_id1,"bat_b01",10,290; bg_warp $@FlaviusBG1_id2,"bat_b01",390,10; donpcevent "#bat_b01_timer::OnEnable"; } end; } bat_b01,1,3,3 script guardian#bat_b01_a 844,{ OnEnable: bg_monster $@FlaviusBG1_id1,"bat_b01",108,159,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead"; bg_monster $@FlaviusBG1_id1,"bat_b01",108,141,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead"; end; OnKill: killmonster "bat_b01","guardian#bat_b01_a::OnMyMobDead"; end; OnMyMobDead: if (mobcount("bat_b01","guardian#bat_b01_a::OnMyMobDead") < 1) { donpcevent "cell#bat_b01_a::OnGreen"; mapannounce "bat_b01", "The Guardian protecting Guillaume's Crystal has been slain.",bc_map,"0xFFCE00"; setunitdata $@FlavBG1_C1_ID,30,0; // Make Crystal damageable again } end; } bat_b01,1,3,3 script guardian#bat_b01_b 844,{ OnEnable: bg_monster $@FlaviusBG1_id2,"bat_b01",307,160,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead"; bg_monster $@FlaviusBG1_id2,"bat_b01",307,138,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead"; end; OnKill: killmonster "bat_b01","guardian#bat_b01_b::OnMyMobDead"; end; OnMyMobDead: if (mobcount("bat_b01","guardian#bat_b01_b::OnMyMobDead") < 1) { donpcevent "cell#bat_b01_b::OnGreen"; mapannounce "bat_b01", "The Guardian protecting Croix's Crystal has been slain.",bc_map,"0xFFCE00"; setunitdata $@FlavBG1_C2_ID,30,0; // Make Crystal damageable again } end; } bat_b01,1,4,3 script cell#bat_b01_a 844,{ OnRed: setcell "bat_b01",62,149,60,151,cell_basilica,1; setcell "bat_b01",62,149,60,151,cell_walkable,0; end; OnGreen: setcell "bat_b01",62,149,60,151,cell_basilica,0; setcell "bat_b01",62,149,60,151,cell_walkable,1; end; } bat_b01,1,5,3 script cell#bat_b01_b 844,{ OnRed: setcell "bat_b01",327,151,329,149,cell_basilica,1; setcell "bat_b01",327,151,329,149,cell_walkable,0; end; OnGreen: setcell "bat_b01",327,151,329,149,cell_basilica,0; setcell "bat_b01",327,151,329,149,cell_walkable,1; end; } bat_b01,1,6,1 script time#bat_b01 844,{ OnEnable: donpcevent "Battle Therapist#b01_a::OnEnable"; donpcevent "Battle Therapist#b01_b::OnEnable"; end; OnStop: donpcevent "Battle Therapist#b01_a::OnStop"; donpcevent "Battle Therapist#b01_b::OnStop"; end; } bat_b01,10,294,3 script Battle Therapist#b01_a 95,{ specialeffect2 EF_HEAL; mes "[Battle Therapist]"; mes "Just close your eyes,"; mes "and take a deep breath."; mes "You can be free from pain."; close; OnTimer25000: specialeffect EF_SANCTUARY; enablenpc "bat_b01_rp1_a_warp"; end; OnTimer26000: disablenpc "bat_b01_rp1_a_warp"; end; OnTimer26500: stopnpctimer; donpcevent "Battle Therapist#b01_a::OnEnable"; end; OnEnable: initnpctimer; enablenpc "Battle Therapist#b01_a"; end; OnStop: disablenpc "bat_b01_rp1_a_warp"; disablenpc "Battle Therapist#b01_a"; stopnpctimer; end; } bat_b01,10,290,0 script bat_b01_rp1_a_warp 45,10,10,{ OnInit: disablenpc "bat_b01_rp1_a_warp"; end; OnTouch: percentheal 100,100; warp "bat_b01",87,73; end; } bat_b01,389,14,3 script Battle Therapist#b01_b 95,{ specialeffect2 EF_HEAL; mes "[Battle Therapist]"; mes "Just close your eyes,"; mes "and take a deep breath."; mes "You can be free from pain."; close; OnTimer25000: specialeffect EF_SANCTUARY; enablenpc "bat_b01_rp1_b_warp"; end; OnTimer26000: disablenpc "bat_b01_rp1_b_warp"; end; OnTimer26500: stopnpctimer; donpcevent "Battle Therapist#b01_b::OnEnable"; end; OnEnable: initnpctimer; enablenpc "Battle Therapist#b01_b"; end; OnStop: disablenpc "bat_b01_rp1_b_warp"; disablenpc "Battle Therapist#b01_b"; stopnpctimer; end; } bat_b01,389,10,0 script bat_b01_rp1_b_warp 45,9,9,{ OnInit: disablenpc "bat_b01_rp1_a_warp"; end; OnTouch: percentheal 100,100; warp "bat_b01",312,225; end; } bat_b01,87,76,0 script A_CODE#bat_b01 -1,5,5,{ OnTouch: if (checkquest(2070) < 0) setquest 2070; end; } bat_b01,312,224,0 script B_CODE#bat_b01 -1,5,5,{ OnTouch: if (checkquest(2070) < 0) setquest 2070; end; } bat_b01,10,294,3 script Guillaume Vintenar#b01_a 934,{ if ($@FlaviusBG1_id1 == getcharid(4)) { if ($@FlaviusBG1_Victory == 1) callfunc "F_BG_Badge",1,"Guillaume","Flavius"; else callfunc "F_BG_Badge",0,"Guillaume","Flavius"; } bg_leave; warp "bat_room",154,150; end; OnInit: disablenpc "Guillaume Vintenar#b01_a"; end; } bat_b01,389,14,3 script Croix Vintenar#b01_b 934,{ if ($@FlaviusBG1_id2 == getcharid(4)) { if ($@FlaviusBG1_Victory == 2) callfunc "F_BG_Badge",1,"Croix","Flavius"; else callfunc "F_BG_Badge",0,"Croix","Flavius"; } bg_leave; warp "bat_room",154,150; end; OnInit: disablenpc "Croix Vintenar#b01_b"; end; } bat_b01,1,5,3 script countdown#bat_b01 844,{ OnInit: stopnpctimer; end; OnEnable: stopnpctimer; initnpctimer; end; OnStop: stopnpctimer; end; OnTimer7000: mapannounce "bat_b01", "Guillaume Vintenar Axl Rose : Let's attack to destroy that Crystal!",bc_map,"0xFF9900"; end; OnTimer8000: mapannounce "bat_b01", "Croix Vintenar Swandery : Even though Guillaume is struggling to win against us, the victory is ours. Let's show them our power.",bc_map,"0xFF99CC"; end; OnTimer1800000: mapannounce "bat_b01", "Marollo VII : Guillaume Marollo, Croix Marollo! And their followers!",bc_map,"0x99CC00"; end; OnTimer1803000: mapannounce "bat_b01", "Marollo VII : Both camps are competitive, so it's hard to judge which team is superior.",bc_map,"0x99CC00"; end; OnTimer1808000: mapannounce "bat_b01", "Marollo VII : This battle of Flavian is such a waste of time. I will decide victory and defeat by your progress.",bc_map,"0x99CC00"; end; OnTimer1822000: mapannounce "bat_b01", "Marollo VII : If you can't accept the results, try again in another valley battle!",bc_map,"0x99CC00"; end; OnTimer1825000: mapannounce "bat_b01", "Axl Rose, Swandery : Yes, sir.",bc_map,"0x99CC00"; end; OnTimer1830000: donpcevent "time#bat_b01::OnStop"; bg_warp $@FlaviusBG1_id1,"bat_b01",10,290; bg_warp $@FlaviusBG1_id2,"bat_b01",390,10; enablenpc "Vintenar#bat_b01_aover"; enablenpc "Vintenar#bat_b01_bover"; end; OnTimer1900000: mapwarp "bat_b01","bat_room",154,150; donpcevent "countdown#bat_b01::OnStop"; end; } bat_b01,81,83,3 script Guillaume Camp#flag21 973,{ end; } bat_b01,94,83,3 script Guillaume Camp#flag22 973,{ end; } bat_b01,81,66,3 script Guillaume Camp#flag23 973,{ end; } bat_b01,94,66,3 script Guillaume Camp#flag24 973,{ end; } bat_b01,139,142,3 script Guillaume Camp#flag25 973,{ end; } bat_b01,139,158,3 script Guillaume Camp#flag26 973,{ end; } bat_b01,110,161,3 script Guillaume Camp#flag27 973,{ end; } bat_b01,110,137,3 script Guillaume Camp#flag28 973,{ end; } bat_b01,63,135,3 script Guillaume Camp#flag29 973,{ end; } bat_b01,63,165,3 script Guillaume Camp#flag30 973,{ end; } bat_b01,10,296,3 script Guillaume Camp#flag31 973,{ end; } bat_b01,306,233,3 script Croix Camp#flag21 974,{ end; } bat_b01,317,233,3 script Croix Camp#flag22 974,{ end; } bat_b01,306,216,3 script Croix Camp#flag23 974,{ end; } bat_b01,317,216,3 script Croix Camp#flag24 974,{ end; } bat_b01,257,158,3 script Croix Camp#flag25 974,{ end; } bat_b01,257,141,3 script Croix Camp#flag26 974,{ end; } bat_b01,297,164,3 script Croix Camp#flag27 974,{ end; } bat_b01,297,136,3 script Croix Camp#flag28 974,{ end; } bat_b01,336,161,3 script Croix Camp#flag29 974,{ end; } bat_b01,336,139,3 script Croix Camp#flag30 974,{ end; } bat_b01,389,16,3 script Croix Camp#flag31 974,{ end; } bat_b01,10,294,3 script Vintenar#bat_b01_aover 419,{ set .@A_B_gap,$@Guill_ScoreBG1 - $@Croix_ScoreBG1; if ($@FlaviusBG1_id1 == getcharid(4)) { if (.@A_B_gap > 0) callfunc "F_BG_Badge",1,"Guillaume","Flavius"; else if (.@A_B_gap == 0) callfunc "F_BG_Badge",0,"Guillaume","Flavius"; else callfunc "F_BG_Badge",0,"Guillaume","Flavius"; } else { mes "[Axl Rose]"; mes "Why are you here, Croix mercenary? I am definitely sure of victory against foolish Croix such as you. Ha!"; close; } bg_leave; warp "bat_room",154,150; end; OnInit: disablenpc "Vintenar#bat_b01_aover"; end; } bat_b01,389,14,3 script Vintenar#bat_b01_bover 415,{ set .@A_B_gap,$@Guill_ScoreBG1 - $@Croix_ScoreBG1; if ($@FlaviusBG1_id2 == getcharid(4)) { if (.@A_B_gap > 0) callfunc "F_BG_Badge",1,"Croix","Flavius"; else if (.@A_B_gap == 0) callfunc "F_BG_Badge",0,"Croix","Flavius"; else callfunc "F_BG_Badge",1,"Croix","Flavius"; } else { mes "[Swandery]"; mes "Why do you come here as a Guillaume? You will be sent to where you should be!"; close; } bg_leave; warp "bat_room",154,150; end; OnInit: disablenpc "Vintenar#bat_b01_bover"; end; } bat_b01,1,10,3 script Release all#b01 81,{ set .@i, callfunc("F_GM_NPC",1854,0); if (.@i == -1) { mes "Cancelled."; close; } else if (.@i == 0) { end; } else { mes "May I help you?"; next; switch(select("Release all.:Cancel.")) { case 1: mes "Bye."; close2; mapwarp "bat_b01","bat_room",154,150; end; case 2: mes "Cancelled."; close; } } } Edited January 23, 2016 by zotecl Quote Link to comment Share on other sites More sharing options...
Dhall Posted January 23, 2016 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 62 Reputation: 6 Joined: 08/29/15 Last Seen: March 23 Share Posted January 23, 2016 (edited) npc: npc/battleground/bg_common.txt Busca estas lineas y cambialo por la cantidad de medallas que deseas entregar. Ya respondí tu PM también Saludos! // Badge Reward Function //============================================================ function script F_BG_Badge { if (getarg(2) == "Tierra") { set .@badge,7828; //BF_Badge1 set .@amount_win,3; set .@amount_lose,1; } else if (getarg(2) == "Flavius") { set .@badge,7829; //BF_Badge2 set .@amount_win,9; set .@amount_lose,3; } else return; set .@amount_win,3; --- Cambia el 3 por el número de medallas que deseas dar si ganas. set .@amount_lose,3; --- Cambia el 3 por el número de medallas que deseas dar si pierdes. Esto lo debes de hacer tanto en Flavius como en Tierra. Edited January 23, 2016 by Dhall Quote Link to comment Share on other sites More sharing options...
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