Jump to content
  • 0

Delay Body Relocation to 0.5 Seconds


Question

Posted

i need help about body relocation spam nodelay.. how to make it delay like 0.05 seconds i tried change it at skill_cast_db.txt  but its not working. THANKS

2 answers to this question

Recommended Posts

  • 0
Posted (edited)

i need help about body relocation spam nodelay.. how to make it delay like 0.05 seconds i tried change it at skill_cast_db.txt  but its not working. THANKS

 

First you need to set your skill_castnodex_db.txt:

// <Skill id>,<Cast>,<Delay (optional)>
//
// Cast:  0 - everything affects the skill's cast time
//        1 - skill's cast time is not affected by dex
//        2 - skill's cast time is not affected by statuses (Suffragium, etc)
//        4 - skill's cast time is not affected by item bonuses (equip, cards)
//
// Delay: 0 - everything affects the skill's delay
//        1 - skill's delay is not affected by dex
//        2 - skill's delay is not affected by Magic Strings / Bragi
//        4 - skill's delay is not affected by item bonuses (equip, cards)
//
// Note: Values are bit fields, add them up to combine their effects.
// Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled.
// Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex.

Now if you want a permanent delay, then add this line on anywhere in there:

264,0,7 // Body Relocation

Then set the delay again on your skill_cast_db.txt

Edited by Scylla
  • Upvote 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...