Rain408 Posted November 3, 2015 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 77 Reputation: 0 Joined: 05/23/15 Last Seen: June 4, 2017 Share Posted November 3, 2015 For a monster, How is their Flee/hit determine? Example is a monster flee determine by base level, agi , & luck? In other words how much Hit a player would need to hit your monster. I.E monster lvl 30, agi 50. ------> monster flee = 80? So player needs 80 hit to attack 100%? Quote Link to comment Share on other sites More sharing options...
Haziel Posted November 3, 2015 Group: Content Moderator Topic Count: 22 Topics Per Day: 0.00 Content Count: 639 Reputation: 599 Joined: 11/25/11 Last Seen: December 30, 2023 Share Posted November 3, 2015 (edited) As I could search about, Flee is only Base Level + AGI (on Pre-Renewal), while the Hit is Base Level + DEX.To calculate the hit, the formula seems to be: Dodge Rate(%) = 100% - (Attacker Hit + 80 - Defenders Flee) It means, for your monster, yes, It has Flee 80. Dodge Rate(%) = 100% - (Attacker Hit + (Base Level + AGI) - Defenders Flee) Dodge Rate(%) = 100% - (Attacker Hit + 80 - Defenders Flee) DR = 100 - (Attacker Hit + 80 - 80) DR = 100 - Attacker Hit With 80 of Flee, the Player needs 100 of Hit so the monster be unable to dodge.(Again, these are Pre-Renewal mechanics!) Edited November 3, 2015 by Haziel Quote Link to comment Share on other sites More sharing options...
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Rain408
For a monster, How is their Flee/hit determine?
Example is a monster flee determine by base level, agi , & luck? In other words how much Hit a player would need to hit your monster.
I.E monster lvl 30, agi 50. ------> monster flee = 80? So player needs 80 hit to attack 100%?
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