Rain408 Posted November 3, 2015 Posted November 3, 2015 For a monster, How is their Flee/hit determine? Example is a monster flee determine by base level, agi , & luck? In other words how much Hit a player would need to hit your monster. I.E monster lvl 30, agi 50. ------> monster flee = 80? So player needs 80 hit to attack 100%? Quote
Haziel Posted November 3, 2015 Posted November 3, 2015 (edited) As I could search about, Flee is only Base Level + AGI (on Pre-Renewal), while the Hit is Base Level + DEX.To calculate the hit, the formula seems to be: Dodge Rate(%) = 100% - (Attacker Hit + 80 - Defenders Flee) It means, for your monster, yes, It has Flee 80. Dodge Rate(%) = 100% - (Attacker Hit + (Base Level + AGI) - Defenders Flee) Dodge Rate(%) = 100% - (Attacker Hit + 80 - Defenders Flee) DR = 100 - (Attacker Hit + 80 - 80) DR = 100 - Attacker Hit With 80 of Flee, the Player needs 100 of Hit so the monster be unable to dodge.(Again, these are Pre-Renewal mechanics!) Edited November 3, 2015 by Haziel Quote
Question
Rain408
For a monster, How is their Flee/hit determine?
Example is a monster flee determine by base level, agi , & luck? In other words how much Hit a player would need to hit your monster.
I.E monster lvl 30, agi 50. ------> monster flee = 80? So player needs 80 hit to attack 100%?
1 answer to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.