EmptyRaiden Posted October 27, 2015 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 20 Reputation: 0 Joined: 09/23/15 Last Seen: April 14 Share Posted October 27, 2015 Hello, I've installed Narrator script successfully but I couldn't make it announce the messages to the whole server, not just the map. script: // ________________________________________________________ // / ____ \ // | | __| | // | | |_ _ _ __ _ _ __ _ __ | // | | _| || |/ _` | '_ \| |/ _ \ | // | | |__ \/ | (_| | | | | | (_) | | // | |____|__/ \__,_|_| |_|_|\___/ | // | | // | | // |--------------------------------------------------------| // | Name of Script: Narrator PvP | // |--------------------------------------------------------| // | By: Evanio (SynGates) | // |--------------------------------------------------------| // | Version 1.0 | // |--------------------------------------------------------| // | Description: Narrator PvP System, where the player has | // | more than one choice of narrators. | // |--------------------------------------------------------| // | Changelog: | // | 1.0 Script maked (18/02/2014) [Evanio] | // \________________________________________________________/ // ---------------------------------------------------------- quiz_02,353,368,5 script Narrator PvP 999,{ Locutor: mes "[Narrator PvP]"; mes "We have available four types of PvP narrators. Choose one of your own."; next; switch(select("UnrealTournament","Badass","Flamboyant","Pimp")) { case 1: set @loc,0; soundeffect "locutor0.wav",0; goto Loc; case 2: set @loc,1; soundeffect "locutor1.wav",0; goto Loc; case 3: set @loc,2; soundeffect "locutor2.wav",0; goto Loc; case 4: set @loc,3; soundeffect "locutor3.wav",0; Loc: mes "[Narrator PvP]"; mes "You want to select this narrator?"; next; if(select("Yes","No")==2) { goto Locutor; } set #ST,@loc; mes "[Narrator PvP]"; mes "Narrator selected."; close; } } - script CtrlLoc -1,{ OnPcKillEvent: getmapxy @map$,@x,@y,0; for(set .@a,0;.@a<getarraysize($@MapName$);set .@a,.@a+1) if($@MapName$[.@a]==@map$) { set @Killer,getcharid(0); set @Morto$,rid2name(killedrid); set @Killed,getcharid(0,rid2name(killedrid)); if(@Killed==@Killer) end;; set @WD2,@WD2+1; if(#ST==0) { set @WD,@WD2; } if(#ST==0 && @WD2>12) { set @WD,0; set @Tocar$,"";} if(#ST==1) { set @WD,@WD2+12;} if(#ST==1 && @WD2>12) { set @WD,0; set @Tocar$,"";} if(#ST==2) { set @WD,@WD2+24; } if(#ST==2 && @WD2>12) { set @WD,0; set @Tocar$,"";} if(#ST==3) { set @WD,@WD2+36; } if(#ST==3 && @WD2>12) { set @WD,0; set @Tocar$,"";} if($@Sounds$[@WD]!="") { set @Tocar$,$@Sounds$[@WD]; } mapannounce @map$,"The Player [ "+strcharinfo(0)+" ] killed [ "+@Morto$+" ] | "+@Tocar$,bc_map; if($@Sounds$[@WD]!="") { soundeffectall $@Sounds$[@WD]+".wav",0; } if(#ST==1) { soundeffectall $@SoundsE$[1]+".wav",0; } if(#ST==3) { soundeffectall $@SoundsE$[3]+".wav",0; soundeffectall $@SoundsE$[4]+".wav",0; } } end; OnPcDieEvent: getmapxy @map$,@x,@y,0; for(set .@a,0;.@a<getarraysize($@MapName$);set .@a,.@a+1) if($@MapName$[.@a]==@map$) { set @WD2,0; set @WD,0; } end; OnInit: deletearray $@Sounds$; deletearray $@MapName$; // --------------- Add here the pvp maps ------------ setarray $@MapName$[1],"pvp_n_1-5","pvp_n_3-4"; //------------------------------------------------------- setarray $@Sounds$[1],"First Blood","Double Kill","Triple Kill","Killing Spree","Mega Kill","Ultra Kill","Monster Kill","Unstoppable","WhickedSick","GodLike","HolyShit","Rampage"; setarray $@Sounds$[13],"First of Many","Too Easy","No Chance","Who's next","Five kill stud","Not today dirtbag","Kiss my ass","Damn I'm good","Who's your daddy","Hell yeah","Unbelievable","Champion"; setarray $@Sounds$[25],"Cherry Popper","Fabulous","It's a three way","Rainbow Warrior","Homicidal","Big Bear","Macho","Savage","Domination","Superstar","Yey","Like OMG"; setarray $@Sounds$[37],"First Time","Double D's","The juice is loose","It's a four-gy","It's the 5-O","What's my name","Say my name","Mo money","One Bad Mother","Pimpin is easy","Bitch please","Big Pimpin"; setarray $@SoundsE$[1],"bullet","bullet_glass","bling","chainin"; end; } Quote Link to comment Share on other sites More sharing options...
llchrisll Posted October 27, 2015 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 626 Reputation: 188 Joined: 11/19/11 Last Seen: Sunday at 09:38 AM Share Posted October 27, 2015 Change mapannounce @map$, to announce and bc_map tobc_all.For more information: Wiki - announce Regards, Chris 1 Quote Link to comment Share on other sites More sharing options...
EmptyRaiden Posted October 27, 2015 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 20 Reputation: 0 Joined: 09/23/15 Last Seen: April 14 Author Share Posted October 27, 2015 Worked, thanks. Quote Link to comment Share on other sites More sharing options...
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EmptyRaiden
Hello,
I've installed Narrator script successfully but I couldn't make it announce the messages to the whole server, not just the map.
script:
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