I don't understand it at all. I've checked stuffs in skill_db and skill.c and i don't see anything that says "it does maximum of 10 hits " because i wanted to make it 5 hits only.
It says it does multiple hits and the number of hits is only 1
If i changed 8 to 6 it's not working
And if i changed the number of hits to 5 for example, then It'll become 50 hits in total.
Now on skill.c
skill.c
case GS_DESPERADO:
if (rand()%100 < src->val1)
skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
break;
That's the line where it says it will do random number of hits with a maximum of 10 hits but i don't know where it defines that it does a maximum of 10 hits
The other line only defines the Area of Effect formula and the other one is that feature where you can't equip for a short period of time after using the skill.
Question
Scylla
I don't understand it at all. I've checked stuffs in skill_db and skill.c and i don't see anything that says " it does maximum of 10 hits " because i wanted to make it 5 hits only.
So on skill_db:
It says it does multiple hits and the number of hits is only 1
If i changed 8 to 6 it's not working
And if i changed the number of hits to 5 for example, then It'll become 50 hits in total.
Now on skill.c
skill.c
That's the line where it says it will do random number of hits with a maximum of 10 hits but i don't know where it defines that it does a maximum of 10 hits
The other line only defines the Area of Effect formula and the other one is that feature where you can't equip for a short period of time after using the skill.
So where do i change desperado's hits?
Edited by Mary MagdaleneLink to comment
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