Hi,I'm trying to create a FFA WoE but there are a lot of issues with that,
One of them is that I wanted to be not guild related(I mean that It would be like a pvp) but if I turn the pvp mapflag on,the gvg_castle mapflag turns off. But then the whole idea is to be like a normal WoE without guilds(The players may or may not have it)
I have already copied one of the castles and arranged all the warps in that "new map" that I'll use as the FFA castle but then the real trouble is that: -The Emperium shows HP (1)
-The Emperium CAN be hit with spells(Including ASURA LOL) (2)
-And I cannot use the gvg_castle mapflag(not together with PvP mapflag),which implies in showing damage (3)
-The last "owner" of the emperium CAN attack its own emperium. (4)
The whole idea will consist of an emperium summoned with ::OnEmpBreak and setting the name to Emperium:Name of the Char who did it plus a global variable $lastowner, then when the time is over,the last owner will win and receive a visit at the treasure room.
So the whole ideia is really solid and easy if it werent those problems I've stated before. The (1) problem isnt a big deal but the (2) is really absurd and HAS the be corrected. (3) can be ignored as well. (4) I can make a script to "punish" abusers so thats not a big deal neither.
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Checkmath
Hi,I'm trying to create a FFA WoE but there are a lot of issues with that,
One of them is that I wanted to be not guild related(I mean that It would be like a pvp) but if I turn the pvp mapflag on,the gvg_castle mapflag turns off. But then the whole idea is to be like a normal WoE without guilds(The players may or may not have it)
I have already copied one of the castles and arranged all the warps in that "new map" that I'll use as the FFA castle but then the real trouble is that:
-The Emperium shows HP (1)
-The Emperium CAN be hit with spells(Including ASURA LOL) (2)
-And I cannot use the gvg_castle mapflag(not together with PvP mapflag),which implies in showing damage (3)
-The last "owner" of the emperium CAN attack its own emperium. (4)
The whole idea will consist of an emperium summoned with ::OnEmpBreak and setting the name to Emperium:Name of the Char who did it
plus a global variable $lastowner, then when the time is over,the last owner will win and receive a visit at the treasure room.
So the whole ideia is really solid and easy if it werent those problems I've stated before.
The (1) problem isnt a big deal but the (2) is really absurd and HAS the be corrected. (3) can be ignored as well. (4) I can make a script to "punish" abusers so thats not a big deal neither.
So,anyone? Thanks in advance!
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