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Temporal boots item_db


joseph04202006

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anyone have temporal boots in item_db the one i got here give me an error

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Boots:

2499,Temporal_Boots,Temporal Boots,4,20,,600,,20,,0,0xFFFFFFFF,63,2,64,,10,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30+(.@r/3)*10; },{},{}

22000,Temporal_Str_Boots,Temporal Str Boots,4,20,,600,,25,,0,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bBaseAtk,(.@r/3)*7; if(readparam(bStr)>=120) bonus bBaseAtk,50; },{},{}

22001,Temporal_Int_Boots,Temporal Int Boots,4,20,,600,,25,,0,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bMatk,(.@r/3)*10; if(readparam(bInt)>=120) bonus bMatk,60; },{},{}

22002,Temporal_Agi_Boots,Temporal Agi Boots,4,20,,600,,25,,0,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bAspdRate,(.@r/3)*3; if(readparam(bAgi)>=120) bonus bAspd,1; },{},{}

22003,Temporal_Vit_Boots,Temporal Vit Boots,4,20,,600,,25,,0,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*300; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; if(readparam(bVit)>=120) bonus bMaxHPrate,8; },{},{}

22004,Temporal_Dex_Boots,Temporal Dex Boots,4,20,,600,,25,,0,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bDex,(.@r/3)*3; if(readparam(bDex)>=120) { bonus bFixedCast,-500; bonus bLongAtkRate,5; } },{},{}

22005,Temporal_Luk_Boots,Temporal Luk Boots,4,20,,600,,25,,0,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bCritAtkRate,(.@r/3)*2; if(readparam(bLuk)>=120) bonus bCritAtkRate,30; bonus bMdef,5; },{},{}

22006,Temporal_Str_Boots_,Temporal Str Boots,4,20,,600,,25,,1,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bBaseAtk,(.@r/3)*7; if(readparam(bStr)>=120) bonus bBaseAtk,50; },{},{}

22007,Temporal_Vit_Boots_,Temporal Vit Boots,4,20,,600,,25,,1,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*300; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; if(readparam(bVit)>=120) bonus bMaxHPrate,8; },{},{}

22008,Temporal_Dex_Boots_,Temporal Dex Boots,4,20,,600,,25,,1,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bDex,(.@r/3)*3; if(readparam(bDex)>=120) bonus bFixedCast,-500; bonus bLongAtkRate,5; },{},{}

22009,Temporal_Int_Boots_,Temporal Int Boots,4,20,,600,,25,,1,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bMatk,(.@r/3)*10; if(readparam(bInt)>=120) bonus bMatk,60; },{},{}

22010,Temporal_Agi_Boots_,Temporal Agi Boots,4,20,,600,,25,,1,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bAspdRate,(.@r/3)*3; if(readparam(bAgi)>=120) bonus bAspd,1; },{},{}

22011,Temporal_Luk_Boots_,Temporal Luk Boots,4,20,,600,,25,,1,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bCritAtkRate,(.@r/3)*2; if(readparam(bLuk)>=120) bonus bCritAtkRate,30; bonus bMdef,5; },{},{}

Misc OGH Items:

6607,Temporal_Crystal,Temporal Crystal,3,20,,10,,,,,,,,,,,,,{},{},{}

6608,Coagulated_Spell,Coagulated Spell,3,20,,10,,,,,,,,,,,,,{},{},{}

6609,Glast_Decayed_Nail,Glast Decayed Nail,3,2800,,10,,,,,,,,,,,,,{},{},{}

6610,Glast_Horrendous_Mouth,Glast Horrendous Mouth,3,3200,,10,,,,,,,,,,,,,{},{},{}

6611,Colorful_Key,Colorful Key,3,20,,10,,,,,,,,,,,,,{},{},{}

6612,Gold_Coin_Basket,Gold Coin Basket,3,20,,200,,,,,,,,,,,,,{},{},{}

6613,Colorful_Brooch,Colorful_Brooch,3,20,,10,,,,,,,,,,,,,{},{},{}

7228,Gold_Bullion,Gold Bullion,3,100000,,300,,,,,,,,,,,,,{},{},{}

7229,Silver_Bullion,Silver Bullion,3,50000,,300,,,,,,,,,,,,,{},{},{}

7230,White_Gold_Bullion,Platinum Bullion,3,200000,,300,,,,,,,,,,,,,{},{},{}

Enchants:

 

4875,Bear's_Power,Bear's Power,6,10,,,,,,,,,,,,,,,{ autobonus2 "{ bonus bStr,200; bonus2 bHPLossRate,500,1000; }",50,5000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; transform 1060,5000; }"; },{},{ itemheal 0,-300; }

4876,Runaway_Magic,Runaway Magic,6,10,,,,,,,,,,,,,,,{ autobonus "{ bonus bInt,200; bonus2 bSPLossRate,200,1000; }",50,10000,BF_MAGIC; },{},{ itemheal 0,-2000; }

4877,Speed_Of_Light,Speed of Light,6,10,,,,,,,,,,,,,,,{ autobonus "{ bonus bAspdRate,100; bonus bFlee2,100; bonus2 bHPLossRate,400,1000; bonus2 bSPLossRate,40,1000; }",50,5000,BF_WEAPON; },{},{ itemheal 0,-300; }

4878,Muscle_Fool,Muscle Fool,6,10,,,,,,,,,,,,,,,{ autobonus2 "{ bonus bVit,200; bonus2 bAddClass,Class_All,-50; bonus bMatkRate,-50; }",50,5000,BF_WEAPON; },{},{ itemheal 0,-300; }

4879,Hawkeye,Hawkeye,6,10,,,,,,,,,,,,,,,{ autobonus "{ bonus bDex,200; bonus2 bSPLossRate,50,1000; }",50,5000,BF_WEAPON; },{},{ itemheal 0,-300; }

4880,Lucky_Day,Lucky Day,6,10,,,,,,,,,,,,,,,{ autobonus "{ bonus bLuk,200; bonus2 bAddMonsterDropItem,7444,50; }",50,5000,BF_NORMAL|BF_SKILL; autobonus2 "{ bonus bLuk,200; bonus2 bAddMonsterDropItem,7444,50; }",50,5000,BF_NORMAL|BF_SKILL; },{},{ itemheal 0,-300; }

Complete OGH (to work in rathena, remove the condition 1 of monster and npc's talks):

https://github.com/idathena/trunk/blob/master/npc/re/instances/OldGlastHeim.txt

 

Source:

idAthena

 

 not working? wtf rsrsrs
Edited by FXFreitas
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On 9/14/2015 at 0:32 PM, FXFreitas said:

Boots:

  Hide contents

 

Misc OGH Items:

  Hide contents

 

Enchants:

 

  Hide contents

4875,Bear's_Power,Bear's Power,6,10,,,,,,,,,,,,,,,{ autobonus2 "{ bonus bStr,200; bonus2 bHPLossRate,500,1000; }",50,5000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; transform 1060,5000; }"; },{},{ itemheal 0,-300; }

4876,Runaway_Magic,Runaway Magic,6,10,,,,,,,,,,,,,,,{ autobonus "{ bonus bInt,200; bonus2 bSPLossRate,200,1000; }",50,10000,BF_MAGIC; },{},{ itemheal 0,-2000; }

4877,Speed_Of_Light,Speed of Light,6,10,,,,,,,,,,,,,,,{ autobonus "{ bonus bAspdRate,100; bonus bFlee2,100; bonus2 bHPLossRate,400,1000; bonus2 bSPLossRate,40,1000; }",50,5000,BF_WEAPON; },{},{ itemheal 0,-300; }

4878,Muscle_Fool,Muscle Fool,6,10,,,,,,,,,,,,,,,{ autobonus2 "{ bonus bVit,200; bonus2 bAddClass,Class_All,-50; bonus bMatkRate,-50; }",50,5000,BF_WEAPON; },{},{ itemheal 0,-300; }

4879,Hawkeye,Hawkeye,6,10,,,,,,,,,,,,,,,{ autobonus "{ bonus bDex,200; bonus2 bSPLossRate,50,1000; }",50,5000,BF_WEAPON; },{},{ itemheal 0,-300; }

4880,Lucky_Day,Lucky Day,6,10,,,,,,,,,,,,,,,{ autobonus "{ bonus bLuk,200; bonus2 bAddMonsterDropItem,7444,50; }",50,5000,BF_NORMAL|BF_SKILL; autobonus2 "{ bonus bLuk,200; bonus2 bAddMonsterDropItem,7444,50; }",50,5000,BF_NORMAL|BF_SKILL; },{},{ itemheal 0,-300; }

 

 

Source:

idAthena

 

 


 not working? wtf rsrsrs

where do i need to add the enchant script to?

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4875,Bear's_Power,Bear's Power,6,10,,,,,,,,,,,,,,,{ autobonus2 "{ bonus bStr,200; bonus2 bHPLossRate,500,1000; }",50,5000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; transform 1060,5000; }"; },{},{ itemheal 0,-300; }

4876,Runaway_Magic,Runaway Magic,6,10,,,,,,,,,,,,,,,{ autobonus "{ bonus bInt,200; bonus2 bSPLossRate,200,1000; }",50,10000,BF_MAGIC; },{},{ itemheal 0,-2000; }

4877,Speed_Of_Light,Speed of Light,6,10,,,,,,,,,,,,,,,{ autobonus "{ bonus bAspdRate,100; bonus bFlee2,100; bonus2 bHPLossRate,400,1000; bonus2 bSPLossRate,40,1000; }",50,5000,BF_WEAPON; },{},{ itemheal 0,-300; }

4878,Muscle_Fool,Muscle Fool,6,10,,,,,,,,,,,,,,,{ autobonus2 "{ bonus bVit,200; bonus2 bAddClass,Class_All,-50; bonus bMatkRate,-50; }",50,5000,BF_WEAPON; },{},{ itemheal 0,-300; }

4879,Hawkeye,Hawkeye,6,10,,,,,,,,,,,,,,,{ autobonus "{ bonus bDex,200; bonus2 bSPLossRate,50,1000; }",50,5000,BF_WEAPON; },{},{ itemheal 0,-300; }

4880,Lucky_Day,Lucky Day,6,10,,,,,,,,,,,,,,,{ autobonus "{ bonus bLuk,200; bonus2 bAddMonsterDropItem,7444,50; }",50,5000,BF_NORMAL|BF_SKILL; autobonus2 "{ bonus bLuk,200; bonus2 bAddMonsterDropItem,7444,50; }",50,5000,BF_NORMAL|BF_SKILL; },{},{ itemheal 0,-300; }

 

 

 

where should i add this script to?

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These scripts are from item_db.

The npc script is already implemented a long ago.

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