Stolao Posted June 19, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Sunday at 01:58 PM Share Posted June 19, 2015 (edited) < Stolao's Floating Rates > Features: Exp and Item Drop Rates Increase and Decrease Dynamically base off Online Player Count and Config Easy Configuration Todo: Suggestions? Optimize? In Game Menu / @Commands? Changelog: v1.07 1st Release Links: v1.07floating_rates.txt Edited June 19, 2015 by Stolao Quote Link to comment Share on other sites More sharing options...
Kurofly Posted June 19, 2015 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 283 Reputation: 31 Joined: 07/08/14 Last Seen: January 15, 2022 Share Posted June 19, 2015 This is interesting. Looking at this made me think about giving exp/drop bonuses to players according to of often they play. Resting bonuses in fact. Well this is totally different from your script but it gave me an idea , thank you^^ I think it could be nice to recalculate the bonuses on a special event counting them in, for example something like a limited duration event on which the more players complete a task the more bonuses everyone get after the event untill the next one. Well it'd be hard to do this whithout more details but it's just a suggestion ^^ I'm curious about one thing though: set .Random,0,100; why do you have 2 arguments there? Didn't know we could do that. Quote Link to comment Share on other sites More sharing options...
Stolao Posted June 19, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Sunday at 01:58 PM Author Share Posted June 19, 2015 (edited) This is interesting. Looking at this made me think about giving exp/drop bonuses to players according to of often they play. Resting bonuses in fact. Well this is totally different from your script but it gave me an idea , thank you^^ I think it could be nice to recalculate the bonuses on a special event counting them in, for example something like a limited duration event on which the more players complete a task the more bonuses everyone get after the event untill the next one. Well it'd be hard to do this whithout more details but it's just a suggestion ^^ I'm curious about one thing though: set .Random,0,100; why do you have 2 arguments there? Didn't know we could do that. should be setarray my bad as for your idea ya its quite easy to make rates increase with players completion of a quest or monthly event. i actually had an idea from a bug of mine where rates increase permanently every time a player donated or completed a special quest Edited June 19, 2015 by Stolao Quote Link to comment Share on other sites More sharing options...
Sallycantdance Posted January 13, 2021 Group: Members Topic Count: 225 Topics Per Day: 0.14 Content Count: 798 Reputation: 12 Joined: 12/04/20 Last Seen: 1 hour ago Share Posted January 13, 2021 sir for how long that this floating rate will be available and will the normal rate will back to normal? Quote Link to comment Share on other sites More sharing options...
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