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Posted (edited)

< Stolao's Floating Rates >

 

Features:

  • Exp and Item Drop Rates Increase and Decrease Dynamically base off Online Player Count and Config
  • Easy Configuration

Todo:

  • Suggestions?
  • Optimize?
  • In Game Menu / @Commands?

Changelog:

v1.07 1st Release

Links:

  • v1.07

floating_rates.txt

Edited by Stolao
Posted

This is interesting.

 

Looking at this made me think about giving exp/drop bonuses to players according to of often they play. Resting bonuses in fact.

Well this is totally different from your script but it gave me an idea , thank you^^

 

I think it could be nice to recalculate the bonuses on a special event counting them in, for example something like a limited duration event on which the more players complete a task the more bonuses everyone get after the event untill the next one.

Well it'd be hard to do this whithout more details but it's just a suggestion ^^

 

I'm curious about one thing though:

set .Random,0,100;

why do you have 2 arguments there? Didn't know we could do that.

Posted (edited)

This is interesting.

 

Looking at this made me think about giving exp/drop bonuses to players according to of often they play. Resting bonuses in fact.

Well this is totally different from your script but it gave me an idea , thank you^^

 

I think it could be nice to recalculate the bonuses on a special event counting them in, for example something like a limited duration event on which the more players complete a task the more bonuses everyone get after the event untill the next one.

Well it'd be hard to do this whithout more details but it's just a suggestion ^^

 

I'm curious about one thing though:

set .Random,0,100;

why do you have 2 arguments there? Didn't know we could do that.

 should be setarray my bad

 

as for your idea ya its quite easy to make rates increase with players completion of a quest or monthly event.

 

i actually had an idea from a bug of mine where rates increase permanently every time a player donated or completed a special quest

Edited by Stolao
  • 5 years later...

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