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I'm currently creating a script that will be triggered by OnPCLoadMapEvent.
My problem here is, it has lot's of errors like buildin_rid2name: invalid RID, buildin_checkvending: Player (null) is not online!
I modified and applied  THIS ONE(this script actually extract account id's but i've modified it) in my server to extract character id's in a specific area. 
 
What I wanted to happen here is, after the event started. It will kick the vending players inside the event_wroom map.
but the thing is, it can't kick the vendors because the character id's are somehow messy. BUT when I use this script below, it returns the char id's of the players in the area.
prontera,148,177,5	script	getareausers	100,{
	.@len = getareausers("event_wroom",1,1,500,500);
	for( .@a = 0; .@a < .@len; .@a++ )
		npctalk ""+.@char_ids[.@a];
	end;
}

This is the messy script that I use:

OnPCLoadMapEvent:
	if( getmapusers("event_wroom") >= 10 ) {
		if( .@running )end; // To avoid double trigger
		if( !.@running ).@running = 1;
		.@len = getareausersid("event_wroom",1,1,500,500);
		for( .@i = 0; .@i < .@len; .@i++ ) {
		if( checkvending(rid2name(.@char_ids[.@i])) )
				.@vending += 1;
		}
		if ( .@vending >= 1 ) {
			mapannounce "event_wroom", "Event is about to start in 3 seconds.",0;
			sleep 1000;
			mapannounce "event_wroom", "3",0;
			sleep 1000;
			mapannounce "event_wroom", "2",0;
			sleep 1000;
			mapannounce "event_wroom", "1",0;
			sleep 1000;
			mapannounce "event_wroom", "Let's get it on!",0;
			sleep 1000;
			donpcevent "event_quest::OnStart"; // This will warp players on the main event map
			//This part will kick the vendors
			for( .@i = 0; .@i < getareausersid("event_wroom",1,1,500,500); .@i++ ) {
			if(checkvending(rid2name(.@char_ids[.@i])))
				atcommand "@kick "+rid2name(.@char_ids[.@i]);
			}
		}
	}
	end;

Thanks in advance!

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