Dori Posted June 9, 2015 Group: Members Topic Count: 105 Topics Per Day: 0.02 Content Count: 332 Reputation: 15 Joined: 12/11/11 Last Seen: August 8, 2017 Share Posted June 9, 2015 Currently when you are doing an hunting quest with a party, the party has to be close by to each other for the kill count to be shared. I want to make it so that the party gets the kill count shared regardless of their position, in the same map. How do I go about doing this? Help is appreciated, thanks. Quote Link to comment Share on other sites More sharing options...
Aleos Posted June 16, 2015 Group: Development Manager Topic Count: 56 Topics Per Day: 0.01 Content Count: 732 Reputation: 525 Joined: 12/13/11 Last Seen: June 13, 2024 Share Posted June 16, 2015 Sorry, thought you were talking about the custom hunting missions quests. For the actual quest system then you'll have to change a bit of source. mob.c if( sd->status.party_id ) map_foreachinrange(quest_update_objective_sub,&md->bl,AREA_SIZE,BL_PC,sd->status.party_id,md->mob_id); You'll need to make it something like: if( sd->status.party_id ) map_foreachinmap(quest_update_objective_sub, md->bl.m, BL_PC, sd->status.party_id, md->mob_id); 2 Quote Link to comment Share on other sites More sharing options...
Dori Posted June 11, 2015 Group: Members Topic Count: 105 Topics Per Day: 0.02 Content Count: 332 Reputation: 15 Joined: 12/11/11 Last Seen: August 8, 2017 Author Share Posted June 11, 2015 Really need this! Anyone? Quote Link to comment Share on other sites More sharing options...
Aleos Posted June 12, 2015 Group: Development Manager Topic Count: 56 Topics Per Day: 0.01 Content Count: 732 Reputation: 525 Joined: 12/13/11 Last Seen: June 13, 2024 Share Posted June 12, 2015 .Party = 3; // Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only) Just change that to 2. Quote Link to comment Share on other sites More sharing options...
Dori Posted June 13, 2015 Group: Members Topic Count: 105 Topics Per Day: 0.02 Content Count: 332 Reputation: 15 Joined: 12/11/11 Last Seen: August 8, 2017 Author Share Posted June 13, 2015 (edited) So...I want this for ever single quest in-game.. Making an Oninit script like the one below would do that? OnInit: .Party = 3; // Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only) end; } Edited June 13, 2015 by Phenex Quote Link to comment Share on other sites More sharing options...
Dori Posted June 15, 2015 Group: Members Topic Count: 105 Topics Per Day: 0.02 Content Count: 332 Reputation: 15 Joined: 12/11/11 Last Seen: August 8, 2017 Author Share Posted June 15, 2015 Is there any way to do this through src instead of script? Quote Link to comment Share on other sites More sharing options...
Dori Posted June 19, 2015 Group: Members Topic Count: 105 Topics Per Day: 0.02 Content Count: 332 Reputation: 15 Joined: 12/11/11 Last Seen: August 8, 2017 Author Share Posted June 19, 2015 Thank you Aleos! This worked. Quote Link to comment Share on other sites More sharing options...
Question
Dori
Currently when you are doing an hunting quest with a party, the party has to be close by to each other for the kill count to be shared.
I want to make it so that the party gets the kill count shared regardless of their position, in the same map. How do I go about doing this?
Help is appreciated, thanks.
Link to comment
Share on other sites
6 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.