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Shiodevs

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I've been testing a good bit and no luck, How could i increase damage to all mobs except MvP / Or Demi Human?

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bonus2 bAddRace,RC_NonBoss,<value> ?

For demi-humain use the same with all races except demi-human

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bonus2 bAddRace,RC_NonDemiHuman,50;?

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Not sure this will work ^^

but we never know you can try it

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bonus2 bAddClass,Class_All,10; bonus2 bMagicAddClass,Class_All,10; bonus2 bAddClass,Class_Boss,-10; bonus2 bMagicAddClass,Class_Boss,-10; 

Oh for the record, now players are considered as RC_Player, not RC_DemiHuman.

But I don't know if what you mean is DemiHuman race monster or the player itself.

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bonus2 bAddClass,Class_All,10; bonus2 bMagicAddClass,Class_All,10; bonus2 bAddClass,Class_Boss,-10; bonus2 bMagicAddClass,Class_Boss,-10; 

Oh for the record, now players are considered as RC_Player, not RC_DemiHuman.

But I don't know if what you mean is DemiHuman race monster or the player itself.

 

Class_All increase damage to players as well, does it not?

 

Also your Git picture is adorable

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I'm looking to increase damage to all mob types except Demi human

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bonus2 bAddClass,Class_All,10; bonus2 bMagicAddClass,Class_All,10; bonus2 bAddClass,Class_Boss,-10; bonus2 bMagicAddClass,Class_Boss,-10; bonus2 bAddRace,RC_Player,-10; bonus2 bMagicAddRace,RC_Player,-10;

 

 

bonus2 bAddClass,Class_All,10; bonus2 bMagicAddClass,Class_All,10; bonus2 bAddClass,Class_Boss,-10; bonus2 bMagicAddClass,Class_Boss,-10; 

Oh for the record, now players are considered as RC_Player, not RC_DemiHuman.

But I don't know if what you mean is DemiHuman race monster or the player itself.

 

Class_All increase damage to players as well, does it not?

 

Also your Git picture is adorable

 

Yes, Class_All will affect RC_Player as well, and thank you :)

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