brunoshp Posted March 29, 2015 Group: Members Topic Count: 64 Topics Per Day: 0.01 Content Count: 180 Reputation: 7 Joined: 12/19/12 Last Seen: November 21, 2024 Share Posted March 29, 2015 (edited) i need tu change bg_monster to faction_monster i change this: int class_ = 0, x = 0, y = 0, bg_id = 0; const char *str,*mapname, *evt=""; bg_id = script_getnum(st,2); mapname = script_getstr(st,3); x = script_getnum(st,4); y = script_getnum(st,5); str = script_getstr(st,6); class_ = script_getnum(st,7); if( script_hasdata(st,8) ) evt = script_getstr(st,8); check_event(st, evt); script_pushint(st, mob_spawn_bg(mapname,x,y,str,class_,evt,bg_id)); return SCRIPT_CMD_SUCCESS; to this: int class_ = 0, x = 0, y = 0, faction_id = 0; const char *str,*mapname, *evt=""; faction_id = script_getnum(st,2); mapname = script_getstr(st,3); x = script_getnum(st,4); y = script_getnum(st,5); str = script_getstr(st,6); class_ = script_getnum(st,7); if( script_hasdata(st,8) ) evt = script_getstr(st,8); check_event(st, evt); script_pushint(st, mob_spawn_bg2(mapname,x,y,str,class_,evt,faction_id)); return SCRIPT_CMD_SUCCESS; and duplicate mob_spawn_bg to mob_spawn_bg2 int mob_spawn_bg2(const char* mapname, short x, short y, const char* mobname, int mob_id, const char* event, int faction_id) { struct mob_data *md = NULL; struct spawn_data data; int16 m; if( (m = map_mapname2mapid(mapname)) < 0 ) { ShowWarning("mob_spawn_bg2: Map [%s] not found.\n", mapname); return 0; } memset(&data, 0, sizeof(struct spawn_data)); data.m = m; data.num = 1; if( mob_id <= 0 ) { mob_id = mob_get_random_id(-mob_id-1,1,99); if( !mob_id ) return 0; } data.id = mob_id; if( (x <= 0 || y <= 0) && !map_search_freecell(NULL, m, &x, &y, -1,-1, 1) ) { ShowWarning("mob_spawn_bg2: Couldn't locate a spawn cell for guardian class %d (faction_id %d) at map %s\n",mob_id, faction_id, map[m].name); return 0; } data.x = x; data.y = y; safestrncpy(data.name, mobname, sizeof(data.name)); safestrncpy(data.eventname, event, sizeof(data.eventname)); if( !mob_parse_dataset(&data) ) return 0; md = mob_spawn_dataset(&data); mob_spawn(md); md->faction_id = faction_id; // faction Team ID return md->bl.id; } and duplicate to mob_spawn_bg to mob_spawn_bg2 in mob.h int mob_spawn_bg2(const char* mapname, int16 x, int16 y, const char* mobname, int mob_id, const char* event, int faction_id); i compiled dont have error, but whe summom monster he not in faction. this script: gef_fild14,188,186,3 script sdf52g4 123,{ set .@smob1, faction_monster( 1, "gef_fild14", 181, 187, "poring 1", 1830, "" ) ; set .@smob2, faction_monster( 1, "gef_fild14", 161, 167, "poring 2", 1002, "" ) ; unitattack .@smob1, .@smob2 ; unitattack .@smob2, .@smob1 ; end; } can help me? Edited March 29, 2015 by brunoshp Quote Link to comment Share on other sites More sharing options...
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brunoshp
i need tu change bg_monster to faction_monster
i change this:
to this:
and duplicate mob_spawn_bg to mob_spawn_bg2
and duplicate to mob_spawn_bg to mob_spawn_bg2 in mob.h
i compiled dont have error, but whe summom monster he not in faction.
this script:
can help me?
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