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Why he emulator only reads ID the skill less than 8044?


OmarAcero

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@mmo.h

change this value

#define HM_SKILLBASE 8001

ani_meow.gif

Friends, I have managed to duplicate the skill without affecting the skill the normal players, but I have one final problem, when I wish the attack with the skill new, the homunculus the skill not activated ...and at the End I get this error (Note)...   I need help please...

Question? :    Why he emulator only reads ID the skill less than 8044, for the case of homunculus? ----> HERE 

//In the mmo.h
//Base Homun skill.
--#define HM_SKILLBASE 8001
++#define HM_SKILLBASE 3100
--#define MAX_HOMUNSKILL 43
++#define MAX_HOMUNSKILL 99
--#define MAX_HOMUNCULUS_CLASS 52
++#define MAX_HOMUNCULUS_CLASS 1001 


screenr_Amod039.jpg
screenr_Amod042.jpg
screenr_Amod045.jpg


homun_skill_tree.txt
6061,3100,5,5,0,0,0,0,0,0,0,0,0,0,0 //MH_LIGHTNINGBOLT#Lightning#

skill_db.txt:
3100,9,8,1,4,0,0,10,1:2:3:4:5,yes,0,0,0,magic,0,0x0, MH_LIGHTNINGBOLT,Lightning

Note: I use the same edition of the code but I placed another ID ... ( 3100 )
Sin_t_tuloerror.jpg

Edited by OmarAcero
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