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Announce when player bought in Donation NPC


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Halo rathena. Can someone edit this script. If a player bought any items in my donation, it will announce globally. Thanks. 

// Awesomazing Coin Rewards
-	shop	Emistry_Shop1	-1,512:100

turbo_room,123,97,4	script	Donation Rewards	829,{

function ShopSettings;
function ValidateCost;
function CurrencyInfo;
function ClearData;
function ValueConvert;
function ErrorNotice;

mes "[ RO2K15 Coin Rewards]";
	mes "^d21838PODs^000000 can be traded here."; 
	mes "You can obtain PODs from:";
	mes "1. Donation";
	mes "2. Lotti Girl";
	mes "3. GM Held Events";
	mes "4. Facebook Contest";
next;

// Menu Selection
select("Headgear","Mid Headgear","Lower Headgear","Consumables & ETC");

ClearData();
ShopSettings( @menu );
npcshopitem "Emistry_Shop1",512,100;
npcshopdelitem "Emistry_Shop1",512;
for(set .@i,0; .@i < getarraysize( @ItemLists ); set .@i,.@i+1)
	npcshopadditem "Emistry_Shop1",@ItemLists[.@i],@ItemCost[.@i];
CurrencyInfo( @Currency$ );
callshop "Emistry_Shop1",1;
npcshopattach "Emistry_Shop1";
end;


function	ShopSettings	{
	switch( getarg(0) ){
		Case 1:
			// Currency [ Item ID / Variable Name ]
			set @Currency$,"7179";
			// Item ID Lists
			setarray @ItemLists[0],5375,5376,5396,5498,5420,5383,5481,5423,5564,5399,5374,5518,5805,5452;
			// Item Price
			setarray @ItemCost[0],5,5,5,5,5,5,5,7,7,10,10,10,12,15;
			break;
		Case 2:
			// Currency [ Item ID / Variable Name ]
			set @Currency$,"7179";
			// Item ID Lists
			setarray @ItemLists[0],5421,5325,5800,5389,5664,5471,5402;
			// Item Price
			setarray @ItemCost[0],5,5,5,5,5,5,5;
			break;
		Case 3:
			// Currency [ Item ID / Variable Name ]
			set @Currency$,"7179";
			// Item ID Lists
			setarray @ItemLists[0],5532,5462,5155,5377,5521;
			// Item Price
			setarray @ItemCost[0],3,6,8,9,15;
			break;
		Case 4:
			// Currency [ Item ID / Variable Name ]
			set @Currency$,"7179";
			// Item ID Lists
			setarray @ItemLists[0],7776,7619,7620;
			// Item Price
			setarray @ItemCost[0],1,1,1;
			break;

		// Case 4,5,6.....etc...
		default:
			ErrorNotice( "Invalid Menu Selection for Menu "+@menu+"." );
			close;
	}
	
	
if( @Currency$ == "" )
	ErrorNotice( "Invalid Currency Setting in Menu "+@menu+" ." );
if( getarraysize( @ItemCost ) != getarraysize( @ItemLists ) || getarraysize( @ItemLists ) != getarraysize( @ItemCost ) )
	ErrorNotice( "Missing or Extra Value of Item or Cost Settings in Menu "+@menu+" ." );
return;
}

function	ErrorNotice	{
	mes "^FF0000ERROR^000000 - "+getarg(0);
	mes "^00FF00____________________________^000000";
	mes "Inform this Message to ^0000FFGame Staffs^000000 immediately !";
	close;
}

function	CurrencyInfo	{
	if( getitemname( atoi( getarg(0) ) ) != "null" ){
		mes "Item Currency : ^FF0000"+getitemname( atoi( getarg(0) ) )+"^000000";
		mes "Available Amount : ^0000FF"+ValueConvert( countitem( atoi( getarg(0) ) ) )+"^000000";
	}else if( getitemname( atoi( getarg(0) ) ) == "null" ){
		mes "Variable Currency : ^FF0000"+getarg(0)+"^000000";
		mes "Available Amount : ^0000FF"+ValueConvert( getd( getarg(0) ) )+"^000000";
	}
return;
}

function	ValidateCost	{
	if( getitemname( atoi( getarg(0) ) ) != "null" ){
		if( countitem( atoi( getarg(0) ) ) < getarg(1) ) return 1;
	}else{
		if( getd( getarg(0) ) < getarg(1) ) return 1;
	}
return 0;
}

function ClearData	{
	set @Currency$,"";
	set @TotalCost,0;
	deletearray @bought_nameid[0],getarraysize( @bought_nameid );
	deletearray @bought_quantity[0],getarraysize( @bought_quantity );
	deletearray @ItemLists[0],getarraysize( @ItemLists );
	deletearray @ItemCost[0],getarraysize( @ItemCost );
return;
}

function	ValueConvert	{
	set .@num, atoi(""+getarg(0));
	if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);
	set .@l, getstrlen(""+.@num);
	for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {
		set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;
			if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;
	}
	return .@num$;
}

OnBuyItem:
	ShopSettings( @menu );
	for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1)
		for(set @j,0; @j < getarraysize( @ItemLists ); set @j,@j+1)
			if( @ItemLists[@j] == @bought_nameid[@i] )
			set @TotalCost,@TotalCost + ( @ItemCost[@j] * @bought_quantity[@i] );
	for( set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1 )
			mes "Reward : "+@bought_quantity[@i]+"  "+getitemname( @bought_nameid[@i] )+"";
			mes "-----------------------------------";
	if( getitemname( atoi( @Currency$ ) ) != "null" )
		mes "Total Cost : "+ValueConvert( @TotalCost )+" "+getitemname( atoi( @Currency$ ) )+"";
	else if( getitemname( atoi( @Currency$ ) ) == "null" ){
		mes "Total Cost : "+ValueConvert( @TotalCost )+" "+@Currency$+"";
	}
	
		if( ValidateCost( @Currency$,@TotalCost ) ){
		if( getitemname( atoi( @Currency$ ) ) != "null" )
			mes " Insufficient "+getitemname( atoi( @Currency$ ) )+"";
		else{
			mes "[^00FF00Insufficient^000000"+@Currency$+"";
		}
	}else{
		if( select( "^0000FFPurchase^000000:Cancel" ) == 1 ){
			if( getitemname( atoi( @Currency$ ) ) != "null" )
				delitem atoi( @Currency$ ),@TotalCost;
			else{
				set getd( @Currency$ ),getd( @Currency$ ) - @TotalCost;
			}
			for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1)
				getitem @bought_nameid[@i],@bought_quantity[@i];
			message strcharinfo(0),"Purchased "+getarraysize( @bought_nameid )+" Items.";
			mes "Thank you for purchasing!.";
		}
	}
ClearData();
close;

}


Anyone? UP

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// Awesomazing Coin Rewards

- shop Emistry_Shop1 -1,512:100

turbo_room,123,97,4 script Donation Rewards 829,{

function ShopSettings;

function ValidateCost;

function CurrencyInfo;

function ClearData;

function ValueConvert;

function ErrorNotice;

mes "[ RO2K15 Coin Rewards]";

mes "^d21838PODs^000000 can be traded here.";

mes "You can obtain PODs from:";

mes "1. Donation";

mes "2. Lotti Girl";

mes "3. GM Held Events";

mes "4. Facebook Contest";

next;

// Menu Selection

select("Headgear","Mid Headgear","Lower Headgear","Consumables & ETC");

ClearData();

ShopSettings( @menu );

npcshopitem "Emistry_Shop1",512,100;

npcshopdelitem "Emistry_Shop1",512;

for(set .@i,0; .@i < getarraysize( @ItemLists ); set .@i,.@i+1)

npcshopadditem "Emistry_Shop1",@ItemLists[.@i],@ItemCost[.@i];

CurrencyInfo( @Currency$ );

callshop "Emistry_Shop1",1;

npcshopattach "Emistry_Shop1";

end;

function ShopSettings {

switch( getarg(0) ){

Case 1:

// Currency [ Item ID / Variable Name ]

set @Currency$,"7179";

// Item ID Lists

setarray @ItemLists[0],5375,5376,5396,5498,5420,5383,5481,5423,5564,5399,5374,5518,5805,5452;

// Item Price

setarray @ItemCost[0],5,5,5,5,5,5,5,7,7,10,10,10,12,15;

break;

Case 2:

// Currency [ Item ID / Variable Name ]

set @Currency$,"7179";

// Item ID Lists

setarray @ItemLists[0],5421,5325,5800,5389,5664,5471,5402;

// Item Price

setarray @ItemCost[0],5,5,5,5,5,5,5;

break;

Case 3:

// Currency [ Item ID / Variable Name ]

set @Currency$,"7179";

// Item ID Lists

setarray @ItemLists[0],5532,5462,5155,5377,5521;

// Item Price

setarray @ItemCost[0],3,6,8,9,15;

break;

Case 4:

// Currency [ Item ID / Variable Name ]

set @Currency$,"7179";

// Item ID Lists

setarray @ItemLists[0],7776,7619,7620;

// Item Price

setarray @ItemCost[0],1,1,1;

break;

// Case 4,5,6.....etc...

default:

ErrorNotice( "Invalid Menu Selection for Menu "+@menu+"." );

close;

}

if( @Currency$ == "" )

ErrorNotice( "Invalid Currency Setting in Menu "+@menu+" ." );

if( getarraysize( @ItemCost ) != getarraysize( @ItemLists ) || getarraysize( @ItemLists ) != getarraysize( @ItemCost ) )

ErrorNotice( "Missing or Extra Value of Item or Cost Settings in Menu "+@menu+" ." );

return;

}

function ErrorNotice {

mes "^FF0000ERROR^000000 - "+getarg(0);

mes "^00FF00____________________________^000000";

mes "Inform this Message to ^0000FFGame Staffs^000000 immediately !";

close;

}

function CurrencyInfo {

if( getitemname( atoi( getarg(0) ) ) != "null" ){

mes "Item Currency : ^FF0000"+getitemname( atoi( getarg(0) ) )+"^000000";

mes "Available Amount : ^0000FF"+ValueConvert( countitem( atoi( getarg(0) ) ) )+"^000000";

}else if( getitemname( atoi( getarg(0) ) ) == "null" ){

mes "Variable Currency : ^FF0000"+getarg(0)+"^000000";

mes "Available Amount : ^0000FF"+ValueConvert( getd( getarg(0) ) )+"^000000";

}

return;

}

function ValidateCost {

if( getitemname( atoi( getarg(0) ) ) != "null" ){

if( countitem( atoi( getarg(0) ) ) < getarg(1) ) return 1;

}else{

if( getd( getarg(0) ) < getarg(1) ) return 1;

}

return 0;

}

function ClearData {

set @Currency$,"";

set @TotalCost,0;

deletearray @bought_nameid[0],getarraysize( @bought_nameid );

deletearray @bought_quantity[0],getarraysize( @bought_quantity );

deletearray @ItemLists[0],getarraysize( @ItemLists );

deletearray @ItemCost[0],getarraysize( @ItemCost );

return;

}

function ValueConvert {

set .@num, atoi(""+getarg(0));

if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);

set .@l, getstrlen(""+.@num);

for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {

set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;

if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;

}

return .@num$;

}

OnBuyItem:

ShopSettings( @menu );

for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1)

for(set @j,0; @j < getarraysize( @ItemLists ); set @j,@j+1)

if( @ItemLists[@j] == @bought_nameid[@i] )

set @TotalCost,@TotalCost + ( @ItemCost[@j] * @bought_quantity[@i] );

for( set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1 )

mes "Reward : "+@bought_quantity[@i]+" "+getitemname( @bought_nameid[@i] )+"";

mes "-----------------------------------";

if( getitemname( atoi( @Currency$ ) ) != "null" )

mes "Total Cost : "+ValueConvert( @TotalCost )+" "+getitemname( atoi( @Currency$ ) )+"";

else if( getitemname( atoi( @Currency$ ) ) == "null" ){

mes "Total Cost : "+ValueConvert( @TotalCost )+" "+@Currency$+"";

}

if( ValidateCost( @Currency$,@TotalCost ) ){

if( getitemname( atoi( @Currency$ ) ) != "null" )

mes " Insufficient "+getitemname( atoi( @Currency$ ) )+"";

else{

mes "[^00FF00Insufficient^000000"+@Currency$+"";

}

}else{

if( select( "^0000FFPurchase^000000:Cancel" ) == 1 ){

if( getitemname( atoi( @Currency$ ) ) != "null" )

delitem atoi( @Currency$ ),@TotalCost;

else{

set getd( @Currency$ ),getd( @Currency$ ) - @TotalCost;

}

for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1)

getitem @bought_nameid[@i],@bought_quantity[@i];

announce "Player "+ strcharinfo(0) +" has purchased "+ @bought_quantity[@i] +" "+ getitemname(@bought_nameid[@i]),bc_all;

message strcharinfo(0),"Purchased "+getarraysize( @bought_nameid )+" Items.";

mes "Thank you for purchasing!.";

}

}

ClearData();

close;

}

Try that
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// Awesomazing Coin Rewards
-	shop	Emistry_Shop1	-1,512:100

turbo_room,123,97,4	script	Donation Rewards	829,{

function ShopSettings;
function ValidateCost;
function CurrencyInfo;
function ClearData;
function ValueConvert;
function ErrorNotice;

mes "[ RO2K15 Coin Rewards]";
	mes "^d21838PODs^000000 can be traded here."; 
	mes "You can obtain PODs from:";
	mes "1. Donation";
	mes "2. Lotti Girl";
	mes "3. GM Held Events";
	mes "4. Facebook Contest";
next;

// Menu Selection
select("Headgear","Mid Headgear","Lower Headgear","Consumables & ETC");

ClearData();
ShopSettings( @menu );
npcshopitem "Emistry_Shop1",512,100;
npcshopdelitem "Emistry_Shop1",512;
for(set .@i,0; .@i < getarraysize( @ItemLists ); set .@i,.@i+1)
	npcshopadditem "Emistry_Shop1",@ItemLists[.@i],@ItemCost[.@i];
CurrencyInfo( @Currency$ );
callshop "Emistry_Shop1",1;
npcshopattach "Emistry_Shop1";
end;


function	ShopSettings	{
	switch( getarg(0) ){
		Case 1:
			// Currency [ Item ID / Variable Name ]
			set @Currency$,"7179";
			// Item ID Lists
			setarray @ItemLists[0],5375,5376,5396,5498,5420,5383,5481,5423,5564,5399,5374,5518,5805,5452;
			// Item Price
			setarray @ItemCost[0],5,5,5,5,5,5,5,7,7,10,10,10,12,15;
			break;
		Case 2:
			// Currency [ Item ID / Variable Name ]
			set @Currency$,"7179";
			// Item ID Lists
			setarray @ItemLists[0],5421,5325,5800,5389,5664,5471,5402;
			// Item Price
			setarray @ItemCost[0],5,5,5,5,5,5,5;
			break;
		Case 3:
			// Currency [ Item ID / Variable Name ]
			set @Currency$,"7179";
			// Item ID Lists
			setarray @ItemLists[0],5532,5462,5155,5377,5521;
			// Item Price
			setarray @ItemCost[0],3,6,8,9,15;
			break;
		Case 4:
			// Currency [ Item ID / Variable Name ]
			set @Currency$,"7179";
			// Item ID Lists
			setarray @ItemLists[0],7776,7619,7620;
			// Item Price
			setarray @ItemCost[0],1,1,1;
			break;

		// Case 4,5,6.....etc...
		default:
			ErrorNotice( "Invalid Menu Selection for Menu "+@menu+"." );
			close;
	}
	
	
if( @Currency$ == "" )
	ErrorNotice( "Invalid Currency Setting in Menu "+@menu+" ." );
if( getarraysize( @ItemCost ) != getarraysize( @ItemLists ) || getarraysize( @ItemLists ) != getarraysize( @ItemCost ) )
	ErrorNotice( "Missing or Extra Value of Item or Cost Settings in Menu "+@menu+" ." );
return;
}

function	ErrorNotice	{
	mes "^FF0000ERROR^000000 - "+getarg(0);
	mes "^00FF00____________________________^000000";
	mes "Inform this Message to ^0000FFGame Staffs^000000 immediately !";
	close;
}

function	CurrencyInfo	{
	if( getitemname( atoi( getarg(0) ) ) != "null" ){
		mes "Item Currency : ^FF0000"+getitemname( atoi( getarg(0) ) )+"^000000";
		mes "Available Amount : ^0000FF"+ValueConvert( countitem( atoi( getarg(0) ) ) )+"^000000";
	}else if( getitemname( atoi( getarg(0) ) ) == "null" ){
		mes "Variable Currency : ^FF0000"+getarg(0)+"^000000";
		mes "Available Amount : ^0000FF"+ValueConvert( getd( getarg(0) ) )+"^000000";
	}
return;
}

function	ValidateCost	{
	if( getitemname( atoi( getarg(0) ) ) != "null" ){
		if( countitem( atoi( getarg(0) ) ) < getarg(1) ) return 1;
	}else{
		if( getd( getarg(0) ) < getarg(1) ) return 1;
	}
return 0;
}

function ClearData	{
	set @Currency$,"";
	set @TotalCost,0;
	deletearray @bought_nameid[0],getarraysize( @bought_nameid );
	deletearray @bought_quantity[0],getarraysize( @bought_quantity );
	deletearray @ItemLists[0],getarraysize( @ItemLists );
	deletearray @ItemCost[0],getarraysize( @ItemCost );
return;
}

function	ValueConvert	{
	set .@num, atoi(""+getarg(0));
	if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);
	set .@l, getstrlen(""+.@num);
	for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {
		set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;
			if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;
	}
	return .@num$;
}

OnBuyItem:
	ShopSettings( @menu );
	for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1)
		for(set @j,0; @j < getarraysize( @ItemLists ); set @j,@j+1)
			if( @ItemLists[@j] == @bought_nameid[@i] )
			set @TotalCost,@TotalCost + ( @ItemCost[@j] * @bought_quantity[@i] );
	for( set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1 )
			mes "Reward : "+@bought_quantity[@i]+"  "+getitemname( @bought_nameid[@i] )+"";
			mes "-----------------------------------";
	if( getitemname( atoi( @Currency$ ) ) != "null" )
		mes "Total Cost : "+ValueConvert( @TotalCost )+" "+getitemname( atoi( @Currency$ ) )+"";
	else if( getitemname( atoi( @Currency$ ) ) == "null" ){
		mes "Total Cost : "+ValueConvert( @TotalCost )+" "+@Currency$+"";
	}
	
		if( ValidateCost( @Currency$,@TotalCost ) ){
		if( getitemname( atoi( @Currency$ ) ) != "null" )
			mes " Insufficient "+getitemname( atoi( @Currency$ ) )+"";
		else{
			mes "[^00FF00Insufficient^000000"+@Currency$+"";
		}
	}else{
		if( select( "^0000FFPurchase^000000:Cancel" ) == 1 ){
			if( getitemname( atoi( @Currency$ ) ) != "null" )
				delitem atoi( @Currency$ ),@TotalCost;
			else{
				set getd( @Currency$ ),getd( @Currency$ ) - @TotalCost;
			}
			for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1)
				getitem @bought_nameid[@i],@bought_quantity[@i];
				announce "Player "+ strcharinfo(0) +" has purchased "+ @bought_quantity[@i] +" "+ getitemname(@bought_nameid[@i]),bc_all;
			message strcharinfo(0),"Purchased "+getarraysize( @bought_nameid )+" Items.";
			mes "Thank you for purchasing!.";
		}
	}
ClearData();
close;

}
Try that

 

 

Hello Luciar, it works but it says 

 

Player "name" has purchased 0 null    

 How to fix this?

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