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Posts posted by iamdevkazey
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On 8/24/2020 at 10:17 PM, tokenacc001 said:
I NEED THIS SCRIPT DO YOU HAVE ?
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guildpack guildleader + 1-10 per job items
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removing combo running in flyingsidekick
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LOV/ Thunderstorm Damages now stack
Double Strafe, bug fix, Set twice stronger of its original damage.
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Defense Ratio Attack (I.E. Thanatos, IcePick, etc) will now only consider VIT based def, not hard defense.?
give the formula softdef
flag.idef ?100:(flag.pdef ? (int64)flag.pdef*(def1+vit_def) : (100-def1)), flag.idef2?100:(flag.pdef2? (int64)flag.pdef2*(def1+vit_def) : (100-def1))
formula ?
if (vit_def > 100) vit_def = 100; ATK_RATE2( flag.idef ?100:(flag.pdef ? (int64)flag.pdef*(vit_def+def1) : (100-vit_def)), flag.idef2?100:(flag.pdef2? (int64)flag.pdef2*(vit_def+def1) : (100-vit_def)) ); ATK_ADD2( flag.idef ||flag.pdef ?0:-def1, flag.idef2||flag.pdef2?0:-def1
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-> Fixed Storm Gust skill cast bug to some dungeons ?
-> Changed preserve skill from stalker to be undispellable ?
-> Disable debuff of the
soul link from Flying Side Kick.-> All MVP mobs are now equipped with items to have a better defence to all skills in-game, but normal attacks will remain the same
-> Land Protector/GrandCross/ Desperado 2 seconds duration and can't be spammed.
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if i patch 20100730 in nemo is failed to connect
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how to hex or code increase attack display in 2019 2020 client to 999999
cant hex error comaparison
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how to remove the side by side head moving asura slide ?
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nice 1 150ms fix for 255
working patch nice
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its working ? or not ?
On 11/13/2022 at 3:16 AM, JinYuichi said:Extend Vending 2.0 Fixed 100%
Git: https://github.com/rathena/rathena/tree/03f04ed507ef09c84224bbe1e404b5d1c6939ce8 -
20200401 luafiles request thanks
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2018-01-24bRagexeRE / 2018-02-07bRagexeRE / 2018-03-07bRagexeRE / 2018-03-21aRagexeRE / 2018-04-04cRagexeRE
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Spoiler
thank you
rdamage += damage * tsd->bonus.short_weapon_damage_return & cap_value(rnd() % 100, 1, 100) / 100; ?
like this ? Emistry ?
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can you please can i have a copy of job_exp.yml to 255/120 stats 255
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if ( (skill_get_inf2(skill_id)&INF2_TRAP || !status_reflect) && sd && sd->bonus.short_weapon_damage_return ) {
rdamage += damage * sd->bonus.short_weapon_damage_return / 100
rdamage = i64max(rdamage,1);help can you make bonus.short.weapon.damage_return like ( rnd()%100 < 100; ???? 100%
The level component of SG's Anger skills has been decreased to 1/3rd of the level. New formula is ((BaseLV/3+LUK+DEX)/(13-3*SkillLV))%
in Source Requests
Posted
((BaseLV+LUK+DEX)/(13-3*SkillLV))% original
to
((BaseLV/3+LUK+DEX)/(13-3*SkillLV))% change