Jump to content

iamdevkazey

Members
  • Posts

    21
  • Joined

  • Last visited

Posts posted by iamdevkazey

  1. Defense Ratio Attack (I.E. Thanatos, IcePick, etc) will now only consider VIT based def, not hard defense.?

    give the formula softdef ?

    flag.idef ?100:(flag.pdef ? (int64)flag.pdef*(def1+vit_def) : (100-def1)),
    flag.idef2?100:(flag.pdef2? (int64)flag.pdef2*(def1+vit_def) : (100-def1))

    formula ?

        if (vit_def > 100) vit_def = 100;
                    ATK_RATE2(
                        flag.idef ?100:(flag.pdef ? (int64)flag.pdef*(vit_def+def1) : (100-vit_def)),
                         flag.idef2?100:(flag.pdef2? (int64)flag.pdef2*(vit_def+def1) : (100-vit_def))
                    );
                    ATK_ADD2(
                        flag.idef ||flag.pdef ?0:-def1,
                        flag.idef2||flag.pdef2?0:-def1

     

  2. -> Fixed Storm Gust skill cast bug to some dungeons ?

    -> Changed preserve skill from stalker to be undispellable ?

    -> Disable debuff of the
     soul link from Flying Side Kick.

    -> All MVP mobs are now equipped with items to have a better defence to all skills in-game, but normal attacks will remain the same

    -> Land Protector/GrandCross/ Desperado 2 seconds duration and can't be spammed.

     

     

     

  3.   if ( (skill_get_inf2(skill_id)&INF2_TRAP || !status_reflect) && sd && sd->bonus.short_weapon_damage_return ) {
                rdamage += damage * sd->bonus.short_weapon_damage_return  / 100 
                rdamage = i64max(rdamage,1);

     help can you make bonus.short.weapon.damage_return like     (   rnd()%100 < 100;     ???? 100% 

     

×
×
  • Create New...