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Zwei

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Posts posted by Zwei

  1. This was the description by iRO: http://www.playragna...ist.aspx?page=4 Look at "Summer lucky pack is here!"

    18597.png

    #18597#Mercury_Riser#
    
    18597#
    Aspd +3%, Critical +3
    If refined to +7 or +8, adds an additional Aspd +2% and Critical +2.
    If refined to +9 or higher, adds an additional Aspd +4% and Critical +4.
    Concept created during the 2011 Create a headgear Contest.
    Created by areitus
    Class : ^777777Headgear^000000
    Class : ^777777Headgear^000000
    Defense : ^77777710^000000
    Location : ^777777Upper^000000
    Weight : ^77777740^000000
    Required Level : ^77777770^000000
    Job : ^777777All^000000
    #
    

    Ziu you are a korean master xD

    Regards,

    Zwei

  2. Halter Lead ( ID : 12622 )  -> iRO
    탑승용 고삐 ( ID : 12622 ) -> kRO (Translation -> Reins of Mount)
    
    Description:
    
    An animal halter lead that summons a creature to ride on.
    Mount creatures increase movement speed by 25%.
    Cannot attack while on a mount.
    When this item expires, so does the mount.
    This item is account bound.
    Weight : 0
    
    Halter Lead Box ( ID : 16682 ) -> iRO
    탑승용 고삐 상자 ( ID : 16682 ) -> kRO  (Translation -> Reins of Mount Box)
    
    Description:
    
    A box that contains 1 Halter Lead. Once opened, the item inside expires after 1 week.
    This item is not refundable and can be traded and stored.
    An animal halter lead that summons a creature to ride on.
    Mount creatures increase movement speed by 25%.
    Cannot attack while on a mount.
    When this item expires, so does the mount.
    Weight : 1
    
    idnum2itemresnametable.txt  (kRO Source)
    12622#ž½Â¿ë°í»ß#
    16682#¹øÈ£»óÀÚ02#

    Regards,

    Zwei

  3. Hi!! :P

    I'm new here... I come from eA, I like Ragnarok Online, but I don't play it now (I played for over 6 years), actually I'm a GM... but whatever... I like coding, create, edit and explore the new Ragnarok Online updates.. I want to help this new community, I will do my best! :) (Warning!! I'm spanish language native, so my english is not the best xD)

    Hope not to bore you! :)

    Regards,

    Zwei

  4. Revision 130 files from the Lub Project will not work properly with that client. Their too old and are missing needed files and functions required by the client. Things like the skillinfolist will work, but will be missing skill range features for example which is needed for other functions. That revision of those files are met for the May 4th client. The November 22 client is different and requires the newer stuff. So I dont know why your attempting to use older files.

    If im still reading or understanding incorrectly can someone correct me? Thanks.

    As for the Luadisasm use this....

    http://modtools.petr...n.net/tools/Lua

    And my friend doesent want to release his decompiler. Its in the alpha state and isnt ready for public use.

    I used older files, because I don't had the new files... Whatever... :P If the files I uploaded can serve you, go ahead.

    Thanks for the link of Luadisasm. Hope you friend can make his release public soon :)

    Regards,

    Zwei

  5. @Zwei

    Dont know if im reading your post correctly. Your getting errors from using the files from my release or from that SVN? Like I said, its best to stick to the original compiled function files. To get the latest tags and ID's for npc's I usually had to use Luadisasm, but now im using something else a friend made.

    Ok, let me explain... when I tried to use "2011-11-22aRagexeRE.exe" with the Revision 130 of Lua_Project (http://svn6.assembla...de/Lua_Project/), I got errors with this files:

    datalua filesdatainfonpclocationradius_f.lua

    datalua filesdatainfospriterobename_f.lua

    datalua filesskilleffectinfoactorstate.lua

    datalua filesskilleffectinfoeffectid.lua

    datalua filesskilleffectinfoskilleffectinfo_f.lua

    datalua filesskilleffectinfoskilleffectinfolist.lua

    So I tried to search an updated lua files to can use the client (2011-11-22aRagexeRE.exe), but I only found npclocationradius_f.lua and spriterobename_f.lua. Where? Here: http://subversion.as...nt/Lua_Project/

    That's all. hope you understand me (ok ok... My english isn't perfect u_u)

    PD. How I can get Luadisasm? Or the thing that your friend made? I want to update npcidentity.lua and jobname.lua :)

  6. Cool update.

    Anyone knows the ID number to this new monsters?

    ["JT_MENBLATT"] = 2363,

    ["JT_PETAL"] = 2364,

    ["JT_CENERE"] = 2365,

    ["JT_ANTIQUE_BOOK"] = 2366,

    ["JT_LICHTERN_B"] = 2367,

    ["JT_LICHTERN_Y"] = 2368,

    ["JT_LICHTERN_R"] = 2369,

    ["JT_LICHTERN_G"] = 2370,

    ["JT_FAITHFUL_MANAGER"] = 2371,

    ["JT_SOIL"] = 2372,

    ["JT_ROCK"] = 2373,

    ["JT_THICKET"] = 2374,

    ["JT_MOROCC_4_142"] = 2375,

    ["JT_MOROCC_2_142"] = 2376,

    ["JT_E_NOVUS_"] = 2377,

    ["JT_MER_ANTLER_SCARABA"] = 2378,

    ["JT_XMAS_SMOKEY_SOCK"] = 2379,

    ["JT_XMAS_SMOKEY_GIFT"] = 2380

    Regards,

    Zwei

    Thank you!! How do you get those? O_O I need other ID. Can you help me? =D

  7. I installed RAG_SETUP110729.exe and updated it with RO Patcher Lite, and there is not a DATA.INI. Whatever... Thanks for share with us an easy way to install Ragnarok Online Updated.

    You'll get over it.

    Miruku is based off an old Ragray installer that DID come with it. I'm not here to argue about it.

    Mmm I don't use Ragray, but whatever... lol

    I support your project :(

  8. Cool update.

    Anyone knows the ID number to this new monsters?

    ["JT_MENBLATT"] =,

    ["JT_PETAL"] =,

    ["JT_CENERE"] =,

    ["JT_ANTIQUE_BOOK"] =,

    ["JT_LICHTERN_B"] =,

    ["JT_LICHTERN_Y"] =,

    ["JT_LICHTERN_R"] =,

    ["JT_LICHTERN_G"] =,

    ["JT_FAITHFUL_MANAGER"] =,

    ["JT_SOIL"] =,

    ["JT_ROCK"] =,

    ["JT_THICKET"] =,

    ["JT_MOROCC_4_142"] =,

    ["JT_MOROCC_2_142"] =,

    ["JT_E_NOVUS_"] =,

    ["JT_MER_ANTLER_SCARABA"] =,

    ["JT_XMAS_SMOKEY_SOCK"] =,

    ["JT_XMAS_SMOKEY_GIFT"] =,

    Regards,

    Zwei

  9. Maybe you can use this files:

    npclocationradius_f.txt

    spriterobename_f.txt

    Regards,

    Zwei

    PD. anyone know how to extract ID number from new NPC and MOB?? I'm updating these files: npcidentity.lua and jobname.lua

    Strange. Is npclocationradius_f.txt a fle they forgot to compile in the past? I was thinking about what to do for functions files and just might sick to using the original compiled ones and change their extensions to lua in the future for when I do a full release for "Read Lua Before Lub" users.

    Mmm I'm not sure, but when I tried to use the 2011-11-12 Client, I got lua error with that two files, so I searched them and found it there:

    http://subversion.assembla.com/svn/ectp_client/Lua_Project/

    But then... I have a new lua errors with this files:

    datalua filesskilleffectinfoactorstate.lua

    datalua filesskilleffectinfoeffectid.lua

    datalua filesskilleffectinfoskilleffectinfo_f.lua

    datalua filesskilleffectinfoskilleffectinfolist.lua

    So I can't use at all that client lol. Rytech, maybe you know how to extract ID number from new NPC and MOB sprites?? I'm updating these files: npcidentity.lua and jobname.lua (I only need how to obtain lastest ID's)

    Regards,

    Zwei

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