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oukiii

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Everything posted by oukiii

  1. @hendra814 Thanks for your answer :). But I want the select menu show after player buy some item. Example: - Player buy "Apple" with "Jellopy" and "10 zeny" - Client show the select menu with dialog "Buy 1x Apple with 1x Jellopy. 10z. Are you sure?" and select option is "yes" and "no" - If player select yes then continue the purchase event. - If player select "no" then exit the npc_barter_purchase function.
  2. I want to show the confirm menu before buying in the barter shop. I tried to use: clif_scriptmenu(&sd, barter->npcid, "yes:no"); but I have no idea how to wait the player select the menu and use that option. the result is the client show the select menu, but it starts to buy the item from barter shop. I want the client to wait for player to select "yes" or "no" before start buying from shop. Thanks in advance.
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