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MrColour_

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  1. Wow! You really deserve an award for your dedication and quick responses. Thank you so much! I'll check again and review my "itemdb" once more. I probably mixed something up and messed it up haha!! Cheers!!
  2. Hey! It's been a while, time really flies... Well, I just wanted to thank you for your responses and constant updates ^^. After your responses, I figured out my problem—yep, it was just trial and error; it turned out to be an encoding issue. But now, with the latest update, I've encountered some errors that I didn't have before. For example, many items are showing up with non-existent synergies, in fact, many of them appear as if they are equipped with the item of "id 0". I'm not sure if I missed something, but I just wanted to provide some feedback. Here is an example: Once again, thanks for your time!
  3. Well... it’s been a while . I hope it helps someone. I also added a line to ensure cards and in favorite tab aren’t sold. prontera,148,178,5 script SellAll 543 ,{ .@overcharge_lv = getskilllv( "MC_OVERCHARGE" ); if( .@overcharge_lv ) .@overcharge_rate = 105 + ( 2 * .@overcharge_lv ) - ( ( .@overcharge_lv >= 10 )? 1:0 ); getinventorylist; for (.@i=0; .@i < @inventorylist_count ; .@i++) { if( @inventorylist_equip[.@i] ) continue; // Is not Equiped if( getiteminfo(@inventorylist_id[.@i],2) == 6 ) continue; // Is not a card if( @inventorylist_favorite[.@i] ) continue; // Is not favorite .@item_sell_price = getiteminfo( @inventorylist_id[.@i],1 )*@inventorylist_amount[.@i]; mes " > "+getitemname( @inventorylist_id[.@i] )+" ["+@inventorylist_amount[.@i]+"] : "+callfunc("F_InsertComma",.@item_sell_price)+"z"; .@cost += .@item_sell_price; } if( .@cost ){ if( .@overcharge_lv ) .@overcharge_cost = ( (.@cost * .@overcharge_rate) /100 ) - .@cost; mes "+" + callfunc("F_InsertComma",.@overcharge_cost) + "z Overcharge Lvl. " + .@overcharge_lv + " [+"+(.@overcharge_rate-100)+"%] "; mes "Sell all items for "+ callfunc("F_InsertComma",(.@cost+.@overcharge_cost)) +" zeny?"; if( select( "Yes","Cancel" ) == 1 ){ for (.@i=0; .@i < @inventorylist_count ; .@i++) { if( @inventorylist_equip[.@i] ) continue; // Is not Equiped if( getiteminfo(@inventorylist_id[.@i],2) == 6 )continue ;//Is not a card if( @inventorylist_favorite[.@i] ) continue; // Is not favorite delitem @inventorylist_id[.@i],@inventorylist_amount[.@i]; } Zeny += .@cost + .@overcharge_cost; } }else{ mes "You dont have any items to sell."; } close; }
  4. Thanks you both for your fast answer. I will try! wish you all the best!
  5. Hi! Thank you for this work, it's really great and useful. However, I'm having trouble using it . Do you know why when i have my 'resourceName.txt' file like this; And then I compile my itemdb to item_info, I get a different resourceName. As you can see, the generated text for 501 is different from the one in the image above.
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