Jump to content

WillJocker

Members
  • Posts

    33
  • Joined

  • Last visited

Everything posted by WillJocker

  1. Hi guys, am I right? I need a healing NPC that walks around the map and has a delay of 40 seconds. In addition to healing, this NPC must also summon the "sanctuary" ability every 10 minutes at the coordinate he is at, and if possible interact with nearby players saying good morning, good afternoon or simply a Hi. Can you help me please? Thank you for time
  2. I started working on a script where the idea is for the player to be able to advertise their item in-game, and for someone else to see the catalog and be able to buy the item. However, I'm not able to make it work in relation to items with refinement, cards and the like. Can you help me, please? Here is the section that needs review and correction: setarray .@item_data_array$[0], explode(",", .@item_data$); set .@identify, atoi(.@item_data_array$[0]); // Identificado (1 ou 0) set .@refine, atoi(.@item_data_array$[1]); // Nível de refino set .@attribute, atoi(.@item_data_array$[2]); // Atributo (0 ou 1) set .@card1, atoi(.@item_data_array$[3]); // Card1 set .@card2, atoi(.@item_data_array$[4]); // Card2 set .@card3, atoi(.@item_data_array$[5]); // Card3 set .@card4, atoi(.@item_data_array$[6]); // Card4 // Devolve o item ao comprador com os dados completos getitem2 .@item_id, 1, .@identify, .@refine, .@attribute, .@card1, .@card2, .@card3, .@card4; error log: [Error]: script error on npc/testescrips/testez.txt line 49 parse_line: expected ';' 44 : mes "Preþo invßlido."; 45 : close; 46 : } 47 : 48 : // ObtÚm os dados completos do item (incluindo cartas, refino, etc.) * 49 : set .@card1, getinventorycardid'('.@item_index, 0); // Card1 50 : set .@card2, getinventorycardid(.@item_index, 1); // Card2 51 : set .@card3, getinventorycardid(.@item_index, 2); // Card3 52 : set .@card4, getinventorycardid(.@item_index, 3); // Card4 53 : set .@refine, getinventoryrefinerycnt(.@item_index); // Refino 54 : set .@identify, getinventoryidentify(.@item_index); // Identificado (1 ou 0)
  3. Hello everyone! I would like some help to make a small change to the CR_ACIDDEMONSTRATION skill, where if the player is ready, a custom item would be charged to execute the skill. On other maps, the 2 normal items (Acid Flask and Greek Fire Flask) would continue to be required. However, I was unable to find a way to change this condition within the skill.cpp in the src-map. Can you help me, please? I tried to add a new call, on line 13631 (before case AM_DEMONSTRATION:) but without success either. It seems that the system did not read the code that I put after it. Can you please tell me where I can change it to make this work? If you can provide the code, great, but if you can't, that's okay, I'll keep trying
  4. @rokimoki Another situation that occurs is that the icon counts the time logged in. It should count the time of the event, even if the character is offline, because if he logs out and logs in hours later, the icon will still be there.
  5. Thanks for the answer, I managed to solve this one thanks!
  6. the last update error: @rokimoki I'm thinking about the same as the item to remove or delay, or npc is not consuming the item to delay... could I add to consume both the main item and the item to delay in case the player wants to repeat the event before the time, please?
  7. @rokimokinice, I think all that's missing is to score tower points for the player to be able to use them in the store, or is it already there? I didn't find anything related to set points in the NPC
  8. @rokimoki I think I discovered a little problem. If the person has the icon and relogs, the server crashes and it takes about 2 minutes for the person to be able to click
  9. @rokimoki Very good! I tested @ctime and the ranking and they are working perfectly Did you get the icon on the side, please? When the player is in Delay, is it possible to also show it on the NPC, please?
  10. No rush, thanks for now <3, I'll wait
  11. Hello! How are you? Is it possible for a BOX system (being a random item) to not see repeated items? For example, in the box there are 10 items, will I only be able to repeat the items I picked up after I pick up all 10 in a unique way?
  12. very good! thanks for your time and work
  13. @rokimoki @ctime has stopped working It is not adding any mob eliminations to the database When it is on delay, can you tell me the remaining time please?
  14. Hi! @rokimoki 1. - MapServer Error: 2. Icon does not appear 3. If the player accessed the event once, left the room and tries to return, the NPC charges for the items again (he shouldn't charge again, as he has 3 hours to enjoy it) 4. The elimination count is adding up wrong, it's not adding up 1 elimination, it's adding up several of each mob for example, mob ID 1190 added 6 eliminations instead of 1 5. The drop item list is not working, I tested several % and did not get any items in the eliminations - obs: The item to remove Delay can be used by all players, not just VIP, is that right? I haven't been able to test it yet
  15. Hello everyone! Good evening! Can you help me please? I need a quest NPC that has the following situation: in the first dialogue this NPC asks to deliver to him 10x YGG and 10x Red Potion, only after this delivery the NPC releases two options, both being Quests. Menu 1: requests 10 YGG and 1 GTB letter and delivers 1 custom item ID 18200 Menu 2: requests 10 YGG, 10 red potions and 10 gold delivers 1 custom item ID 18201. @rokimoki help pls
  16. @rokimoki This delay is for all levels
  17. @rokimoki I noticed that in the script (since the two rewards are the same) it is not possible to configure them one by one, right? In fact, the second item request will be different >.< Can you change the second quest instead of YGG asking the player to deliver 10 Red Potions, please?
  18. @rokimoki yees! This restriction (delay) must be per Account Showing the time in icon form would be wonderful.Thanks for now Within the Ranking, could you add it this way? ex: Player - X points rokimoki - 100 points clicking on the user, goes to the details, in these details it shows for example: rokimoki eliminated 2 freooni, 2 baphomet, 2 thief beetle, among others if it is not possible, that's fine, just showing the points is already very good obs: remembering that this ranking only counts mvps within the maps of this event bossnia_01 bossnia_02 bossnia_03 bossnia_04
  19. @rokimoki First of all, thanks for answering Let's go! 1) The event must take place on Saturday and Sunday, from 10:00 am to 5:00 pm 2) Character Variable, as used in "MVP Rankings") 3) Add a 1-day delay to access the event again, however, having the item ID: 20001 in the inventory, the NPC would allow re-entering the room, without the need for this delay. Note: It is important to limit the player's time in this room. Which would be 3 hours, the player staying 3 hours in this map will automatically be transported to Prontera, and the system should tell him that he used the time in the room. Note 2: Using the "Fake Icon" system, is it possible to show in the corner of the screen as if it were a "buff" the player's current time in the room? It would be much more dynamic 4) By defeating any MVP within this event There would be a 5% chance to obtain the item ID 607 and a 2% chance to obtain the item ID 20001 5) Nice. The count should be using only MVP eliminations within that map
  20. Hi Can you help me please? I would like to make a change to this beautiful script, which would be: to summon an mvp it would cost 2 coins ID 607 and to summon a mini boss it would cost 1 coin same ID. Can you help me please? //===== rAthena Script ======================================= //= Private MVP & Branch Room //===== By: ================================================== //= AnnieRuru //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Allows players to rent an MVP room for personal use, //= or for a party or guild. //===== Additional Comments: ================================= //= 1.0 First version, edited. [Euphy] //============================================================ prontera,148,174,5 script Private MVP Room 100,{ mes "[Private MVP Room]"; mes "Please select a private MVP room."; if ( getvariableofnpc( .rentcost, "MVP Summoner" ) ) mes "The cost to rent a room for "+ getvariableofnpc( .timeout, "MVP Summoner" ) +" minutes is "+ callfunc("F_InsertComma", getvariableofnpc( .rentcost, "MVP Summoner" ) ) +" zeny."; else mes "You can only use the room for only "+ getvariableofnpc( .timeout, "MVP Summoner" ) +" minutes."; mes " "; for ( .@i = 1; .@i <= 8; .@i++ ) if ( getvariableofnpc( .renttime[.@i], "MVP Summoner" ) ) mes "Room #"+ .@i +" = "+ .color$[ .type[.@i] ] + .whoinuse$[.@i] +"^000000"; next; .@room = select( "MVP Room 1 ["+ getmapusers("06guild_01") +"]", "MVP Room 2 ["+ getmapusers("06guild_02") +"]", "MVP Room 3 ["+ getmapusers("06guild_03") +"]", "MVP Room 4 ["+ getmapusers("06guild_04") +"]", "MVP Room 5 ["+ getmapusers("06guild_05") +"]", "MVP Room 6 ["+ getmapusers("06guild_06") +"]", "MVP Room 7 ["+ getmapusers("06guild_07") +"]", "MVP Room 8 ["+ getmapusers("06guild_08") +"]"); if ( getvariableofnpc( .renttime[.@room], "MVP Summoner" ) ) { if ( .inuseid[.@room] == getcharid( .type[.@room] ) ) { warp "06guild_0"+ .@room, 0,0; close; } else { mes "[Private MVP Room]"; mes "This room is reserved for "; mes .color$[ .type[.@room] ] + .whoinuse$[.@room] +"^000000."; mes "Please select another."; close; } } mes "[Private MVP Room]"; mes "Reserve this room for..."; next; set .@type, select( "For my party members", "For my guild members", "For personal account use" ); if ( !getcharid(.@type) ) { mes "[Private MVP Room]"; mes "You do not own a "+( ( .@type == 1 )? "Party" : "Guild" )+"."; close; } else if ( Zeny < getvariableofnpc( .rentcost, "MVP Summoner" ) ) { mes "You don't have enough zeny to rent a room."; close; } else if ( getvariableofnpc( .renttime[.@room], "MVP Summoner" ) ) { mes "[Private MVP Room]"; mes "I'm sorry, somebody else has already registered this room faster than you."; close; } for ( .@i = 1; .@i <= 8; .@i++ ) { if ( ( getvariableofnpc( .renttime[.@i], "MVP Summoner" ) ) && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) { mes "[Private MVP Room]"; mes "You already rented Room#"+ .@i +". Use that room instead."; close; } } set .type[.@room], .@type; set .inuseid[.@room], getcharid(.@type); set .whoinuse$[.@room], strcharinfo( ( .@type == 3 )? 0 : .@type ); Zeny -= getvariableofnpc( .rentcost, "MVP Summoner" ); warp "06guild_0"+ .@room, 0,0; killmonsterall "06guild_0"+ .@room; donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap"; close; OnInit: .color$[1] = "^EE8800"; // party color .color$[2] = "^70CC11"; // guild color .color$[3] = "^0000FF"; // account color end; } - script MVP Summoner -1,{ mes "[MVP Summoner]"; mes "Time left: " + callfunc( "Time2Str", .renttime[ atoi( strnpcinfo(2) ) ] + .timeout * 60 ); mes "Hi, what can I do for you?"; next; switch ( select(.menu$) ) { case 1: mes "[MVP Summoner]"; if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) { mes "I cannot offer heal service when there are monsters around."; close; } sc_end SC_STONE; sc_end SC_SLOWDOWN; sc_end SC_FREEZE; sc_end SC_SLEEP; sc_end SC_CURSE; sc_end SC_SILENCE; sc_end SC_CONFUSION; sc_end SC_BLIND; sc_end SC_BLEEDING; sc_end SC_DECREASEAGI; sc_end SC_POISON; sc_end SC_HALLUCINATION; sc_end SC_STRIPWEAPON; sc_end SC_STRIPARMOR; sc_end SC_STRIPHELM; sc_end SC_STRIPSHIELD; sc_end SC_CHANGEUNDEAD; sc_end SC_ORCISH; sc_end SC_BERSERK; sc_end SC_SKE; sc_end SC_SWOO; sc_end SC_SKA; percentheal 100,100; specialeffect2 EF_HEAL; mes "You are completely healed."; close; case 2: if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) { mes "[MVP Summoner]"; mes "I cannot summon another MVP when there are monsters around."; close; } else if ( .mvpcost ) { mes "[MVP Summoner]"; mes "The cost to summon an MVP is "+ callfunc( "F_InsertComma", .mvpcost ) +" zeny."; next; set .@menu, select(.mvpid_menu$) -1; mes "[MVP Summoner]"; if ( Zeny < .mvpcost ) { mes "You don't have enough zeny to summon an MVP."; close; } } else { set .@menu, select(.mvpid_menu$) -1; mes "[MVP Summoner]"; } mes "Please get ready."; close2; if ( Zeny < .mvpcost ) end; Zeny -= .mvpcost; monster "this", 0, 0, "--ja--", .mvpid[.@menu], 1, strnpcinfo(3)+"::OnMobDead"; end; case 3: if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) { mes "[MVP Summoner]"; mes "I cannot summon another mini-boss when there are monsters around."; close; } else if ( .bosscost ) { mes "[MVP Summoner]"; mes "The cost to summon a mini-boss is "+ callfunc( "F_InsertComma", .bosscost ) +" zeny."; next; set .@menu, select(.bossid_menu$) -1; mes "[MVP Summoner]"; if ( Zeny < .bosscost ) { mes "You doesn't have enough zeny to summon a mini-boss."; close; } } else { set .@menu, select(.bossid_menu$) -1; mes "[MVP Summoner]"; } mes "Please get ready."; close2; if ( Zeny < .bosscost ) end; Zeny -= .bosscost; monster "this", 0, 0, "--ja--", .bossid[.@menu], 1, strnpcinfo(3)+"::OnMobDead"; end; case 4: if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) > 0 ) { mes "[MVP Summoner]"; mes "I cannot offer this service when there are monsters around."; close; } close2; callshop "MVP room#branch", 1; end; case 5: mes "[MVP Summoner]"; mes "Are you sure you want to leave this room?"; next; if ( select( "Yes:No") == 1 ) warp .respawnmap$, .respawnx, .respawny; close; case 6: mes "[MVP Summoner]"; if ( getmapusers( strcharinfo(3) ) > 1 ) { mes "There are still some players in this room. Make sure you are the last member in this room to use this option."; close; } mes "Are you sure you want to give up this room?"; if ( .rentcost ) mes "You will need to pay again to enter this room."; next; if ( select( "Yes", "No" ) == 2 ) close; awake strnpcinfo(0); end; } close; OnMobDead: end; OnEnterMap: .@id = atoi( strnpcinfo(2) ); .renttime[.@id] = gettimetick(2); sleep .timeout * 60000; mapwarp strnpcinfo(4), .respawnmap$, .respawnx, .respawny; .renttime[.@id] = 0; killmonsterall strnpcinfo(4); end; OnInit: if ( !getstrlen( strnpcinfo(2) ) ) { // Config --------------------------------------------------------------------------------------- // Room rental time, in minutes. // When time runs out, all players inside the room will be kicked out. // Do NOT set this to zero! set .timeout, 60; set .rentcost, 100000; // Zeny cost for renting a room (0 = free) set .mvpcost, 100000; // Zeny cost to summon an MVP (0 = free) set .bosscost, 50000; // Zeny cost to summon a boss monster (0 = free) // Options setting inside MVP room set .@menu[1], 1; // Turn Heal option On/Off set .@menu[2], 1; // Turn MVP Summoning On/Off set .@menu[3], 1; // Turn Mini boss Summoning On/Off set .@menu[4], 0; // Sell items (branches) On/Off (see shop below, before the mapflags) // Respawn point when players leave the room set .respawnmap$, "prontera"; set .respawnx, 150; set .respawny, 174; setarray .mvpid[0], 1511,// Amon Ra 1647,// Assassin Cross Eremes 1785,// Atroce 1630,// Bacsojin 1039,// Baphomet 1874,// Beelzebub 1272,// Dark Lord 1719,// Datale 1046,// Doppelgangger 1389,// Dracula 1112,// Drake 1115,// Eddga 1418,// Evil Snake Lord 1871,// Fallen Bishop 1252,// Garm 1768,// Gloom Under Night 1086,// Golden Thief Bug 1885,// Gopinich 1649,// High Priest Magaleta 1651,// High Wizard Katrinn 1832,// Ifrit 1492,// Incantation Samurai 1734,// Kiel D-01 1251,// Knight of Windstorm 1779,// Ktullanux 1688,// Lady Tanee 1646,// Lord Knight Seyren 1373,// Lord of Death 1147,// Maya 1059,// Mistress 1150,// Moonlight Flower 1087,// Orc Hero 1190,// Orc Lord 1038,// Osiris 1157,// Pharaoh 1159,// Phreeoni 1623,// RSX 0806 1650,// Sniper Shecil 1583,// Tao Gunka 1708,// Thanatos 1312,// Turtle General 1751,// Valkyrie Randgris 1685,// Vesper 1648,// Whitesmith Harword 1917,// Wounded Morocc 1658;// Ygnizem setarray .bossid[0], 1096,// Angeling 1388,// Archangeling 1795,// Bloody Knight 1830,// Bow Guardian 1839,// Byorgue 1309,// Cat O' Nine Tail 1283,// Chimera 1302,// Dark Illusion 1198,// Dark Priest 1582,// Deviling 1091,// Dragon Fly 1093,// Eclipse 1205,// Executioner 1783,// Galion 1592,// Gangster 1120,// Ghostring 1259,// Gryphon 1720,// Hydro 1090,// Mastering 1289,// Maya Purple 1262,// Mutant Dragon 1203,// Mysteltainn 1870,// Necromancer 1295,// Owl Baron 1829,// Sword Guardian 1204,// Tirfing 1089,// Toad 1092,// Vagabond Wolf 1765;// Valkyrie // Config Ends ------------------------------------------------------------------------ if ( !.timeout ) set .timeout, 60; .menu$ = ( .@menu[1] ? "Heal" : "" ) +":" ; .menu$ = .menu$ + ( .@menu[2] ? "Summon MVP" : "" ) +":"; .menu$ = .menu$ + ( .@menu[3] ? "Summon Mini-boss" : "" ) +":"; .menu$ = .menu$ + ( .@menu[4] ? "Buy branches" : "" ) +":"; .menu$ = .menu$ + "Leave this room:Give up this room"; if ( .@menu[2] ) { .@size = getarraysize( .mvpid ); for ( .@i = 0; .@i < .@size; .@i++ ) .mvpid_menu$ = .mvpid_menu$ + getmonsterinfo( .mvpid[.@i], MOB_NAME ) +":"; } if ( .@menu[3] ) { .@size = getarraysize( .bossid ); for ( .@i = 0; .@i < .@size; .@i++ ) .bossid_menu$ = .bossid_menu$ + getmonsterinfo( .bossid[.@i], MOB_NAME ) +":"; } } else { mapannounce strnpcinfo(4), "An administrator has refreshed the server. Please re-register this room.", bc_map; mapwarp strnpcinfo(4), .respawnmap$, .respawnx, .respawny; } end; } - shop MVP room#branch -1,604:100000,12103:1000000 06guild_01,49,49,4 duplicate(MVP Summoner) MVP Summoner#1 116 06guild_02,49,49,4 duplicate(MVP Summoner) MVP Summoner#2 116 06guild_03,49,49,4 duplicate(MVP Summoner) MVP Summoner#3 116 06guild_04,49,49,4 duplicate(MVP Summoner) MVP Summoner#4 116 06guild_05,49,49,4 duplicate(MVP Summoner) MVP Summoner#5 116 06guild_06,49,49,4 duplicate(MVP Summoner) MVP Summoner#6 116 06guild_07,49,49,4 duplicate(MVP Summoner) MVP Summoner#7 116 06guild_08,49,49,4 duplicate(MVP Summoner) MVP Summoner#8 116 06guild_01 mapflag nowarpto 06guild_02 mapflag nowarpto 06guild_03 mapflag nowarpto 06guild_04 mapflag nowarpto 06guild_05 mapflag nowarpto 06guild_06 mapflag nowarpto 06guild_07 mapflag nowarpto 06guild_08 mapflag nowarpto 06guild_01 mapflag nomemo 06guild_02 mapflag nomemo 06guild_03 mapflag nomemo 06guild_04 mapflag nomemo 06guild_05 mapflag nomemo 06guild_06 mapflag nomemo 06guild_07 mapflag nomemo 06guild_08 mapflag nomemo 06guild_01 mapflag noteleport 06guild_02 mapflag noteleport 06guild_03 mapflag noteleport 06guild_04 mapflag noteleport 06guild_05 mapflag noteleport 06guild_06 mapflag noteleport 06guild_07 mapflag noteleport 06guild_08 mapflag noteleport 06guild_01 mapflag nosave SavePoint 06guild_02 mapflag nosave SavePoint 06guild_03 mapflag nosave SavePoint 06guild_04 mapflag nosave SavePoint 06guild_05 mapflag nosave SavePoint 06guild_06 mapflag nosave SavePoint 06guild_07 mapflag nosave SavePoint 06guild_08 mapflag nosave SavePoint 06guild_01 mapflag nopenalty 06guild_02 mapflag nopenalty 06guild_03 mapflag nopenalty 06guild_04 mapflag nopenalty 06guild_05 mapflag nopenalty 06guild_06 mapflag nopenalty 06guild_07 mapflag nopenalty 06guild_08 mapflag nopenalty
  21. Hello guys! how are you? Can you help me please? I would like to add 5 functions to the system below, which would be: 1) Time to start and end the event automatically 2) Every time someone eliminates an MVP, it counts as a Cheffenia point, e.g.: CHEFFENIAPOINT, then I will create a store with these points 3) Time limit to stay inside the Room of 3 hours, being able to reduce this time if you have a specific item ID 20001 4) 5% chance to grant a random item (ID: 607 and 20000) to the player's entire party and announce it on the Map 5) Would it be possible to have a ranking of the top 10 players? SCRIPT: //===== rAthena Script ======================================= //= Bossnia Warp NPCs //===== By: ================================================== //= Masao //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Bossnia MVP event. //===== Additional Comments: ================================= //= 1.0 Converted from the official script. //= 1.1 Optimized. [Euphy] //= 1.2 Moved spawns and warps (by Masao) to this file. [Euphy] //= 1.3 Added VIP features. [Euphy] //============================================================ // Entrance NPCs //============================================================ prontera,132,125,4 script Bossnia Staff#1 908,{ mes "[Riss]"; mes "Hello?"; mes "I found some beautiful places"; mes "while I travelled all over the world."; mes "I am an adventurer."; mes "Haha~"; next; mes "[Riss]"; mes "What? My name is..."; mes "'Bossnia Staff'?? No no..."; mes "Well, my name is not so important."; mes "Sometimes you should be generous."; mes "No time for considering that kind of small stuff"; mes "when you have to concentrate on more important things."; next; mes "[Riss]"; mes "Hum... anyway I want to say... something.."; mes "While I was travelling through some places,"; mes "I found a really fearful place."; next; mes "[Riss]"; mes "Most of the time when you come to a place,"; mes "there is one strong and fearful monster."; mes "Isn't it?"; next; mes "[Riss]"; mes "But... but... in there..."; mes "There are lots of fearful and strong monsters in there..."; mes "That was really frightful."; next; mes "[Riss]"; mes "If I had reacted a bit later... a few seconds..."; mes "I might have been killed."; next; mes "[Riss]"; mes "What?"; mes "You want to go in there?"; mes "Oh~ Boy~ you didn't get me."; mes "In there......."; next; mes "[Riss]"; mes "Uh... you already know?"; mes "Although you know the place, you want to go in..."; mes "Good, I will send you there."; mes "But after you went there, don't hold"; // If the VIP system is enabled, players pay a Reset Stone for 5 entrances (with a choice of warps). // If it's disabled, players pay 5,000z per entrance. if (VIP_SCRIPT) { mes "a grudge against me. It'll cost you 1 Reset Stone for 5 access."; next; mes "[Riss]"; if (bossnia_event > 0) { set .@type,1; mes "Remaining access: "+bossnia_event; } else if (countitem(6320)) { set .@type,2; mes "Do you want to go?"; } else { mes "You don't have a ticket now....."; mes "So come to me again with a Reset Stone later."; close; } next; if(select("Enter:Leave") == 2) close; set .@i, select("First:Second:Third:Fourth"); switch(select("Warp 1:Warp 2:Warp 3:Warp 4")) { case 1: set .@x,31; set .@y,208; break; case 2: set .@x,31; set .@y,31; break; case 3: set .@x,208; set .@y,31; break; case 4: set .@x,208; set .@y,208; break; } if (.@type == 1) set bossnia_event, bossnia_event-1; else { delitem 6320,1; //Premium_Reset_Stone set bossnia_event,4; } specialeffect2 EF_MAXPOWER; warp "bossnia_0"+.@i,.@x,.@y; close; } else { mes "a grudge against me. Also it costs 5,000 zeny."; next; if( countitem( 607 ) >= 10 ){ mes "[Riss]"; mes "Would you really like to take the challenge?"; mes "Ok, just choose the course."; next; set .@i, select("First:Second:Third:Fourth"); mes "[Riss]"; mes "Take care, boy~"; mes "Don't hold a grudge against me."; close2; delitem 607,10; warp "bossnia_0"+.@i,rand(202,204),rand(202,204); end; } else { mes "[Riss]"; mes "You don't have enough money..."; mes "Come back when you have at least 5,000 zeny."; close; } } } geffen,124,169,4 duplicate(Bossnia Staff#1) Bossnia Staff#2 908 payon,165,150,4 duplicate(Bossnia Staff#1) Bossnia Staff#3 908 morocc,142,100,4 duplicate(Bossnia Staff#1) Bossnia Staff#4 908 lighthalzen,203,140,4 duplicate(Bossnia Staff#1) Bossnia Staff#5 908 rachel,132,144,4 duplicate(Bossnia Staff#1) Bossnia Staff#6 908 // Warp Portals //============================================================ bossnia_01,204,204,0 warp bossnia01 1,1,prontera,155,180 bossnia_02,204,204,0 warp bossnia02 1,1,prontera,155,180 bossnia_03,204,204,0 warp bossnia03 1,1,prontera,155,180 bossnia_04,204,204,0 warp bossnia04 1,1,prontera,155,180 // Monster Spawns //============================================================ //---------------------------------------------------------------------------- // bossnia_01 - Bossnia //---------------------------------------------------------------------------- bossnia_01,0,0 monster Garm 1252,5,7200000 bossnia_01,0,0 monster Gloom Under Night 1768,2,7200000 bossnia_01,0,0 monster Dark Lord 1272,3,7200000 bossnia_01,0,0 monster Doppelganger 1046,10,7200000 bossnia_01,0,0 monster Dracula 1389,5,1800000 bossnia_01,0,0 monster Drake 1112,10,1800000 bossnia_01,0,0 monster Detale 1719,2,7200000 bossnia_01,0,0 monster Maya 1147,10,1800000 bossnia_01,0,0 monster Mistress 1059,1,1800000 //bossnia_01,0,0 monster Baphomet 1039,10,1800000 bossnia_01,0,0 monster Egnigem Cenia 1658,10,1800000 bossnia_01,0,0 monster Amon Ra 1511,1,1800000 bossnia_01,0,0 monster Atroce 1785,10,1800000 bossnia_01,0,0 monster Vesper 1685,2,7200000 bossnia_01,0,0 monster Eddga 1115,1,1800000 bossnia_01,0,0 monster Osiris 1038,10,7200000 bossnia_01,0,0 monster Orc Lord 1190,10,7200000 bossnia_01,0,0 monster Orc Hero 1087,2,1800000 bossnia_01,0,0 monster Samurai Specter 1492,1,3600000 bossnia_01,0,0 monster Moonlight Flower 1150,1,3600000 bossnia_01,0,0 monster Lord of the Dead 1373,1,3600000 bossnia_01,0,0 monster Ktullanux 1779,2,7200000 bossnia_01,0,0 monster Kiel D-01 1734,2,7200000 bossnia_01,0,0 monster Thanatos Phantom 1708,2,7200000 bossnia_01,0,0 monster Lady Tanee 1688,1,3600000 bossnia_01,0,0 monster Tao Gunka 1583,1,3600000 bossnia_01,0,0 monster Turtle General 1312,10,7200000 bossnia_01,0,0 monster Pharaoh 1157,2,3600000 bossnia_01,0,0 monster Stormy Knight 1251,2,3600000 bossnia_01,0,0 monster Falling Bishop 1871,5,7200000 bossnia_01,0,0 monster Phreeoni 1159,10,7200000 bossnia_01,0,0 monster Golden Thief Bug 1086,10,3600000 bossnia_01,0,0 monster Evil Snake Lord 1418,10,7200000 bossnia_01,0,0 monster RSX-0806 1623,5,7200000 bossnia_01,0,0 monster Assassin Cross Eremes 1647,1 bossnia_01,137,118,1,1 monster Whitesmith Howard 1648,1 bossnia_01,122,195,1,1 monster Beelzebub 1873,1 bossnia_01,45,118,1,1 monster Beelzebub 1873,1 bossnia_01,196,122,1,1 monster Valkyrie Randgris 1751,1 bossnia_01,142,61,1,1 monster Ifrit 1832,1 //---------------------------------------------------------------------------- // bossnia_02 - Bossnia //---------------------------------------------------------------------------- bossnia_02,0,0 monster Garm 1252,5,7200000 bossnia_02,0,0 monster Gloom Under Night 1768,2,7200000 bossnia_02,0,0 monster Dark Lord 1272,3,7200000 bossnia_02,0,0 monster Doppelganger 1046,10,7200000 bossnia_02,0,0 monster Dracula 1389,5,1800000 bossnia_02,0,0 monster Drake 1112,10,1800000 bossnia_02,0,0 monster Detale 1719,2,7200000 bossnia_02,0,0 monster Maya 1147,10,1800000 bossnia_02,0,0 monster Mistress 1059,1,1800000 //bossnia_02,0,0 monster Baphomet 1039,10,1800000 bossnia_02,0,0 monster Egnigem Cenia 1658,10,1800000 bossnia_02,0,0 monster Amon Ra 1511,1,1800000 bossnia_02,0,0 monster Atroce 1785,10,1800000 bossnia_02,0,0 monster Vesper 1685,2,7200000 bossnia_02,0,0 monster Eddga 1115,1,1800000 bossnia_02,0,0 monster Osiris 1038,10,7200000 bossnia_02,0,0 monster Orc Lord 1190,10,7200000 bossnia_02,0,0 monster Orc Hero 1087,2,1800000 bossnia_02,0,0 monster Samurai Specter 1492,1,3600000 bossnia_02,0,0 monster Moonlight Flower 1150,1,3600000 bossnia_02,0,0 monster Lord of the Dead 1373,1,3600000 bossnia_02,0,0 monster Ktullanux 1779,2,7200000 bossnia_02,0,0 monster Kiel D-01 1734,2,7200000 bossnia_02,0,0 monster Thanatos Phantom 1708,2,7200000 bossnia_02,0,0 monster Lady Tanee 1688,1,3600000 bossnia_02,0,0 monster Tao Gunka 1583,1,3600000 bossnia_02,0,0 monster Turtle General 1312,10,7200000 bossnia_02,0,0 monster Pharaoh 1157,2,3600000 bossnia_02,0,0 monster Stormy Knight 1251,2,3600000 bossnia_02,0,0 monster Falling Bishop 1871,5,7200000 bossnia_02,0,0 monster Phreeoni 1159,10,7200000 bossnia_02,0,0 monster Golden Thief Bug 1086,10,3600000 bossnia_02,0,0 monster Evil Snake Lord 1418,10,7200000 bossnia_02,0,0 monster RSX-0806 1623,5,7200000 bossnia_02,0,0 monster Assassin Cross Eremes 1647,1 bossnia_02,137,118,1,1 monster Whitesmith Howard 1648,1 bossnia_02,122,195,1,1 monster Beelzebub 1873,1 bossnia_02,45,118,1,1 monster Beelzebub 1873,1 bossnia_02,196,122,1,1 monster Valkyrie Randgris 1751,1 bossnia_02,142,61,1,1 monster Ifrit 1832,1 //---------------------------------------------------------------------------- // bossnia_03 - Bossnia //---------------------------------------------------------------------------- bossnia_03,0,0 monster Garm 1252,5,7200000 bossnia_03,0,0 monster Gloom Under Night 1768,2,7200000 bossnia_03,0,0 monster Dark Lord 1272,3,7200000 bossnia_03,0,0 monster Doppelganger 1046,10,7200000 bossnia_03,0,0 monster Dracula 1389,5,1800000 bossnia_03,0,0 monster Drake 1112,10,1800000 bossnia_03,0,0 monster Detale 1719,2,7200000 bossnia_03,0,0 monster Maya 1147,10,1800000 bossnia_03,0,0 monster Mistress 1059,1,1800000 //bossnia_03,0,0 monster Baphomet 1039,10,1800000 bossnia_03,0,0 monster Egnigem Cenia 1658,10,1800000 bossnia_03,0,0 monster Amon Ra 1511,1,1800000 bossnia_03,0,0 monster Atroce 1785,10,1800000 bossnia_03,0,0 monster Vesper 1685,2,7200000 bossnia_03,0,0 monster Eddga 1115,1,1800000 bossnia_03,0,0 monster Osiris 1038,10,7200000 bossnia_03,0,0 monster Orc Lord 1190,10,7200000 bossnia_03,0,0 monster Orc Hero 1087,2,1800000 bossnia_03,0,0 monster Samurai Specter 1492,1,3600000 bossnia_03,0,0 monster Moonlight Flower 1150,1,3600000 bossnia_03,0,0 monster Lord of the Dead 1373,1,3600000 bossnia_03,0,0 monster Ktullanux 1779,2,7200000 bossnia_03,0,0 monster Kiel D-01 1734,2,7200000 bossnia_03,0,0 monster Thanatos Phantom 1708,2,7200000 bossnia_03,0,0 monster Lady Tanee 1688,1,3600000 bossnia_03,0,0 monster Tao Gunka 1583,1,3600000 bossnia_03,0,0 monster Turtle General 1312,10,7200000 bossnia_03,0,0 monster Pharaoh 1157,2,3600000 bossnia_03,0,0 monster Stormy Knight 1251,2,3600000 bossnia_03,0,0 monster Falling Bishop 1871,5,7200000 bossnia_03,0,0 monster Phreeoni 1159,10,7200000 bossnia_03,0,0 monster Golden Thief Bug 1086,10,3600000 bossnia_03,0,0 monster Evil Snake Lord 1418,10,7200000 bossnia_03,0,0 monster RSX-0806 1623,5,7200000 bossnia_03,0,0 monster Assassin Cross Eremes 1647,1 bossnia_03,137,118,1,1 monster Whitesmith Howard 1648,1 bossnia_03,122,195,1,1 monster Beelzebub 1873,1 bossnia_03,45,118,1,1 monster Beelzebub 1873,1 bossnia_03,196,122,1,1 monster Valkyrie Randgris 1751,1 bossnia_03,142,61,1,1 monster Ifrit 1832,1 //---------------------------------------------------------------------------- // bossnia_04 - Bossnia //---------------------------------------------------------------------------- bossnia_04,0,0 monster Garm 1252,5,7200000 bossnia_04,0,0 monster Gloom Under Night 1768,2,7200000 bossnia_04,0,0 monster Dark Lord 1272,3,7200000 bossnia_04,0,0 monster Doppelganger 1046,10,7200000 bossnia_04,0,0 monster Dracula 1389,5,1800000 bossnia_04,0,0 monster Drake 1112,10,1800000 bossnia_04,0,0 monster Detale 1719,2,7200000 bossnia_04,0,0 monster Maya 1147,10,1800000 bossnia_04,0,0 monster Mistress 1059,1,1800000 //bossnia_04,0,0 monster Baphomet 1039,10,1800000 bossnia_04,0,0 monster Egnigem Cenia 1658,10,1800000 bossnia_04,0,0 monster Amon Ra 1511,1,1800000 bossnia_04,0,0 monster Atroce 1785,10,1800000 bossnia_04,0,0 monster Vesper 1685,2,7200000 bossnia_04,0,0 monster Eddga 1115,1,1800000 bossnia_04,0,0 monster Osiris 1038,10,7200000 bossnia_04,0,0 monster Orc Lord 1190,10,7200000 bossnia_04,0,0 monster Orc Hero 1087,2,1800000 bossnia_04,0,0 monster Samurai Specter 1492,1,3600000 bossnia_04,0,0 monster Moonlight Flower 1150,1,3600000 bossnia_04,0,0 monster Lord of the Dead 1373,1,3600000 bossnia_04,0,0 monster Ktullanux 1779,2,7200000 bossnia_04,0,0 monster Kiel D-01 1734,2,7200000 bossnia_04,0,0 monster Thanatos Phantom 1708,2,7200000 bossnia_04,0,0 monster Lady Tanee 1688,1,3600000 bossnia_04,0,0 monster Tao Gunka 1583,1,3600000 bossnia_04,0,0 monster Turtle General 1312,10,7200000 bossnia_04,0,0 monster Pharaoh 1157,2,3600000 bossnia_04,0,0 monster Stormy Knight 1251,2,3600000 bossnia_04,0,0 monster Falling Bishop 1871,5,7200000 bossnia_04,0,0 monster Phreeoni 1159,10,7200000 bossnia_04,0,0 monster Golden Thief Bug 1086,10,3600000 bossnia_04,0,0 monster Evil Snake Lord 1418,10,7200000 bossnia_04,0,0 monster RSX-0806 1623,5,7200000 bossnia_04,0,0 monster Assassin Cross Eremes 1647,1 bossnia_04,137,118,1,1 monster Whitesmith Howard 1648,1 bossnia_04,122,195,1,1 monster Beelzebub 1873,1 bossnia_04,45,118,1,1 monster Beelzebub 1873,1 bossnia_04,196,122,1,1 monster Valkyrie Randgris 1751,1 bossnia_04,142,61,1,1 monster Ifrit 1832,1
  22. in the first drop looks like this:can adjust for the first one to appear, for example: Drop available now after passing the 60s it looks like this and counting negative
×
×
  • Create New...