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ez2ac

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Posts posted by ez2ac

  1. BUG I adjust the [Offset Bias] value and save it, it will be saved as 0.
    The value is not saved. @Tokei

    The offset bias value save does not operate normally.

    Offset Bias value 0 https://imgur.com/Yd9RHzX

    Offset Bias value -12 https://imgur.com/Hw2d5yi

     

    str original file (Offset Bias) :

    https://www.mediafire.com/file/5t5n3hzkq4obnnw

    [GIF] Original :

    https://imgur.com/n6tHGop

    [GIF] Save as Editor and Apply Game :

    https://imgur.com/0atNri7

    //------------------------------------------------------------
    This file cannot be loaded normally.
    Files are loaded, but only a portion is loaded.

    loaded and saving files will compromise capacity.

    And if i apply it in a game, it makes the behavior weird.

    test1: (original)
    https://www.mediafire.com/file/rfkt5yxlc0lh6q7

    test2: (original)

    https://www.mediafire.com/file/iugt3ywub77tpw7

  2. On 3/2/2022 at 3:03 PM, Tokei said:

    Heya,

    I missed quite a few posts there, sorry. I didn't know this format was used on other platforms. The Ez2Visual tool was quite interesting actually, it almost feels like it could be the original tool for this file format. There are however issues with the conversion between STR and EZV. As @intron pointed out, there is an easing method used on some RO animations and that information is lost in the STR files. It's possible to retrieve it, to a degree, with some magic and guessing.

    The layer 0 now makes more sense. RO never uses it, so I simply skipped its visual in my tool instead. Though... what are you supposed to be able to do with the layer 0 exactly? Does it have restrictions? Is it simply another layer? I'm not sure about what its properties are meant to be.

    The UV parameters can be shown via File > Settings > Show texture coordinates fields. Though it only shows the first set of UV coordinates. The "uv2=0.0000,0.0000" and "uvs2=1.0000,1.0000" do not appear to be used in RO and I do not know what their purpose is. So I've hidden those fields entirely. The UVs in RO are pretty much always static and never used, so this option is hidden by default.

    It appears that the easing method used is r = time ^ (1 + bias / 5).

    I do see a field for "bezier=0.0000,0.0000  0.0000,0.0000", but I have not... found where this is used Ez2Visual. Where is this setting at? What does it actually do?

    STR files also lose the scale value in the process. I haven't played enough to see what can be done about this one, but that might be possible to retrieve.

    The ez2on link was not working for me, so I... have no idea what this tool is.

    So all in all, it would be possible to convert STR to EZV and vice versa. I'll have a bit more time to continue this tool in the following days.

    Hello!!
     

    I don't want convert STR to EZV

    Because the ez2visual program is too old.

     

    Since the ez2on .str header part is different, if you change it accordingly, the file will open.
    This is the file that changed the header.
    https://www.mediafire.com/file/kf8kxqmq5oouta0/
    The image size is large, so the image is cut off in the preview.


    I hope that the preview resolution control function will be added.
    640x480 / 800x600 / 1280x720 / 1920x1080

    A zoom bug has been found.
    If you increase and decrease the zoom with the mouse wheel, the image position will be out of place.

     

    The reason why .str files can be used in different games is because Gravity Company produced them.
    Gravity Company belong to AmuseWorld, which produced ez2dj in the past.

  3. Thank you for making str editor tool.

    I wish the .ezv tool function was added.
    and I hope ez2on can also apply.

    I'm looking forward to a perfect str tool that responds to ez2dj/ez2on.


    This is ezv tool of ez2dj.

    The test folder contains .ezv together.

    ez2visual tool (ez2dj) : When .ezv is opened and saved, .str is generated.
    https://www.mediafire.com/file/k79ls3iyndgu19z/

    ez2on .str file :
    https://www.mediafire.com/file/9nvpqdzifus9zbx/

    @intron@Tokei

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