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intron

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  1. It's for coloring the entire str render area with a color, and only color data is aplied, rest discarded. Little purpose for RO since effects should be transparent. If it has no keyframes, it becomes transparent. Example . That's for Multitexturemode , in short, it's a thing to make color math with the first and the second(or the rest) of the textures in the layer. The UV2 and UVS2 params are for the second texture. I think it's complicated and unused. It should be useful to link a texture to an alpha map texture, to have gradient transparency. But in the strs I've seen , they just make a copy of the layerand do blendSource1=ZERO blendDest1=SRC_COLOR ; blendSource2=blendDest2=ONE (example ez2dj's "be my baby") . The rest of the games don't deal with that since they can use png files. There's not a direct connection between ezv parameters and str parameters. The bezier and "bias" tools would be the most useful things of ez2visual for now. You can make the layer position follow a bezier curve. The problem is that the interface is a bit hard to use sometimes , you have to click the exact vertices and sometimes holding the CTRL key depending on the situation to input a curve. (Sample images attached) You want a str "version 2" to str "version 1" converter, and viceversa.
  2. Well I tested the tool and sadly the ez2visual is a 1999 old tool with the big drawback that it can't show the textures or do any opengl rendering on the main window. The preview/play function doesn't work because calls a missing str player called "playstrfull.exe" and "playstr.exe".
  3. Hi ez2ac, thank you very much for the ez2visual tool. Has that tool ever surface the internet before? I think you wanted to mention me instead of Royr. And you want a str to ezv converter right? If that's the case I could check how easy it could be to do. I think we may all want to try the ez2visual tool for str editing. As this is another game's forum I hope this isn't qualified as off-topic. If it is, we can continue talking on a github issue on my repo here , or discord . But it really isn't off-topic as the ez2visual tool looks like a native tool totally qualified for str editing. It may be easy to code the str2ezv. Now for ez2on, as it has new features (like the djmax's vc/vce/vci) , if they went on the djmax route and added per-texture coordinates, probably the only thing useful would be for Tokei to consider integrating those into his project , because if you convert those to the outdated str format, those coordinates would be totally lost, and any new features. But if you don't mind that , that converter would be similar to do.
  4. Thank you for the tool. I'm a programmer that had played with those files before, I discovered they come from the game ez2dj and also are used in djmax , and the RO online documentation helped me to have some fun with it. There are many features like auto texture increment modes, that RO files don't use, but are available features that I think RO supports by default. The layer #0 , is used when you need a basic untextured color bg, maybe it's always transparent on RO but it may not There are extra uv parameters linked to the image files. There is also a bezier function, but the parameters were added in the RO .EZV json-like file and then converted into individual keyframes in the ezv to str conversion. That's why some animations are smooth and seem to be interpolated, but actually are made from a lot of keyframes and no morph/delta-frames, so it would be interesting, but ambitious to make the app work based on ezv/json I also have a modified version of one of the rhythm games where I can just open it and immediately play an str natively, for testing Here is my fork of a previous str viewer, with useful info and commits Info on animation types (I could test the missing types later to incorporate them) Cheers
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