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qtdan

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Posts posted by qtdan

  1. This command from eAmod

    /*==========================================
     * Creaci?e items en el suelo, en un Area.
     *------------------------------------------*/
    ACMD_FUNC(flooritem)
    {
    	char item_name[100];
    	int number = 0, count;
    	struct item_data *item_data;
    	nullpo_retr(-1, sd);
    
    	memset(item_name, '\0', sizeof(item_name));
    
    	if( !message || !*message || (
    		sscanf(message, "\"%99[^\"]\" %d", item_name, &number) < 1 &&
    		sscanf(message, "%99s %d", item_name, &number) < 1
    	)) {
    		clif_displaymessage(fd, "Usage: @flooritem <itemname/itemid> [quantity]");
    		return -1;
    	}
    
    	if( number <= 0 )
    		number = 1;
    
    	if ((item_data = itemdb_searchname(item_name)) == NULL &&
    	    (item_data = itemdb_exists(atoi(item_name))) == NULL)
    	{
    		clif_displaymessage(fd, msg_txt(sd,19)); // Invalid item ID or name.
    		return -1;
    	}
    
    	count = map_addflooritem_area(&sd->bl, 0, 0, 0, item_data->nameid, number);
    
    	if( count != 0 )
    		if( number == count )
    			clif_displaymessage(fd, "All items created.");
    		else
    		{
    			sprintf(atcmd_output, "%d item(s) created.", count);
    			clif_displaymessage(fd, atcmd_output);
    		}
    	else {
    		clif_displaymessage(fd, "No items created!!.");
    		return -1;
    	}
    
    	return 0;
    }

    can add to rathena ?

  2. I've already done searching for guides but most of it seems OLD and can't apply to the latest git, is there anyone know how to ADD CUSTOM JOB 2019 ?

    Note: Im using 2015 client so i can ENABLE CUSTOM JOB.

    I've perfectly apply this guide

     but still i have an error.

    image.png.23c7f809ee5b92254a9ccd0646836acf.png

    Please Guide me thanks.

  3. Bump

    On 5/11/2019 at 5:46 AM, EIysium said:

    You can enable in db/pre-re or re/skill_db.txt

    16 inf3 (skill information 3):

    0x000010 - skill that could hit emperium

     

    Search

    
    434,9,6,1,0,0x1,0,3,1,yes,0,0,0,magic,0,0x0,	SG_HATE,Hatred of the Sun Moon and Stars

    replace:

    
    434,9,6,1,0,0x1,0,3,1,yes,0,0,0,magic,0,0x10,	SG_HATE,Hatred of the Sun Moon and Stars

     

    thanks!

  4. On 2/16/2018 at 9:39 PM, Orion said:

    It's on the sprite itself. Basically the sprite shows 2 weapons even if you set it just 1 dagger. So basically if you know how to edit sprite then make sure there will be a sprite for right hand only and for left hand only so that when you equip the right hand dag it will only show 1 dag and if you equip the 2 then it'll show the 2 dagger itself.

    how can you guide us ?

  5. 21 hours ago, Gerzzie said:

    Go to your iteminfo.lua. Find the ID of the Spear which is [ 1405 ] under identifiedDescriptionName you'll find ClassNum4 <-- Spear Sprite. Change it to 0.
    But it will also affect the Lord Knight/Paladin weapon sprite it will not Show up.

    Example : 

      Hide contents

        [1405] = {
            unidentifiedDisplayName = "Spear",
            unidentifiedResourceName = "À𺧸°",
            unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." },
            identifiedDisplayName = "Spear",
            identifiedResourceName = "½ºÇǾî",
            identifiedDescriptionName = {
                "A basic spear that allows slightly longer ranged melee attacks.",
                "Class:^6666CC One-Handed Spear^000000",
                "Attack:^CC0000 44^000000",
                "Weight:^009900 85^000000",
                "Weapon Level:^009900 1^000000",
                "Level Requirement:^009900 4^000000",
                "Jobs:^6666CC Swordman^000000"
            },
            slotCount = 4,
            ClassNum = 4 Change it to 0
        },

     

    not just only spears even katars hmmmm.... does anyone know how to enable ignore missing sprites ?

  6. 1 hour ago, anacondaq said:

    qay0IZ3.png

    yQFDIYi.png

    6p3MY3x.png

     

    This is rPE or WPE or any other cheat spam tool (packet based). This is not modified mechanic.
    But, GM's can do it too with default setting related to all skills in skill.conf too but GM's will not need to use dangeon soul collect and critical wound before asura.

     

    btw the asura animation. the asura without sliding.

  7. 1 hour ago, Gladius said:

     

    open you iteminfo.lua in system and add:

     

    
    	[2393] = {
    		unidentifiedDisplayName = "Armor",
    		unidentifiedResourceName = "코튼셔츠",
    		unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." },
    		identifiedDisplayName = "Novice Adventurer's Suit",
    		identifiedResourceName = "어드밴쳐슈츠",
    		identifiedDescriptionName = {
    			"A light, comfortable suit made just for young adventurers.",
    			"^FF0000Unrefineable^000000",
    			"Class:^6666CC Armor^000000",
    			"Defense:^0000FF 8^000000",
    			"Weight:^009900 0^000000",
    			"Jobs:^6666CC All^000000"
    		},
    		slotCount = 1,
    		ClassNum = 0
    	},

     

    nahhh not the item sprite just try novice suit with spear or with katar.

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