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Sziadan

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Posts posted by Sziadan

  1. How do I install Harmony on my server?

    Harmony consists of small source patch files (unified diff format) and several new source files.

    The server installer (available on Windows and Linux) automatically tries to apply the patch files to your source base and performs all other necessary steps (patching Makefiles, copying files).

    Instructions on manual setup and hands-on setup support are included in all licenses.

     

    https://harmonize.it/faq#faq_50

     

     How do I apply Harmony to my client?
    Harmony is shipped as a modified game exe. Similar to XRay, there are no diffs applied to this exe. A matching diff file is included in all packages, but it is also possible to use third party diffs (like Shinryos diff patcher).

    It is also possible to upload your current game exe and have Harmony applied to it.

     

    https://harmonize.it/faq#faq_16

     

     

    Harmony isn't free, in case you haven't bought it.

  2. I'm having trouble getting the aura to work in the 2013-07-17cRagexe client.

    I'm not sure if it's just me doing it wrong or if it's a bug in the client.

     

    I've tried adding all of these in \data\texture\effect

    aurafloat.tga

    ring_blue.tga

    auraring.bmp

    pikapika2.bmp

    freezing_circle.bmp

     

    With simplified aura, I can change color of the particles that flow from you by changing "freezing_circle.bmp".. But the very moment I do /aura I'll crash.

    I've tried with both "custom_auras" on and off, same thing happens. For the record, I can't even get the default aura to work at the moment.

     

     

    Edit: Also, I'm getting 2 "Service Select" screens when logging in. The first one is blank with no options in it..

    And I just now realized that I should of probably posted this in the 2013 ragexe support topic :x

  3. They asked us to create something that had graphics and our options were to either work with Qt or HGE.

    So I decided to create a game with some RO graphics + music :P

    Keep in mind though, that demo was not the final product. I had been working on it for roughly 3 weeks when I uploaded that :)

  4. This is extremely interesting. I were actually thinking of doing something like this at some point when I've learned more about Unity3D but sadly my current skill level isn't high enough to do this.

    When it comes to creating games/game clients, this is the only thing I've made so far (been busy with other stuff lately).

    Since then, I've mostly been working in C# and I'm currently learning Android (java)..

    But yeah, if this takes off and becomes an open source project, I might jump in and help out with whatever I can help out with.

    - roBrowser: almost a year and nothing released, but we need a compiled client not a web port (imo)

    I was wondering what happened to that.. I remember seeing the topic about that when they were still working on it.

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