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Fabre01

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Santa Poring

Santa Poring (3/15)

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  1. I found this code in the forum. How can I change this code for a system similar to this but where only the richest in the game and the pvp winner can get rewards? I need your help as I am new to this field. Thanks. prontera,155,181,5 script Gift NPC 4_M_2NDPRIN2,{ set .Hour,24; if( #dailytimer < gettimetick(2) ) { mes "You have Gained a Daily Gift."; set #dailytimer,gettimetick(2) + ( .Hour * 3600 ); getitem 6101,1; //set the price here } else{ set .@last,#dailytimer - gettimetick(2); set .@hour, .@last % ( 24 * 3600 ) / 3600; set .@min, .@last % ( 24 * 3600 ) % 3600 / 60; set .@sec, .@last % ( 24 * 3600 ) % 3600 % 60; mes "You have to wait to get your next Daily Gift."; mes "Time CountDown : ^FF0000"+.@hour+":"+.@min+":"+.@sec+"^000000"; } close; }
  2. Thanks for the help i solved my problem by making 1k HP rate.
  3. Hello, I have read many posts in the forum, but I still have not been able to make the item-based vip system. I even opened a thread about it. Can you give me information about this? Also, what do you mean when you say "You have lost the VIP advantages"? Finally, to activate the vip system, do I need to activate the DB database from the inter? Thanks in advance.
  4. Thanks for your help, I'll test it. Edit: I test but no work ? I am so stupid. Solved my problem my friend, thank you very much. My problem is that after editing src/config/core.hpp, I didn't compile. After compilation, the whole vip system works without any problems. Sorry for causing unnecessary inconvenience. I've been struggling for this for days, the last time I asked you, but I still didn't understand.
  5. Is there a possibility that I can do VIP for a while when I use the item, friends? I searched the forum but couldn't find a place where I can understand exactly how to do it. Thanks.
  6. Thank you for your help. I am hateffect files chance enchant system currently preparing. I hope I can achieve more efficient results.
  7. Thanks for your help. When I tried it that way, the hp values dropped to a minimal level. For this reason, I am currently testing on Max HP Rate 1K. I hope I get a more accurate result this way.
  8. When I look at it, I guess it works differently for me. But thanks for the quick reply I'll look into it again. job_stats.yml
  9. Yes 4th Jobs up to max level 199 no HP issues but between 200-250 HP issues
  10. In the first picture, 199 level characters reach 1M HP, while in the second picture, HP drops to 200 and 250.
  11. Ty sure, i need it ? But can i make it permanent?
  12. No, no bro i need hatteffect test NPC script. I test it but dont work prontera,155,150,4 script teste 810,{ end; OnMy: input .@number; hateffect .@number,true; end; OnMy2: hateffect 165,true; end; OnInit: bindatcmd "efc",strnpcinfo(3)+"::OnMy"; bindatcmd "ef",strnpcinfo(3)+"::OnMy2"; }
  13. I have new hat effect but i need NPC script. Help me please.
  14. It works thank you very much. ?
  15. Is there a command that I can change outfit color after Rebit Charecter? My Jobmaster Script //===== eAthena Script ======================================= //= 4CrAM Job Changer //===== By: ================================================== //= Rytech //===== Current Version: ===================================== //= 2.0 //===== Compatible With: ===================================== //= 4CrAM - Expanded Tier //===== Description: ========================================= //= Allows changing into trait Era Jobs. //===== Additional Comments: ================================= //= 1.0 Release Version. //= 1.01 Updated required job level to 70. //= 2.0 Added trait era expanded jobs. //============================================================ prontera,158,184,4 script Special Job Changer 485,{ mes "[Special Job Changer]"; mes "Hey there. Are you ready to change into your final job?"; next; menu "Yes",Xready,"No",Xnotready; Xready: set @reqbaselv,200;// Required base level to change to trait era jobs. if (Class == Job_Summoner) set @reqjoblv,60;// Required job level for Summoners. else set @reqjoblv,70;// Required job level for all over jobs. if (checkcart() || checkfalcon() || checkriding() || checkdragon() || checkwug() || checkmadogear()) goto Xremove; // Only trans versions of 3rd jobs are allowed to change to 4th jobs. // kRO has some special method for allowing regular 3rd jobs to change to 4th but im not sure what it is. // Maybe its a convert from regular 3rd to trans 3rd. Has to be since all 4th jobs get access to trans skills. if ((Class >= Job_Rune_Knight_T && Class <= Job_Guillotine_Cross_T) || (Class >= Job_Royal_Guard_T && Class <= Job_Shadow_Chaser_T) || Class == Job_Super_Novice_E || (Class >= Job_Kagerou && Class <= Job_Summoner) || Class == Job_Star_Emperor || Class == Job_Soul_Reaper) goto Xtraitjob; else goto Xcantchange; Xtraitjob: if (BaseLevel >= @reqbaselv && JobLevel >= @reqjoblv) { if (Class == Job_Rune_Knight_T) jobchange Job_Dragon_Knight; else if (Class == Job_Warlock_T) jobchange Job_Arch_Mage; else if (Class == Job_Ranger_T) jobchange Job_Windhawk; else if (Class == Job_Arch_Bishop_T) jobchange Job_Cardinal; else if (Class == Job_Mechanic_T) jobchange Job_Meister; else if (Class == Job_Guillotine_Cross_T) jobchange Job_Shadow_Cross; else if (Class == Job_Royal_Guard_T) jobchange Job_Imperial_Guard; else if (Class == Job_Sorcerer_T) jobchange Job_Elemental_Master; else if (Class == Job_Minstrel_T) jobchange Job_Troubadour; else if (Class == Job_Wanderer_T) jobchange Job_Trouvere; else if (Class == Job_Sura_T) jobchange Job_Inquisitor; else if (Class == Job_Genetic_T) jobchange Job_Biolo; else if (Class == Job_Shadow_Chaser_T) jobchange Job_Abyss_Chaser; else if (Class == Job_Super_Novice_E) jobchange Job_Hyper_Novice; else if (Class == Job_Star_Emperor) jobchange Job_Sky_Emperor; else if (Class == Job_Soul_Reaper) jobchange Job_Soul_Ascetic; else if (Class == Job_Rebellion) jobchange Job_Night_Watch; else if (Class == Job_Kagerou) jobchange Job_Shinkiro; else if (Class == Job_Oboro) jobchange Job_Shiranui; else if (Class == Job_Summoner) jobchange Job_Spirit_Handler; goto Xcomplete; } else goto Xlowlevel; Xremove: mes "[Special Job Changer]"; mes "You must remove your mount, falcon, warg, and cart before you can change."; close; Xnotready: mes "[Special Job Changer]"; mes "Ok then. Come back when you feel your ready."; close; Xcantchange: mes "[Special Job Changer]"; mes "Sorry but there's no jobs you can change to through me with your current job."; close; Xcomplete: mes "[Special Job Changer]"; mes "Congrats. You have reached your true final job."; close; Xlowlevel: mes "[Special Job Changer]"; mes "Sorry but your base level must be "+@reqbaselv+" and your job level must be "+@reqjoblv+"."; close; }
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